Hey soldiers! Hope you've all been enjoying the new demo over spooky season. v0.2.0.5 of the CONSCRIPT Demo is now live. This patch contains quite a few changes in response to feedback I've gathered over the past two weeks. [b]v0.2.0.5[/b] [list] [*]Major changes made to melee durability system. Melee weapons still have durability but they are not discarded upon breaking (you can still do that manually in the inventory if you want). Broken weapons can still be used but their power is greatly reduced and you can no longer get critical hits with them. This should help solve the "Breath of the Wild" dillemma. [*]There is now only one shovel in the intro to compensate. [*]Added new item - Weapon Repair Kit. Can be found in the overworld or purchased from the merchant for 30 cigarettes. Using this with a damaged melee weapon will restore it to full strength. (You’ll have to start a new file to have it appear). [*]Melee weapons in itembox show durability percent. [*]For the knife and shovel, it now takes a fully charged melee strike to break barrels. This was to help demonstrate that “stronger attack = more damage and stun” and onboard players confused by the melee system. Stronger weapons like the club will be able to smash them with a weak attack. [*]A fully focused rifle shot or a fully charged melee strike will kill basic enemies in one shot if they haven’t spotted you yet. This helps give the rifle weapon class it's own unique advantage. [*]Added a very slight acceleration to player movement when going from idle to run states. May help give the movement a little more weight. [*]You can roll off ledges. [*]Player sprint speed increased slightly. [*]If a trench raider is below 50% health they cannot sprint anymore. [*]Trench raiders more inclined to kick you away to avoid player stunlocking them with melee. [*]Some extra slight and subtle environmental tutorilization in the intro. It is now a bit clearer that the first enemy is in fact trying to kill you (some people thought he was an ally). [*]Button tutorial pop ups appear. These can be turned off any time in the options. [*]Short objective notifications appear to help you remember what the current goal is (similar to RE2 Remake). These can be viewed on the map screen at any time. [*]Wearing the torch makes it easier for enemies to spot you. [*]Steam screenshots now work. [*]Fastest clear time can be viewed from the main menu results screen. [*]Menu controls are now affected by control rebind settings. [*]Smaller bug fixes and optimization. [/list] *This update may cause some issues with older saves. I'd start a new file just to be sure. Remember to post feedback in [url=https://steamcommunity.com/app/1286990/discussions/0/2962796621655703176/]this thread [/url]if you have any thoughts or feeling about the demo! I'm always open to feedback. If you find any bugs or problems, make sure to post it in the [url=https://steamcommunity.com/app/1286990/discussions/0/2962796621657386689/]bug report thread[/url]. There are still a few issues I'm currently ironing out. Thanks.