Update 0.23.2 is Available! New content: The Rough 90s Battle Pass with the Vega Legendary Outfits for the Vympel collection, a new map Spaceport, updates for Threshold mode, a new operator rebalance, a number of bug fixes and more. You can find the complete list of changes in our patch note. [h2]GENERAL CHANGES[/h2] [*] [url=https://playcaliber.com/en/news/958/the-rough-90s-battle-pass-manual/]Added The Rough 90s Battle Pass.[/url] [*] Added Vega Legendary Outfits for the Vympel collection. [*] [url=https://playcaliber.com/en/news/953/spaceport-map-features-screenshots-and-video/]Added the Spaceport map to Threshold, Showdown, Hacking, Annihilation, and Onslaught modes.[/url] [*] [url=https://playcaliber.com/en/news/950/threshold-mode-big-rebalance-and-tutorial/]Added major balance changes to Threshold mode. [/url] [*] Tutorials: added a tutorial mission for Threshold mode. [*] [url=https://playcaliber.com/en/news/947/onslaught-mode-two-new-maps-and-improvements/]Onslaught mode: two new maps and improvements.[/url] [*] Settings: added an option to assign the alternate use of an ability to a dedicated key with a single press. Previously, alternate activation was only possible by pressing and holding down the main activation key. [*] Settings: added brightness and gamma options. [*] Settings: added color and opacity crosshair options (hip-fire mode). [*] Field Bonuses: it will now be possible to pick up a new Field Bonus without having an empty Field Bonus slot. Upon picking up a new bonus, the unused one will be automatically dropped. [*] Fixed a bug that caused discounted outfit prices in the in-game Store Showcase to not always be correctly reflected in the operator Customization window. [*] User Battles: the pause window was moved further up so it wouldn’t cover the player’s respawn timer. [*] Contacts window: fixed a bug that caused internal strings to be displayed if (B) was entered in the search field. [*] Fixed UI issues in the player report window. [*] Improved the Battle Statistics screen: all elements now have a uniform style. [*] Ranked Battles leaderboards: added an option to view player profiles. [*] Referral Program window: fixed a bug that prevented the window from closing when clicking outside of it. [*] Replays: fixed a bug that prevented player account levels from being displayed in the stats window (TAB). [*] Fixed a bug that prevented enemy mines from being tagged with (C). [*] Replays: fixed a bug that caused the announcer’s voice lines to replay from the beginning when rewinding the recording. [*] Annihilation mode: fixed a bug that caused internal strings to be displayed when the match ended in a draw. [*] Bipod: fixed a bug that caused the lower vignette to flicker. [h2]OPERATORS[/h2] [b][url=https://playcaliber.com/en/news/956/re-balance-update-0-23-2/]Check out a detailed description of all operator changes in a separate article: RE: Balance.[/url][/b] [list] [*] Red Mist Emote: fixed a bug that caused the emote’s VFX to be displayed after its animation had been canceled. [*] Precautionary Measures Emote: fixed a bug that caused the shot VFX to be displayed incorrectly. [*] Fixed a bug that caused the reticle to become too bright under specific map lighting. [*] Fixed a bug that prevented operators from automatically switching to another weapon after running out of special gear ammo. [*] Fixed a bug that prevented items from being displayed when previewing emotes and executions. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/641e0a25f8653767040910b4a9a75ccd341ceee9.jpg[/img] Sputnik, SSO [list] [*] Basic outfit: fixed incorrect aiming dot position. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/ec70fb933dd7735421817e9757bfa228115839fa.jpg[/img] Miguel, EZAPAC [list] [*] Recon Drone ability: fixed a bug that caused the drone to not have an icon. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/987b01d00977a8cfdf6f999b5a64be0b68d708ba.jpg[/img] Zubr, SSO RB [list] [*] Bodyguard Legendary Outfit: fixed a bug that caused Sprint speed to be lower than intended. It is now equal to the basic outfit Sprint speed. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/af0c03e61c2f2e25a36ba159b1d3535f97cf1338.jpg[/img] Busel, SSO RB [list] [*] Bodyguard Legendary Outfit: reduced the size and increased the contrast of the aiming dot. