Main changes: Not a Step Back Common Cause Event started, Defense mode added, Skirmish mode added to User Battles, the Hylan Legendary Outfits for the Jiaolong collection became available for purchase, fixed a number of bugs and more. You can find the complete list of changes in our patch note. [h1]GENERAL CHANGES[/h1] [list] [*] [url=https://playcaliber.com/en/news/919/not-a-step-back-common-cause/]Not a Step Back Common Cause Event started.[/url] [*] [url=https://playcaliber.com/en/news/920/defense-mode-rules-and-features/]Added Defense mode.[/url] [*] [url=https://playcaliber.com/en/news/920/defense-mode-rules-and-features/]Added Skirmish mode to User Battles.[/url] [*] Hylan Legendary Outfits (Jiaolong): exclusivity period has ended. The outfits can now be purchased in the game client and on the official site. [*] Combat hint screen [F1]: fixed a bug that prevented operator Revival Kits from being displayed. [*] Command wheel (C) fixed a bug where opening the command wheel would interrupt interactions, such as revival, hacking, interaction with an ammo box, etc. [*] Replays: fixed a bug that caused the player's UI to be displayed in free camera mode. [*] User Battles: fixed a bug that caused the muted sound icon to be displayed next to the players of the opposing team. [*] Fixed a bug that prevented the booster dropdown menu from closing. [*] Battle Statistics: fixed a bug that prevented penalties from being displayed. [*] Onslaught mode — Bots: Always visible modifier: fixed a bug that prevented the Marked effect from being inflicted on Gunner and Chemist bots. [*] User Battles: fixed a bug that made it impossible to return to battle after leaving it during a pause. [*] Mode selection window: fixed a bug that caused Premium to always be displayed as inactive in the Reward for victory window block. [*] User Battles: Spectator — Threshold, and Frontline modes: fixed a bug that prevented the orange team's reserves from being displayed during loading. [*] Fixed a bug that caused reserve icons to flash when spectating an ally. The bug occurred when the spectating player used hotkeys. [*] Fixed a bug that caused the mark for HP loss while jumping to be displayed in pink. [*] Fixed a bug that allowed the spectating player to open an ally's command wheel, which was visible only to the spectator. [*] Settings: fixed a bug that caused the [F9] key to not have a description. [*] Battle Statistics: fixed a bug that caused the extra XP reward for choosing all modes in a category to be displayed incorrectly. [*] [url=https://playcaliber.com/en/news/925/new-addition-to-army-surplus-container-version-0-23-1/]Added new goods to Army Surplus Containers.[/url] [/list] [h1]OPERATORS[/h1] [list] [*] Fixed a visual bug related to weapon position during several Executions. [*] Fixed a bug that prevented the concussion sound from players' own grenades from playing. [*] User Battles: pause: fixed a bug that caused several operators’ dynamic objects to be displayed incorrectly during pause. [*] Execution window: fixed a bug that allowed a fireteam operator to be visible on-screen while viewing Executions. The bug appeared on high-resolution monitors (3440×1440). [*] First-person view: fixed incorrect position/size of the primary weapon for Shàowèi, Starkaðr, Bishop, and Corsair. [*] First-person view: fixed a bug that disabled special gear deployment animations for several operators. [/list] [b]Travnik, Alpha[/b] [list] [*] Fixed a bug that caused the incorrect ability activation cost to be displayed in the battle interface. [/list] [b]Sztylet, GROM[/b] [list] [*] Supersonic ammo upgrade #8-3: fixed a bug that decreased damage below the limit listed in the ability’s description. [*] Beluga Legendary Outfit, primary weapon: fixed a bug that prevented the red dot from appearing in the reticle. [/list] [b]Kurt, KSK[/b] [list] [*] Spartan Legendary Outfit, first-person view: fixed a bug that caused an extra object to appear in-frame during the aiming animation. [/list] [b]Sly, CST[/b] [list] [*] Forest and Crossing maps: fixed a bug that prevented the grenade sound effect from playing when it landed in water. [/list] [b]Bones, CST[/b] [list] [*] Liberty Legendary Outfit, first-person view: fixed the incorrect aiming animation that appeared if linear upgrade #2 was disabled. [/list] [b]Avant-garde, RAID[/b] [list] [*] Troublemaker Epic Outfit, Payback Time Emote: fixed a bug that prevented the emote sound effects from playing. [/list] [b]Velour, RAID[/b] [list] [*] Patch ability: fixed a bug that prevented the ability from providing bonus armor to operators if they did not have any basic armor beforehand. [/list] [b]Faro, EZAPAC[/b] [list] [*] Primary weapon: fixed a bug that prevented the red dot from appearing in the reticle. [*] First-person view, primary weapon: corrected the weapon’s position on the screen. [/list] [b]Tibet, Arystan[/b] [list] [*] Fixed an issue where a technical string was displayed instead of the name of the primary weapon. [/list] [b]Buggy, Arystan[/b] [list] [*] Tough Nut skill: corrected the skill’s description. [/list] [b]Lazootchick, SSO RB[/b] [list] [*] Primary weapon: fixed a bug that caused the muzzle flash to appear lower than intended. [/list] [b]Busel, SSO RB[/b] [list] [*] Primary weapon: fixed a bug that prevented the reloading and bolt sound effects from