[img]https://clan.cloudflare.steamstatic.com/images//45019515/990073d59c320d5636d52a995046d9b1577ed07e.png[/img] Thieves–you’re under arrest! Ah-ha, just kidding. Today’s patch is chock-full of numerous fixes and improvements to make your [i]- ahem -[/i] high-stakes antiques reallocation smoother and more pleasant. [h1]Additions and Improvements[/h1] [list] [*] Tweaked and replaced several Heist modifiers for a more varied experience. [*] Overhauled the auto-camera behavior to stay out of your way when you don’t want it, and be more useful when you do. [*] Adjusted the spacing of rooms and tunnels on the Barrow Mounds board to reduce the need for panning around. [*] Created additional VFX for certain character movements and actions to make the characters more reactive to game events. [*] Added images to take up edge borders when the game window is dynamically scaled, replacing the blank black which previously appeared. [/list] [h1]Bug Fixes[/h1] [list] [*] In addition to the above improvements, we’ve done a lot of bug-squashing. [*] First-time trigger tutorials for deferred abilities should now properly appear when first encountering one. [*] Resolved an interaction between the Heist modifiers Scholar and Hall of Mirrors which caused incorrect leaderboard scoring to occur. In-game scores were unaffected. [*] You are no longer referred to as just “You” when not logged in. [*] Fixed an issue where skipping to results could cause some iconography to be hidden on the scoring screen. This was a visual problem only and did not affect final scores. [/list]