Update 0.23.2: patch note
Author: emrion,
published 4 months ago,
Update 0.23.2 is Available!
New content: The Rough 90s Battle Pass with the Vega Legendary Outfits for the Vympel collection, a new map Spaceport, updates for Threshold mode, a new operator rebalance, a number of bug fixes and more.
You can find the complete list of changes in our patch note.
[h2]GENERAL CHANGES[/h2]
[*] [url=https://playcaliber.com/en/news/958/the-rough-90s-battle-pass-manual/]Added The Rough 90s Battle Pass.[/url]
[*] Added Vega Legendary Outfits for the Vympel collection.
[*] [url=https://playcaliber.com/en/news/953/spaceport-map-features-screenshots-and-video/]Added the Spaceport map to Threshold, Showdown, Hacking, Annihilation, and Onslaught modes.[/url]
[*] [url=https://playcaliber.com/en/news/950/threshold-mode-big-rebalance-and-tutorial/]Added major balance changes to Threshold mode. [/url]
[*] Tutorials: added a tutorial mission for Threshold mode.
[*] [url=https://playcaliber.com/en/news/947/onslaught-mode-two-new-maps-and-improvements/]Onslaught mode: two new maps and improvements.[/url]
[*] Settings: added an option to assign the alternate use of an ability to a dedicated key with a single press. Previously, alternate activation was only possible by pressing and holding down the main activation key.
[*] Settings: added brightness and gamma options.
[*] Settings: added color and opacity crosshair options (hip-fire mode).
[*] Field Bonuses: it will now be possible to pick up a new Field Bonus without having an empty Field Bonus slot. Upon picking up a new bonus, the unused one will be automatically dropped.
[*] Fixed a bug that caused discounted outfit prices in the in-game Store Showcase to not always be correctly reflected in the operator Customization window.
[*] User Battles: the pause window was moved further up so it wouldn’t cover the player’s respawn timer.
[*] Contacts window: fixed a bug that caused internal strings to be displayed if (B) was entered in the search field.
[*] Fixed UI issues in the player report window.
[*] Improved the Battle Statistics screen: all elements now have a uniform style.
[*] Ranked Battles leaderboards: added an option to view player profiles.
[*] Referral Program window: fixed a bug that prevented the window from closing when clicking outside of it.
[*] Replays: fixed a bug that prevented player account levels from being displayed in the stats window (TAB).
[*] Fixed a bug that prevented enemy mines from being tagged with (C).
[*] Replays: fixed a bug that caused the announcer’s voice lines to replay from the beginning when rewinding the recording.
[*] Annihilation mode: fixed a bug that caused internal strings to be displayed when the match ended in a draw.
[*] Bipod: fixed a bug that caused the lower vignette to flicker.
[h2]OPERATORS[/h2]
[b][url=https://playcaliber.com/en/news/956/re-balance-update-0-23-2/]Check out a detailed description of all operator changes in a separate article: RE: Balance.[/url][/b]
[list]
[*] Red Mist Emote: fixed a bug that caused the emote’s VFX to be displayed after its animation had been canceled.
[*] Precautionary Measures Emote: fixed a bug that caused the shot VFX to be displayed incorrectly.
[*] Fixed a bug that caused the reticle to become too bright under specific map lighting.
[*] Fixed a bug that prevented operators from automatically switching to another weapon after running out of special gear ammo.
[*] Fixed a bug that prevented items from being displayed when previewing emotes and executions.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/641e0a25f8653767040910b4a9a75ccd341ceee9.jpg[/img]
Sputnik, SSO
[list]
[*] Basic outfit: fixed incorrect aiming dot position.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/ec70fb933dd7735421817e9757bfa228115839fa.jpg[/img]
Miguel, EZAPAC
[list]
[*] Recon Drone ability: fixed a bug that caused the drone to not have an icon.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/987b01d00977a8cfdf6f999b5a64be0b68d708ba.jpg[/img]
Zubr, SSO RB
[list]
[*] Bodyguard Legendary Outfit: fixed a bug that caused Sprint speed to be lower than intended. It is now equal to the basic outfit Sprint speed.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/af0c03e61c2f2e25a36ba159b1d3535f97cf1338.jpg[/img]
Busel, SSO RB
[list]
[*] Bodyguard Legendary Outfit: reduced the size and increased the contrast of the aiming dot.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/7c29854d200af69e1f24654167f9b452236627c2.jpg[/img]
Víðarr, AMF
[list]
[*] Payback ability: fixed a bug that prevented the Marked effect from being inflicted on enemies. The issue would occur when at least one teammate had left the game.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/00cde6306f24e0b0a581d7b02655a904c39e7904.jpg[/img]
Yàowáng, Jiaolong
[list]
[*] HD 66 secondary weapon: the shoulder against the weapon is now displayed next to the reticle, and laser sight glare (such as that caused by Marksmen) is no longer displayed while aiming.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/78b188d341a77c53c436ace2c95b2d30743e2920.jpg[/img]
Cánglóng, Jiaolong
[list]
[*] Piercing Shot: fixed a bug with the click sound.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/8ff9e4fc3fc317479f21aa7f733637cd0b951262.jpg[/img]
Barreira, BOPE
[list]
[*] Primary weapon, first-person view: the shield is now positioned higher during sprinting.
