[h2]Changes[/h2] [list] [*] Lowered Presents base hitpoints range. Was 8000 - 9000. Now 4000 - 5000. [*] Lowered Biscuits base hitpoints range. Was 4000 - 5000. Now 2000 - 3000. [*] Increased odds for Gems to drop from Presents. Was 1/5. Now 1/3. [*] Increased odds for Christmas Cards to drop from presents. Was 1/50. 1/10. [*] Reduced initial click strength from 1000 to 100. [*] Reduced click strength increment from 1000 to 50. [*] Changed cost function of click strength from (strength level * strength * 10) to (strength level * 2) [*] Changed wave difficulty multiplyer from steped to liniar continious. Previously Mobs were twice as strong every 10 waves. Now mobs spawn with 100% + x% where x is the current wave. i.e. a mob spawned on wave 16 will have 116% hitPoints compared to the same mob on wave 1. [*] Added ability to delete player profiles from the main menu. [*] Added ability to open the full credits from the credit menu. [*] Added global difficulty in the options menu. [*] Implemented dynamite system that can remove larger areas of stone. [/list] [h2]Fixed Bugs[/h2] [list] [*] Can add multiple player profiles with the same name. [*] Can have player profile with no name. [*] Presents spawned on wave 7 have a timer so long they effectivly start on wave 9. [*] Changes to click strength are not shown in HUD. [*] Trash balance doesn't update when increaseing click strength. [*] Can collect Christmas cards before they have landed. [*] User is not charged when using the snipe item. [*] Health bar doesn't show precise health. [*] Mobs health isn't immediately updated after changing global difficulty. [*] Wave timer counts down when the escape menu is open. [*] Wave timer counts down when the options menu is open. [/list] [h2]Known Bugs[/h2] [list] [*] Bombs do not always impart hit damage onto mobs within range [*] Clicking on a GUIButton will occasionally click through the button to the object behind it [*] Painting towers continuously (i.e. a line) causes minor stuttering for mobs [*] The same wave repeats beyond wave 60. [*] Skipping the Warped cinematic within the first 0.3 seconds of starting will cause a null pointer to window crash [*] Tool tips are not displayed for GUIButtons. [*] Stacking sound effects of the same type will restart same effect not stack [*] Dynamite animation is incorrect. [/list] Subscribe to the [url=https://www.youtube.com/@sumgamelab]SumGameLab[/url] youtube channel to follow along with development. [previewyoutube=wjw7x7aQjEE;leftthumb][/previewyoutube]