Fellow Hogardians! One month has passed since the Early Access release, and your support has been outstanding so far. Here’s some [b]cool data[/b]: [list] [*] +1,900 Steam reviews. [*] [b]3,152 all-time peak players[/b]. [*] 205,981,033 horrors were killed. [*] 952 shared blueprints and 315 community levels. [/list] As always, we like to celebrate Cataclismo’s success with our best effort to improve the game. Namely, with [b]a new patch![/b] Including: [h2]Improved Performance in Endless[/h2] [list] [*] Optimized the save slots panel since it was consuming tons of resources while active, harming the performance in Endless mode’s advanced waves. No excuse to withstand 100 nights! [/list] [h2]Bug Fixing[/h2] [list] [*] Fixed an exploit caused by overhanging structures altering horrors' aggro. [*] Detect and remove pieces that can’t be adequately manipulated in the Level Editor. [*] Iris' skills now work as intended in Skirmish 4. [*] Solved an error causing levels from the Level Editor not to reset properly. We’re aware that this is still happening at the community levels, but we’re working on it. [*] Market prices will not reset when players restart a level. [*] Better scroll functionality in the Level Editor’s wave panel. [/list] [h2]Others[/h2] [list] [*] You can now invert the Level Editor’s terrain camera axis in global settings. [*] No more floating decorations in Shacks. [/list] [h2]Thanks for your feedback[/h2] As always, thanks for your ideas and suggestions in each Steam review or our [url=https://discord.com/invite/BFWrAfxd2H]Discord[/url] server. Please keep helping us make Cataclismo even better! Go low and throw! Hogardian Herald