[*] Sieve ability: the description now mentions effective range after penetrating a cover.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//43793126/a5ea8ea8899111172eb24c535811b8a90070c5a6.jpg[/img]
Bell, SAS
[list]
[*] Fixed a bug that prevented the Bullet Rain Field Bonus from increasing rate of fire in fully-auto mode.
[/list]
[h2]MAPS, MODES AND BOTS[/h2]
[list]
[*] Threshold mode: fixed a bug that caused internal strings to be displayed in the victory and defeat screens.
[*] Threshold mode: the color of the recovery area has been changed to green.
[*] Threshold mode: fixed a bug that prevented Raid Ribbons from being awarded.
[*] Annihilation mode: fixed a bug that could cause the score to be higher than 30 in Battle Statistics.
[*] Threshold mode: fixed a bug that made it temporarily impossible to restart the bomb planting process after eliminating an operator who was planting the bomb on an AA system.
[*] Onslaught mode: fixed a visual bug with the mortar shot effects.
[/list]
[h2]SHOPPING MALL[/h2]
All modes:
[list]
[*] Fixed a bug that could cause throwable items to land below the ground.
[/list]
[h2]PALM ROAD[/h2]
PvPvE Version
[list]
[*] Threshold mode: fixed a bug that caused bots to hide behind nonexistent covers.
[/list]
[h2]CARAVANSERAI[/h2]
PvE Version
[list]
[*] Onslaught mode: fixed a bug that allowed players to get stuck between the scanner and the wall.
[/list]
[h2]HOSPITAL[/h2]
PvE Version
[list]
[*] Point Sweep and Special Operation modes: fixed a bug in the mission finale that prevented the doors the bots should come through from opening.
[/list]
[h2]EMIR RESIDENCE[/h2]
PvE Version
[list]
[*] Special Operation mode: fixed a bug that sometimes prevented the Medic bot from leaving its spawn area.
[/list]
[h2]AMAL HARBOR[/h2]
PvE Version
[list]
[*] Point Sweep and Special Operation modes: fixed a bug that caused environmental textures in the hangar to disappear.
[/list]
[h2]AL-MALIK HOTEL[/h2]
All modes:
[list]
[*] Removed the railing in front of the building to make it easier to move around.
[/list]
[h2]OBJECT 903[/h2]
PvE Version
[list]
[*] Point Sweep mode: fixed a bug that prevented water drops from appearing when the WIG craft flew overhead.
[/list]
[h2]CROSSING[/h2]
All modes:
[list]
[*] Fixed a bug that allowed partial clipping into some objects.
[/list]
[h2]RADAR[/h2]
PvE Version
Point Sweep and Special Operation modes:
[list]
[*] Fixed bugs related to drone navmeshes.
[*] Fixed a bug that caused the camera to behave incorrectly when a player walked right up to certain objects on the map.
[*] Fixed a bug that allowed bots to walk on air.
[*] Fixed a bug that allowed bots to walk through the base of the radar.
[/list]
[h2]POLAR STATION[/h2]
All modes:
[list]
[*] Fixed a bug that sometimes caused executed enemies to land below the ground.
[/list]
PvE Version
[list]
[*] Onslaught mode: fixed the color of the helicopter in the cutscene to match the Theater of War.
[*] Onslaught mode: fixed a bug that allowed shooting through one of the covers.
[/list]
[h2]KNOWN ISSUES[/h2]
Assault Sterling
[list]
[*] Unfinished Business: the penalty for self-reviving while the ability is active is applied when the operator is revived by allies.
[/list]