Hey there! Thank you all for playing Castaway! I really appreciate all your feedback and - where possible - have addressed some of it in this "Quality of Life" Patch. [b]Please consider changing your review if you feel like those modifications solved some of your issues with the game. Or, if you didn't already, please leave one! I'd really appreciate it![/b] Here's a non-exhaustive list of the improvements: [list] [*] Greatly improved [b]weapon attack hitboxes[/b]. [*] [b]Improved player collisions[/b] to prevent getting stuck in blocks or getting out of the playfield. [*] [b]Coins stay "slightly" longer[/b] in the Tower before disappearing. [*] [b]Removed the initial cutscene[/b] with pterodactyls in Speedrun and Unfair modes. [*] Added an option to [b]disable Screenshakes[/b]. [*] Had the [b]German, Polish, Ukrainian and Brazilian Portuguese[/b] translations corrected by professionals and/or native speakers. [*] Corrected the following country codes: Germany, China, Japanese and Spanish. [*] Added translators in credits. [*] Indicated the [b]total number of floors in the menus[/b] (_/51) to avoid discouraging players who might fear an infinite or insane number of floors. [*] Slightly modified some rooms layout in the Tower. [*] Added a line of text before the credits informing the players that they'll access the second part of the game (the Tower), [b]to encourage them to continue[/b]. [*] Enabled the [b]“Who did it?” Achievement[/b] to be obtained both by accessing credits via the main menu and by finishing the game. [*] Added [b]new SFX[/b] for the following actions: “closing the doors in the tower”, "player bounce after a roll". These were previously identical to the player injury SFX and were confusing. [/list] I hope you'll appreciate the improvements. I really want to make the experience much more solid so that Martin's adventure is a good foundation for what comes next! ;) Stay tuned!