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/7c29854d200af69e1f24654167f9b452236627c2.jpg[/img] Víðarr, AMF [list] [*] Payback ability: fixed a bug that prevented the Marked effect from being inflicted on enemies. The issue would occur when at least one teammate had left the game. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/00cde6306f24e0b0a581d7b02655a904c39e7904.jpg[/img] Yàowáng, Jiaolong [list] [*] HD 66 secondary weapon: the shoulder against the weapon is now displayed next to the reticle, and laser sight glare (such as that caused by Marksmen) is no longer displayed while aiming. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/78b188d341a77c53c436ace2c95b2d30743e2920.jpg[/img] Cánglóng, Jiaolong [list] [*] Piercing Shot: fixed a bug with the click sound. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/8ff9e4fc3fc317479f21aa7f733637cd0b951262.jpg[/img] Barreira, BOPE [list] [*] Primary weapon, first-person view: the shield is now positioned higher during sprinting. [*] Sieve ability: the description now mentions effective range after penetrating a cover. [/list] [img]https://clan.cloudflare.steamstatic.com/images//43793126/a5ea8ea8899111172eb24c535811b8a90070c5a6.jpg[/img] Bell, SAS [list] [*] Fixed a bug that prevented the Bullet Rain Field Bonus from increasing rate of fire in fully-auto mode. [/list] [h2]MAPS, MODES AND BOTS[/h2] [list] [*] Threshold mode: fixed a bug that caused internal strings to be displayed in the victory and defeat screens. [*] Threshold mode: the color of the recovery area has been changed to green. [*] Threshold mode: fixed a bug that prevented Raid Ribbons from being awarded. [*] Annihilation mode: fixed a bug that could cause the score to be higher than 30 in Battle Statistics. [*] Threshold mode: fixed a bug that made it temporarily impossible to restart the bomb planting process after eliminating an operator who was planting the bomb on an AA system. [*] Onslaught mode: fixed a visual bug with the mortar shot effects. [/list] [h2]SHOPPING MALL[/h2] All modes: [list] [*] Fixed a bug that could cause throwable items to land below the ground. [/list] [h2]PALM ROAD[/h2] PvPvE Version [list] [*] Threshold mode: fixed a bug that caused bots to hide behind nonexistent covers. [/list] [h2]CARAVANSERAI[/h2] PvE Version [list] [*] Onslaught mode: fixed a bug that allowed players to get stuck between the scanner and the wall. [/list] [h2]HOSPITAL[/h2] PvE Version [list] [*] Point Sweep and Special Operation modes: fixed a bug in the mission finale that prevented the doors the bots should come through from opening. [/list] [h2]EMIR RESIDENCE[/h2] PvE Version [list] [*] Special Operation mode: fixed a bug that sometimes prevented the Medic bot from leaving its spawn area. [/list] [h2]AMAL HARBOR[/h2] PvE Version [list] [*] Point Sweep and Special Operation modes: fixed a bug that caused environmental textures in the hangar to disappear. [/list] [h2]AL-MALIK HOTEL[/h2] All modes: [list] [*] Removed the railing in front of the building to make it easier to move around. [/list] [h2]OBJECT 903[/h2] PvE Version [list] [*] Point Sweep mode: fixed a bug that prevented water drops from appearing when the WIG craft flew overhead. [/list] [h2]CROSSING[/h2] All modes: [list] [*] Fixed a bug that allowed partial clipping into some objects. [/list] [h2]RADAR[/h2] PvE Version Point Sweep and Special Operation modes: [list] [*] Fixed bugs related to drone navmeshes. [*] Fixed a bug that caused the camera to behave incorrectly when a player walked right up to certain objects on the map. [*] Fixed a bug that allowed bots to walk on air. [*] Fixed a bug that allowed bots to walk through the base of the radar. [/list] [h2]POLAR STATION[/h2] All modes: [list] [*] Fixed a bug that sometimes caused executed enemies to land below the ground. [/list] PvE Version [list] [*] Onslaught mode: fixed the color of the helicopter in the cutscene to match the Theater of War. [*] Onslaught mode: fixed a bug that allowed shooting through one of the covers. [/list] [h2]KNOWN ISSUES[/h2] Assault Sterling [list] [*] Unfinished Business: the penalty for self-reviving while the ability is active is applied when the operator is revived by allies. [/list]