[h2]Bug Fixes/Patch Notes[/h2] [list] [*]Prevented jump/spring interaction which resulted in both actions getting cancelled. [*]Darkened the color of an already obtained prism for improved visual clarity. [*]Fixed visual glitch on a HUD element if players took longer than expected in Appliance Avenue. [*]Fixed a few death messages getting cut off on smaller displays. [*]Added in a few more loading messages. [/list]