The New Year version turned out to be large. We added the Knights of the Crown Battle Pass with SAS operators, Caliber+, player statistics, a new mission for the Radar map, a new map Frozen Town; conducted a rebalance of various maps and fixed a lot of bugs. And there’s more. Learn more about the update from a patch note. [h1]GENERAL CHANGES[/h1] [list] [*] [url=https://playcaliber.com/en/news/771/british-sas-collection/]Added the new SAS collection[/url] [*] [url=https://playcaliber.com/en/news/776/the-knights-of-the-crown-battle-pass-manual/]Added the Knights of the Crown Battle Pass.[/url] [*] [url=https://playcaliber.com/en/store/caliber-plus/]Added Caliber+.[/url] [*] [url=https://playcaliber.com/en/news/753/player-statistics-manual/]Added player statistics.[/url] [*] [url=https://playcaliber.com/en/news/763/snowy-shop-new-year-showcase-and-daily-objectives/]Began the Snowy Shop event.[/url] [*] [url=https://playcaliber.com/en/news/764/twitch-drops-season-four-operation-snowfall/]Prepared the fourth season of Twitch Drops: Operation Snowfall.[/url] [*] [url=https://playcaliber.com/en/news/744/new-mission-on-radar/]Added a new mission on the Radar map.[/url] [*] [url=https://playcaliber.com/en/news/761/frozen-town-map-features-screenshots-and-videos/]Added the new Frozen Town map for Showdown, Annihilation and Ranked Battle (Hacking) modes.[/url] [*] [url=https://playcaliber.com/en/news/756/re-balance-update-0-22-1/]Carried out operator rebalancing. Added the new Weak Sprint mechanic.[/url] [*] [url=https://playcaliber.com/en/news/748/rebalancing-six-maps-in-pvp-modes/]Rebalanced six maps in PvP modes.[/url] [*] Onslaught mode: fixed several errors in the final cutscenes. [*] Changed some operators’ upgrade icons. [*] Ranked Battle: fixed a bug that allowed entering the mode with one Level 10+ operator. [*] Replays, gamepad controls: fixed a bug that prevented scrolling through lists in menus with the analog stick during a replay. [*] Operator upgrades: corrected upgrade descriptions for some operators. [*] All modes: fixed a bug that prevented the camera from automatically switching to an ally after the player had been executed. [*] Ranked Battle: fixed a bug that prevented players from changing their choice during the Picks and Bans stage. [*] Fixed incorrect visuals on the Winter HQ Background. [/list] Effects: [list] [*] Medic Travnik, primary weapon: decreased the amount of gunpowder clouds from shots. [*] Onslaught mode, sapper robot: added the visual damage resistance effect. [*] Green laser designators: fixed a bug that caused the aiming dot to display as a semi-circle. [*] The Weapon of Victory HQ background: fixed a bug that caused the wrong lightning to appear on the HQ background. [*] Onslaught and Annihilation modes: fixed a bug that prevented the indication of an activated Field Bonus. [*] Fixed the incorrect display of operators’ XP gauges filling up on the Operators screen. [*] Fixed a bug that sometimes caused the visual effect of the incendiary cartridges to disappear. [*] Replays. Fixed incorrect positions of some of the HUD elements. [*] Fixed a bug that allowed players to report themselves. [/list] [h1]OPERATORS[/h1] Check out a detailed description of the operator changes in a separate article: [url=https://playcaliber.com/en/news/756/re-balance-update-0-22-1/]RE: Balance.[/url] MODELS AND OUTFITS: [list] [*] Medic Bard (Ice-Breaker Epic Outfit): fixed the incorrect hand position while firing the primary weapon in aiming mode. [*] Medic Karavai (Afghan Legendary Outfit): fixed the incorrect hand position while firing the primary weapon in aiming mode. [*] Assault Corsair (Jolly Roger Epic Outfit), Assault Faro (Pyro Epic Outfit): fixed the incorrect display of the primary weapon’s reticle. [*] Assault Plut (Doppelgänger Epic Outfit): fixed the outfit’s model. [*] Assault Starkaðr (Woodward Legendary Outfit): corrected the standard scope model (without upgrade #2). [/list] Changed the angle of the secondary weapon field of vision for