SLIME! [list] [h1][b]New:[/b][/h1] [*] New coin animations [*] New juicy and delicious gems [*] New chest graphics [*] New title screen song [*] New logo [*] New Item: Magnetite - The player will attract coins and break coin piles automatically from a distance [*] New temple entrance chunks in the Jungle [*] Slime chunks have been added into the jungle [*] New slime blocks [*] New chain hit VFX [*] 150% more variety in the level generation [*] New enemies: Classic slimes (with intellect) [h1][b]Tweaks:[/b][/h1] [*] Small chests have a higher chance of containing gems [*] Enemies will no longer bounce around on walls when hostile and falling [*] Enemies who are hostile will idle if stuck [*] Enemies now only inflict damage when attacking or hostile instead of on-touch [*] Rats and Worms have decreased health [*] Worms no longer leave behind a corpse [*] Fixed starting position in one jungle level (player was falling on start) [*] Fixed boulder trap graphics resetting to the untriggered state after reentering a level from a sub-level [*] Fixed bugged boulder sound [*] Bonfire size reduced by 25% [*] Tutorial has been updated once again [*] Fixed z sorting issue for some heavy objects [*] Added particle for ladder placement [/list]