0.7.3 Patch Notes
Author: bubby,
published 5 months ago,
SLIME!
[list]
[h1][b]New:[/b][/h1]
[*] New coin animations
[*] New juicy and delicious gems
[*] New chest graphics
[*] New title screen song
[*] New logo
[*] New Item: Magnetite - The player will attract coins and break coin piles automatically from a distance
[*] New temple entrance chunks in the Jungle
[*] Slime chunks have been added into the jungle
[*] New slime blocks
[*] New chain hit VFX
[*] 150% more variety in the level generation
[*] New enemies: Classic slimes (with intellect)
[h1][b]Tweaks:[/b][/h1]
[*] Small chests have a higher chance of containing gems
[*] Enemies will no longer bounce around on walls when hostile and falling
[*] Enemies who are hostile will idle if stuck
[*] Enemies now only inflict damage when attacking or hostile instead of on-touch
[*] Rats and Worms have decreased health
[*] Worms no longer leave behind a corpse
[*] Fixed starting position in one jungle level (player was falling on start)
[*] Fixed boulder trap graphics resetting to the untriggered state after reentering a level from a sub-level
[*] Fixed bugged boulder sound
[*] Bonfire size reduced by 25%
[*] Tutorial has been updated once again
[*] Fixed z sorting issue for some heavy objects
[*] Added particle for ladder placement
[/list]