The patch 5.1.43mp (multiplayer fix) is available for beta-testing. Aside of the multiplayer (now supposedly working) there are also some minor new features and bugfixes added. The patch is available as "beta" branch on Steam and has to be switched on manually with the help of Steam client. Participating in beta-testing is voluntary, regular players' saves and gameplay won't be affected. The patch also introduces a number of changes to the engine, rendering it incompatible with the current Steam build 5.1.31. This means your old saves/recordings will not function anymore. The patch also updates official DLC estabs, but custom Estabs have to be upgraded/recompiled manually. The patch is available for public beta-testing, meaning it may still contain some bugs and issues, which has to be fixed until it is officially released as the default game update. Be sure to backup your scenario work etc before using this patch. Any issues found during beta-testing please report via Steam or LnL forums, or (quickest) via the [url=https://discord.gg/X3pdCF]Hex! Discord channel[/url]. Command Ops 2 multiplayer still requires a static IP to connect, therefore it is strongly advised to use some state-of-the-art VPN solution, e.g. Hamachi. In case of networking issues please make sure you've checked all the known firewall-specific issues (e.g., in case of Hamachi [url=https://community.logmein.com/t5/Hamachi-Gamers-Group/Inbound-Traffic-blocked-check-firewall-settings/td-p/134642]this is one of the most well known firewall specific problems[/url] etc) Changelog (compared to 5.1.31): - bugfix: a number of issues was fixed preventing multiplayer from working; - bugfix: recurring slipping attacks; - configurable manually plotted bombardment dispersion and delay (for future DLCs); - configurable global accuracy coefficients (for future DLCs); - smooth visibility increase/reduction at dusk and dawn hours; - splash screen image from a Soviet post-war movie is replaced with authentic war-time photo.