Patch #3 - Endless' performance, bug fixing
Author: DigitalMallen,
published 2 months ago,
Fellow Hogardians!
One month has passed since the Early Access release, and your support has been outstanding so far. Here’s some [b]cool data[/b]:
[list]
[*] +1,900 Steam reviews.
[*] [b]3,152 all-time peak players[/b].
[*] 205,981,033 horrors were killed.
[*] 952 shared blueprints and 315 community levels.
[/list]
As always, we like to celebrate Cataclismo’s success with our best effort to improve the game. Namely, with [b]a new patch![/b]
Including:
[h2]Improved Performance in Endless[/h2]
[list]
[*] Optimized the save slots panel since it was consuming tons of resources while active, harming the performance in Endless mode’s advanced waves. No excuse to withstand 100 nights!
[/list]
[h2]Bug Fixing[/h2]
[list]
[*] Fixed an exploit caused by overhanging structures altering horrors' aggro.
[*] Detect and remove pieces that can’t be adequately manipulated in the Level Editor.
[*] Iris' skills now work as intended in Skirmish 4.
[*] Solved an error causing levels from the Level Editor not to reset properly. We’re aware that this is still happening at the community levels, but we’re working on it.
[*] Market prices will not reset when players restart a level.
[*] Better scroll functionality in the Level Editor’s wave panel.
[/list]
[h2]Others[/h2]
[list]
[*] You can now invert the Level Editor’s terrain camera axis in global settings.
[*] No more floating decorations in Shacks.
[/list]
[h2]Thanks for your feedback[/h2]
As always, thanks for your ideas and suggestions in each Steam review or our [url=https://discord.com/invite/BFWrAfxd2H]Discord[/url] server. Please keep helping us make Cataclismo even better!
Go low and throw!
Hogardian Herald