Version a.1.2
Author: ${}M3!<iD,
published 2 days ago,
[h2]Changes[/h2]
[list]
[*] Lowered Presents base hitpoints range. Was 8000 - 9000. Now 4000 - 5000.
[*] Lowered Biscuits base hitpoints range. Was 4000 - 5000. Now 2000 - 3000.
[*] Increased odds for Gems to drop from Presents. Was 1/5. Now 1/3.
[*] Increased odds for Christmas Cards to drop from presents. Was 1/50. 1/10.
[*] Reduced initial click strength from 1000 to 100.
[*] Reduced click strength increment from 1000 to 50.
[*] Changed cost function of click strength from (strength level * strength * 10) to (strength level * 2)
[*] Changed wave difficulty multiplyer from steped to liniar continious.
Previously Mobs were twice as strong every 10 waves.
Now mobs spawn with 100% + x% where x is the current wave.
i.e. a mob spawned on wave 16 will have 116% hitPoints compared to the same mob on wave 1.
[*] Added ability to delete player profiles from the main menu.
[*] Added ability to open the full credits from the credit menu.
[*] Added global difficulty in the options menu.
[*] Implemented dynamite system that can remove larger areas of stone.
[/list]
[h2]Fixed Bugs[/h2]
[list]
[*] Can add multiple player profiles with the same name.
[*] Can have player profile with no name.
[*] Presents spawned on wave 7 have a timer so long they effectivly start on wave 9.
[*] Changes to click strength are not shown in HUD.
[*] Trash balance doesn't update when increaseing click strength.
[*] Can collect Christmas cards before they have landed.
[*] User is not charged when using the snipe item.
[*] Health bar doesn't show precise health.
[*] Mobs health isn't immediately updated after changing global difficulty.
[*] Wave timer counts down when the escape menu is open.
[*] Wave timer counts down when the options menu is open.
[/list]
[h2]Known Bugs[/h2]
[list]
[*] Bombs do not always impart hit damage onto mobs within range
[*] Clicking on a GUIButton will occasionally click through the button to the object behind it
[*] Painting towers continuously (i.e. a line) causes minor stuttering for mobs
[*] The same wave repeats beyond wave 60.
[*] Skipping the Warped cinematic within the first 0.3 seconds of starting will cause a null pointer to window crash
[*] Tool tips are not displayed for GUIButtons.
[*] Stacking sound effects of the same type will restart same effect not stack
[*] Dynamite animation is incorrect.
[/list]
Subscribe to the [url=https://www.youtube.com/@sumgamelab]SumGameLab[/url] youtube channel to follow along with development.
[previewyoutube=wjw7x7aQjEE;leftthumb][/previewyoutube]