CONSCRIPT 2023 Development Recap
Author: JD,
published 10 months ago,
[h1][b]CONSCRIPT 2023 RECAP[/b][/h1]
SOLDIERS! Merry Christmas! It has been a while since the last update so I thought I’d check in and write up an end of year recap like I usually do.
2023 was a difficult but overall very productive year for the project. Here are some of the biggest things that happened over the past 12 months!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/6b4df9e2b7f0a45c6cc6291c040cce6c3b054cdd.png[/img]
[h2][b]SCREEN AUSTRALIA FUNDING[/b][/h2]
To kick off the year, I was lucky enough to be one of the few studios to recieve development [url=https://www.screenaustralia.gov.au/sa/media-centre/news/2023/02-07-1-million-for-11-digital-games]funding from Screen Australia[/url]. This ensured I could keep developing the game throughout the year comfortably!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/548366ccf1b9afefc341b3cfd3f6cb6fb44e0460.png[/img]
[h2][b]PUBLISHER SIGNING[/b][/h2]
Biggest news of this year was [url=https://www.gameshub.com/news/news/conscript-australian-ww1-horror-game-team17-publisher-2625981/]signing with Team17[/url], renown publisher of indie greats such as Blasphemous, Dredge and Overcooked.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/e2e29440e77fe754b88a03f36f7ab3817d830f78.png[/img]
Having some of the weight of being a one man team taken off my back has been a tremendous relief so far, and it has allowed me to purely focus on finishing the game. In the long run, this was the right decision for the game.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/98a7bab865efbf8b088004f54331bcc232bcbc3d.png[/img]
Balancing social media, getting Steam wishlists, making trailers, with making a fairly large indie game was becoming unmanageable for me. It was taking too much time away from making the game, but it’s unfortunately all stuff that you must do if you want to be successful and have longevity in this industry.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/2de27d25964edfb585d875f2bc74f96277224453.png[/img]
Knowing that the marketing is in good hands allowed me to focus on the part of the process that is most enjoyable - actually making the game!
[h2][b]GAMESCOM 2023[/b][/h2]
Was lucky enough to showcase again this year at Gamescom in Cologne, Germany under the Australian pavilion.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/9cff17e775676c5ece119c147350e1eef661c5b3.jpg[/img]
Truth be told, the trip was a bit of a nightmare. My luggage was lost at Munich airport (thanks Lufthansa) and I received it 3 weeks after I was back home - so I had to spend quite a few days running around buying everything that was lost.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/f3c7cb8677861cf638f6d2b6336ae43c419351f7.jpg[/img]
Regardless, I made it work and the actual convention went well. Did some media interviews, got to meet Team17 in person and once again got to represent the Australian games industry on the world stage.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/9bd30a63aca9ca4a78d9fe8daa3b332c69ae18c8.jpg[/img]
No Verdun visit this year, as much as I love that place - I was low on time and had to get back home to work. I got most of what I needed back when I went in 2022 anyway, and it will be interesting to see if any eagle eyed fans will be able to pick up all the real life Verdun references that made it into the game.
[h2][b]PAX AUS 2023[/b][/h2]
Running the CONSCRIPT booth at PAX AUS this year was another highlight for me. Had an even bigger booth than last year. I remember in 2017 when my gamedev journey first started I went to PAX AUS as a consumer for the first time and told myself that one day I'd be there with my own booth, so to be able to turn that into reality over the past two years has been surreal!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/ba01ab5cf159484d246045b781d6667dc521a86e.jpg[/img]
Once again an amazing opportunity to meet with fans and showcase CONSCRIPT!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/13486a3707abdcf3dd6594bdaeba1a77c1d206d3.jpg[/img]
Overall, reception to the demo was overwhelmingly positive and everyone was incredibly supportive.
Check out this amazing poilu, who was one of the first to come past the booth:
[img]https://clan.cloudflare.steamstatic.com/images//37541422/f984440bdfc586ef2aa2f4491a58c6cf61363ded.jpg[/img]
Seeing people this passionate and dedicated to my project really lights a fire underneath me!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/a90c5be56d529485c937f951af43875dae78c9a3.jpg[/img]
Thanks to everyone who came past and had a chat, always a pleasure meeting everyone at PAX! (Shoutout to Mick Gordon for coming past, too!)
[h2][b]DEVELOPMENT UPDATE[/b][/h2]
A lot of you will be wondering what the state of the project is going into 2024, and the truth is - things are going very well!
[img]https://clan.cloudflare.steamstatic.com/images//37541422/a2cd0ae50628ae9f4952c3e5dad5c070bebe0ef3.png[/img]
2023 was the hardest year of work I’ve ever done in my life, no doubt about it. Countless 12-14 hour work days especially in the past few months. Many personal sacrifices had to be made for these sort of work hours.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/e6dba51d76fea451996666297e62b328c8d83176.png[/img]
(And to clarify, working these hours was my own choice. Nobody except myself forced me to do anything).
[img]https://clan.cloudflare.steamstatic.com/images//37541422/5583473a065908df629c8818998c6c41c782f98e.png[/img]
But, the hard work was worth it. I’m happy to say that CONSCRIPT is pretty much content complete. This is a huge milestone.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/cc9715d502eb919f487d0e5c132e354767a08c8a.png[/img]
Now the focus is QA, polishing, localizing, refining and making sure the game is as great as it can be. So it lives up to all of your expectations. I cannot give away any specific dates or windows yet, but the game will be releasing in 2024.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/b5bfa7cc3c1c2116c519603fb91cf7263a72905b.png[/img]
Just want to say, thanks for sticking around for this long! Feels like yesterday I launched the Kickstarter campaign, but that was already more than 3 years ago. Embarrassingly, I genuinely thought I would be able to release the game in 2021! Unfortunately though, this IS my first rodeo and so I was quite naive to the realities of game development. Things take a long time and they cost a lot of money to make, this is just the harsh reality of making a game with the scope of CONSCRIPT.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/1cd7f460d708807b17bf09ff8224f1f86934226d.png[/img]
Personally I’m very happy with the game in its near final state and I’m really proud of what I’ve been able to accomplish for my first ever game. Is it perfect? Absolutely not. No game is. But there comes a time in every game's development cycle where you need to call it a day, and ship it. The majority of my original vision is here, and the game is actually quite a bit longer than I thought it would end up being. I can’t wait for you all to finally be able to play it.
[img]https://clan.cloudflare.steamstatic.com/images//37541422/96fe9a5a8cb07adc79a5d8c822d3a2fe22982b79.png[/img]
Next year it will be the final stretch, so I won’t have time for any sort of regular devlogs anymore. But, I’ll update you all on the big announcements as they come.
That’s all from me. Have a great holiday break, soldiers.
-Jordan