Citadel Stormer 2 | Version 1.0.2 - Updates and changes. [list] [*] Improved players reaction when he's hit by an enemy or an enemy bullet. Now, his knock-back animation is more prominent. Following a hit, he becomes invincible which is indicated by his sprite flashing. When the player is in that state, enemies and their bullets simply pass through without hurting him or knocking him back. [*] When the player is flashing after taking a hit, he cannot dash. He must wait for a second until he gets back to normal to be able to dash again. This is mentioned in-game by the scientist at the end of World 1 after you beat the boss. [*] Increased the range of the default electric gun. The electric bolt it shoots is now 48 pixels wide (earlier it was 32), so now if you need to, you can use it to attack enemies without getting too close to them. [*] In World 1 - Levels 2A & 2B, added lots of extra SMG ammo. Happy shooting! [*] In World 1, added "danger" signs near acid pits to warn players about the hazard. [*] Slightly reduced damage from certain enemy bullets. [/list] If you encounter any issues, please post about it in the discussion forum.