[h2]Changes[/h2] [list] [*] Removed trash cost for mining stone and grooming snow [*] Added random chance of starting wave when mining stone or grooming snow ( 1/12 chance for mining, 1/20 chance for grooming snow). [*] Added hidden count down to start the next wave when there are no mobs on the map. [*] Added new tower Winter Wonder; a freeze tower that incrases the effectiveness of Jack Frost by making mobs 'PermaFrosted'. Mobs will lose hitpoints for as long as they remain PermaFrosted. [*] Implemented mob freeze system that handles impact from new Winter Wonder tower [*] Added PermaFrost graphics for all current sprite sets. [*] Added new Tower Combo Wombo; a tower made by combining other towers. Combo Womob posses the abilitys of the towers that created it [*] Implemented save format for profiles and maps to facilitate steam cloud saves. [/list] [h2]Fixed Bugs[/h2] [list] [*] Secondary spawned mobs are initially invisible. [*] Joke messages at menu don't appear when expected. [*] Castle offset in editor is wrong. [*] Visual effects are rendered on top of the foreground. [*] Gems automatically converted to trash when collected. [*] Can place towers when out of trash. [*] Game HUD doesn't display maximum waves for the map. [*] Testing a wave in the editor causes a crash from null pointer to tile. [*] Bombs spawned by BonBomber tower are spawned at the wrong location [*] The bomb explosion VFX offset is incorrect [*] Custom maps list at main menu does not show background [*] Mob path in editor is wrong by 1 tile in x and y [*] Defeat screen does not immediately appear when defeated. [*] Unable to remove muddy tiles with rake. [*] Projectile appears to spawn at the center of towers not at the end of the tower barrel. [*] Opening and closing the shop two times in a row will cause the main menu background to enter an inalid state. [*] Game over screen is permanently visible after losing a map. [*] Unable to remove spikes or barbed wire with Trash Can tool. [/list] [h2]Known Bugs[/h2] [list] [*] Bombs do not always impart hit damage onto mobs within range [*] Clicking on a GUIButton will occasionally click through the button to the object behind it [*] Painting towers continuously (i.e. a line) causes minor stuttering for mobs [*] The same wave repeats beyond wave 60. [*] Skipping the Warped cinematic within the first 0.3 seconds of starting will cause a null pointer to window crash [*] Tool tips are not displayed for GUIButtons. [/list]