Fellow Hogardians! As the release date approaches ([b]July 16th[/b]), we’re pushing ourselves to polish a laundry list of features, with a focus on reaching the towering level of quality you deserve [i]Won’t ever get tired of this pun[/i] Specifically, we’ve been working on[b] improving enemy AI [/b]and how horrors behave throughout a siege. Many of you reported that horrors don’t always take advantage of openings in our defenses, ignoring crystal-clear chances to weaken the citadel and getting obsessed with a particular wall instead. That has changed, and it looks like this: [previewyoutube=sBqidwmbCpQ;full][/previewyoutube] We’ve tweaked the aggro of horrors so [b]they prioritize striking your units or crucial buildings[/b]. Not only will this enhance enemy intelligence and overall awareness of their surroundings, but also encourage players to set traps or build around pivotal structures, discouraging horrors from attacking them right off the bat. These changes will be fully implemented in the release version. [b]Any thoughts in the meantime?[/b] Please leave them in the comments or join our [url=https://discord.com/invite/BFWrAfxd2H]Discord[/url] to share your feedback. Go low and throw! Isra - Hogardian Herald