playing. [/list] [b]Yíngzhōu, Jiaolong[/b] [list] [*] Damage falloff graph: fixed incorrect numbers. [/list] [b]Cánglóng, Jiaolong[/b] [list] [*] Hylan Legendary Outfit: fixed the incorrect reticle of the primary weapon while using the basic scope (without linear upgrade #2). [/list] [b]Barreira, BOPE[/b] [list] [*] Primary weapon, first-person view: fixed a bug that caused the lens to be visible through the weapon’s model. [/list] [b]Açaí,BOPE[/b] [list] [*] Upgrade #12-2: fixed an error in the description of the ability. [/list] [h2]SAS[/h2] [list] [*] Hacking mode: fixed a bug that prevented the round from ending immediately after eliminating the enemy team if said team had a SAS operator with the ability to move while incapacitated. [/list] [b]Lumen, SAS[/b] [list] [*] Primary weapon: fixed a bug that caused the shot’s tracer to appear. [/list] [b]Bell, SAS[/b] [list] [*] First-person view, secondary weapon: fixed incorrect firing animation while incapacitated. [*] Fixed incorrect behavior of upgrade #12-2, which prevented Bell from receiving the Haste effect after being revived. [*] Primary weapon: fixed reticle alignment. [/list] [h1]MAPS, MODES AND BOTS[/h1] [list] [*] User Battles, Point Sweep, Special Operation, and Onslaught modes: fixed a bug that caused two timers to appear before the start of a battle. [*] Threshold, Annihilation, and Onslaught modes: fixed a bug that allowed players to drop the Field Bonus through the destroyed car. [*] Threshold mode: fixed a bug that caused the visual effects for the Hold the Line Field Bonus to remain on the map after executing an operator affected by the Field Bonus. [*] Threshold mode: fixed a bug where applying the Faster Respawn Field Bonus would cancel the effect of the same Field Bonus for the enemy team. [*] Threshold, Frontline, and Special Operation modes: fixed a bug that caused the HP and Armor indicator of an incapacitated Officer bot to remain on-screen. [*] Onslaught mode, target elimination round: fixed a bug that caused the targets to be automatically eliminated after spawning. [*] Showdown mode: fixed a bug that prevented the battle results string from appearing. The bug occurred if a spectator was following an incapacitated teammate at the end of a battle. [*] Prologue: Medic mode: fixed a bug that caused bots to spawn endlessly after blowing up the car. [*] Prologue: Marksman: fixed a bug that caused the found battle to display as "Prologue: Assault". [/list] [h2]CARAVANSERAI[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that caused allied bots to shoot at the antenna. [*] Fixed a bug that caused the Rocketeer bot to dive behind cover right after firing. [*] Fixed a bug that allowed bots to walk through one of the covers. [*] Fixed a bug that prevented drones from moving through one of the locations. [/list] [h2]HOSPITAL[/h2] [b]PvE Version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that caused the bots’ car to sometimes fall through the ground. [/list] [h2]AL-MALIK HOTEL[/h2] [b]PvE Version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that caused the player to lose control over their character while planting bombs on a wall. The bug occurred if Medic Bones’ drone tried to break the wall at the same time. [*] Fixed a bug that caused the markers of eliminated Officer bots to remain visible. [/list] [h2]DAM[/h2] [b]PvE Version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that prevented bots and drones from passing through the bridge. [/list] [h2]FOREST[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that allowed Support Tower’s special gear to deal damage to Delgado despite him being invincible. [*] Fixed a rare bug that caused the impulse converters to not have any effect on Delgado, making the mission impossible to complete. [/list] [h2]DEPOT[/h2] [b]All modes:[/b] [list] [*] Fixed a bug that prevented the use of bipods near some covers. [/list] [b]PvPvE Version[/b] [list] [*] Threshold mode: blocked an open map area that allowed for the opposing team to shoot at the player team’s base area. [/list] [h2]AL-RABAD[/h2] [b]PvE Version[/b] [list] [*] Onslaught mode, target elimination round: fixed a bug that sometimes caused the eliminated target to clip into an object on the map, rendering it impossible to execute. [/list] [b]PvP Version[/b] [list] [*] Hacking mode: fixed a bug that made it impossible to jump off one of the elevations. [/list] [h2]CROSSING[/h2] [b]PvP Version[/b] [list] [*] Showdown and Hacking modes: fixed several bugs linked to drone movement and camera behavior while jumping. [/list] [h2]RADAR[/h2] [list] [*] All modes: fixed several bugs linked to drone movement and camera behavior while jumping. [/list] [b]PvPvE Version[/b] [list] [*] Threshold mode: fixed a bug that prevented the use of bipods near one of the covers. [/list] [h2]POLAR STATION[/h2] [b]PvE Version[/b] [list] [*] Onslaught mode, target elimination round: fixed a bug that caused a firing mortar’s visual effect to be displayed in an incorrect spot on the map. [/list] [h1]SOUND[/h1] [list] [*] Weapon modification Field Bonus: fixed a bug that prevented the activation sound effect from playing. [*] Launcher: fixed a bug that caused the HQ Background’s music to continue playing even after switching to another user. [*] Fixed a bug that caused the operator to say "I got marked" instead of "Marked an enemy" when marking an enemy. [/list]