Update 1.2: Overture Secret Levels
Author: Team Myster,
published 2 weeks ago,
[h1][i]Greetings, sinners.[/i][/h1]
Throughout the Spire, the Isles, and the Tower, secrets have begun to unveil themselves.
Relive your memories, and delve deeper into what truly lies behind the Angelic invasion.
[h2]Primary Changes:[/h2]
[h3][list]
[*] Added 3 secret levels, 0-A, 0-B, and 0-C, to Overture: Purgatory
[*] Heavily rebalanced various enemies
[*] Remade 0-1 and 0-2 (It is heavily advised to replay these before playing new content)
[/list][/h3]
[h2]Other Changes:[/h2]
[list]
[*] Slightly buffed Sinistras
[*] Removed aliasing from Dextera and Sinistra renders
[*] Removed unnecessary text from 1-3
[*] Fixed issues with 0-6 challenges
[*] Fixed Cascade render
[*] Made Armageddon RAY less RNG dependent
[*] Fixed issues with loading a checkpoint in 1-1
[*] Reduced Pudicitia homing bullet output
[*] Emanation (Reprise) has been removed
[*] Dead God’s Lullaby now plays during the first encounter of the second half of 1-3, which then switches back to Emanation for the rest of the level
[*] 1-4 now plays Emanation
[*] Enemy barriers no longer scale with difficulty
[*] Reworked the 1-4 secret boss
[*] Hourglass now consumes HP instead of Stamina
[*] Updated the demo
[/list]
[i][h2]Without Wax,
Team Myster[/h2][/i]