1. Added language support for Simplified Chinese and Traditional Chinese. 2. Further performance optimizations for Stage 3 monsters. The Graveyard level has been temporarily removed from the spawn pool due to performance overhead. 3. Various UI optimizations. 4. Difficulty settings for some Stage 4 monsters have been further streamlined. We are planning a major overhaul of the current in-session upgrade system in upcoming patches. We intend to remove Character Upgrades completely because we have found that they don’t add much value to the game experience and can feel disruptive by frequently requiring player participation. Additionally, removing Character Upgrades will allow us extra design space to strengthen the current collectible upgrades (namely Spec, Affliction, and Power Upgrades). We aim to make these three main upgrades more distinctive and effective. We will also address other balance issues as part of these changes, so before phasing out changes to the Upgrade system, we will not be making further minor balance updates. We are also in the process of adding new mechanics and content to the game after the Upgrade System patch. Lastly, we want to thank everyone who has given us feedback, and we are extremely appreciative of the detailed input and analysis many of you have provided. Best wishes! Happy gaming!