Update 0.24.0: patch note
Author: mr.somick,
published 2 months ago,
Update 0.24.0 is Available Now!
What's new: added a clan system, a new mission to the Shopping Mall map, and melee; changed Stamina system, rebalanced skills and the RAID collection; SAS operators can now be purchased for Credits and Coins; fixed a number of issues and more.
You can find the complete list of changes in our patch note.
[h1]GENERAL CHANGES[/h1]
[list]
[*] [url=https://playcaliber.com/en/news/976/clan-system-in-caliber/]Added a clan system.[/url]
[*] [url=https://playcaliber.com/en/news/966/new-mission-on-shopping-mall-map/]Added a new mission to the Shopping Mall map. Available modes: Point Sweep and Special Operation.[/url]
[*] Added the Shopping Mall map to Hacking, Annihilation, and Onslaught modes.
[*] SAS operators can now be purchased for Credits and Coins.
[*] [url=https://playcaliber.com/en/news/972/re-balance-update-0-24-0/]Changed Stamina system, added melee, and rebalanced skills and the RAID collection.[/url]
[*] Anti-cheat upgraded. Windows 7 is no longer supported.
[*] User Battles: Tournament modes can now be created freely. Modes: Tournament: Hacking, Tournament: Threshold, Ranked Battles: Showdown, Ranked Battles: Hacking, Ranked Battles: Annihilation, Ranked Battles: Threshold, Ranked Battles: Frontline.
[*] You can receive an extra reward for getting new Prestige levels. More info about rewards and relevant levels can be found in the Prestige Rewards tutorial window.
[/list]
[h1]OPERATORS[/h1]
[h3][url=https://playcaliber.com/en/news/972/re-balance-update-0-24-0/]Check out a detailed description of all operator changes in a separate article: RE: Balance.[/url][/h3]
[list]
[*] Fixed operator death animation when climbing.
[*] Footsteps on sand visual effect: fixed a bug that caused footsteps to be white.
[*] Operators screen: fixed a bug where standard upgrades for unpurchased operators wouldn’t highlight.
[/list]
[b]Ded, Vympel[/b]
[list]
[*] Fixed a bug that disabled upgrades #6-1 and #15-2.
[/list]
[b]Prorok, GROM[/b]
[list]
[*] Annihilation, Onslaught, Threshold: fixed a bug that caused nearby Field Bonuses to disappear when using the ability.
[/list]
[b]Bourbon, SEAL[/b]
[list]
[*] Primary weapon: fixed a bug whereby the bullet wouldn’t follow the crosshairs.
[/list]
[b]Hagana, Nesher[/b]
[list]
[*] Linear upgrade #10: Magazine conversion: 100-round magazine: fixed Sprint speed when holding primary weapon.
[/list]
[b]Kaval, SSO RB[/b]
[list]
[*] Primary weapon: fixed the damage graph on the operator’s screen.
[/list]
[b]Yàowáng, Jiaolong[/b]
[list]
[*] Primary weapon: fixed sight visual error (an extra red line).
[*] Primary weapon: fixed the damage graph on the operator’s screen.
[*] HQ: fixed a bug that would make the background lighter when choosing Yàowáng.
[/list]
[h1]MAPS, MODES AND BOTS[/h1]
[list]
[*] Hacking mode: fixed a bug that wouldn’t allow surrendering before the Hacking device timer runs out.
[*] Threshold: fixed a bug that caused a bomb to disappear if an operator was eliminated while picking it up.
[*] Mission on Palm Road: fixed a bug whereby mines wouldn’t trigger upon contact with bots’ vehicles.
[*] Ranked Battles: Threshold: fixed visual errors on the Battle Statistics screen.
[*] Threshold: fixed a bug whereby a prompt wouldn’t play when an enemy picked up Team intel.
[*] Threshold: fixed a bug that caused the enemy AA system marker to disappear.
[*] Onslaught: fixed a bug that caused a Field Bonus to disappear from the map upon activating another instance of the same Field Bonus.
[*] Threshold, Palm Road, and Polar Station: fixed a bug that sometimes caused a Field Bonus to drop in an unreachable area.
[*] Hacking: fixed a bug where the Surrender button wouldn’t appear.
[*] Spaceport and Emir Residence, operators Miguel and Bones: fixed a bug that caused incorrect robot behavior.
[*] Onslaught, Incendiary Ammo Field Bonus: fixed a bug that granted Tibet and Bastion endless incendiary ammo.
[*] Onslaught, Caravanserai, and Polar Station: fixed a bug whereby the EOD robot had incorrect radius and speed.
[*] Rebalanced bots.
[/list]
[h3]PALM ROAD[/h3]
[list]
[*] Fixed a bug where you could end up in the wrong place after climbing.
[/list]
[h3]CARAVANSERAI[/h3]
[b]PvP Version[/b]
[list]
[*] Annihilation: fixed respawn areas that had operators appear facing a wall/object.
[/list]
[h3]AMAL HARBOR[/h3]
[b]PvE Version[/b]
Special Operation:
[list]
[*] Fixed a bug that prevented bots from coming out at the end of the mission.
[*] Fixed a bug where the bot would not appear from behind cover, making it impossible to complete the mission.
[/list]
[h3]AL-MALIK HOTEL[/h3]
[b]PvPvE Version[/b]
[list]
[*] Fixed a bug that allowed players to squeeze themselves behind the APC.
[/list]
[h3]DAM[/h3]
[b]PvE Version[/b]
Onslaught:
[list]
[*] Fixed a bug that caused the bot drone to move too fast.
[*] Fixed a bug that could cause players to get stuck in the object near the area scanner.
[/list]
[h3]AL-RABAD[/h3]
[b]PvE Version[/b]
Onslaught:
[list]
[*] Fixed a bug that caused elimination targets to appear in an unreachable area, making execution impossible.
[*] Fixed a bug that could cause players to get stuck in the area scanner.
[/list]
[h3]CROSSING[/h3]
[b]PvE Version[/b]
Onslaught:
[list]
[*] Fixed a bug that made it impossible to execute the elimination target.
[*] Map has been brought back to the mode.
[/list]
[h3]FROZEN TOWN[/h3]
[b]PvP Version[/b]
[list]
[*] Ranked Battles: Threshold: fixed a bug that caused sticky mines to attach to some objects incorrectly.
[/list]
[h3]SPACEPORT[/h3]
[b]PvE Version[/b]
Onslaught:
[list]
[*] Fixed a bug that made it impossible to move between the cover and the wall.
[*] Fixed a bug that made it impossible to jump off one of the elevations.
[*] Fixed a bug that caused the fire from an exploded barrel to last even after the visual effect had ended.
[/list]
[b]PvP Version[/b]
Showdown:
[list]
[*] Fixed an invisible wall near one of the objects. You can now see it.
[/list]
[b]PvPvE Version[/b]
Threshold:
[list]
[*] Fixed a bug that caused the bomb timer to disappear.
[*] Fixed a bug where an invisible object blocked the way at a certain spot on the map.
[/list]