the following outfits: [list] [*] Alpha — Mermen Legendary Outfits. [*] SSO — all outfits. [*] 22 SpN — standard outfits. [*] GROM — Beluga Legendary Outfits. [*] KSK — standard outfits. [*] EZAPAC — standard outfits. [*] SSO RB — standard outfits. [*] AMF — standard outfits. [*] Jiaolong — Hylan Legendary Outfits. [/list] Perun, Alpha [list] [*] Fixed a bug that caused the Snug Fit skill to work permanently without the Basic Reserve Stock Increase upgrade. The skill should work only while the operator’s armor is full. [/list] Rein, KSK [list] [*] The Dead Calm ability: fixed a bug that prevented the alternative ability usage from destroying Marksman Vagabond’s Parkan drone. [*] The Dead Calm ability: fixed a bug that prevented the ability from cancelling Assault Sterling’s Unfinished Business ability’s effect. [/list] Schatz, KSK [list] [*] Primary weapon: fixed a bug that caused the aiming point and bullet entry point to not align correctly. [*] Corrected the descriptions of upgrade #8-2. [/list] Kurt, KSK [list] [*] Primary weapon: fixed visual errors in the scope models. [/list] Bones, CST [list] [*] Upgrade #9-2: Fixed a bug that caused the Buddy drone to destroy projectiles while broken. [*] Fixed a bug that caused the Buddy drone to turn in a random direction after reaching its’ destination. [/list] Archer, TFB [list] [*] The Dumdum Bullet ability: fixed a bug that prevented the explosion when firing with the Counterattack and Snug Fit skills active. [/list] Avant-garde, RAID [list] [*] Corrected the descriptions of upgrade #15-1. [/list] Aphela, Nesher [list] [*] Upgrade #5-1: added a note to the ability description that the operator cannot move while using the special trait. [/list] Eima, Nesher [list] [*] Upgrade #1-1: fixed a bug that caused the upgrade to provide an incorrect amount of stamina. [/list] Matador, EZAPAC [list] [*] The Fold-out Cover special gear: fixed a bug that allowed stacking covers on top of each other. [/list] Mustang, Arystan [list] [*] Primary weapon: fixed a bug that caused the aiming point and bullet entry point to not align correctly. [/list] Kaval, SSO RB [list] [*] Fixed a bug that caused the Snug Fit skill to work permanently without the Basic Reserve Stock Increase upgrade. The skill should work only while the operator’s armor is full. [*] The XM84 special gear: added the Slowed effect definition to the description. [/list] Shàowèi, Jiaolong [list] [*] Fixed a bug that caused the Xigou drone to turn in a random direction after reaching its destination. [/list] Yàowáng, Jiaolong [list] [*] Fixed a bug that caused the activation of upgrade #6-1 to appear as the negative change of the Healing Plate ability on the sidebar. [/list] Cánglóng, Jiaolong [list] [*] The Hylan Legendary Outfit, primary weapon: fixed a bug that prevented the clicking sound from playing while preparing a piercing shot. [/list] Açaí,BOPE [list] [*] Upgrade #10-2: fixed the display of the stat changes upon activation on the sidebar. [/list] Caçador, BOPE [list] [*] Upgrade #2: fixed the display of the stat changes upon activation on the sidebar. [/list] Skills: [list] [*] The Hemostatic Serum Skill: fixed description errors. [/list] [h1]MAPS, MODES AND BOTS[/h1] [list] [*] The Crossing map: removed the fire effect from the shed. [*] Frontline and Threshold modes: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed. [*] Ranked Battle: fixed a bug that allowed players to leave the match without any penalties when leaving at the Picks and Bans phase. [*] Onslaught mode, Dam map: fixed a bug that caused memory leak. [*] Hacking mode, all maps. It is impossible to get up close to the terminal from the front. [*] Radar map, all modes. Fixed the incorrect sounds that played when bullets hit some of the surfaces. [*] Improved bot interactions with the covers and cars. Added the spray and pray shooting mechanic. [*] Practice mode: the mannequins on the shooting range can now move from side to side. Use the laptop to activate them. [*] Practice mode: fixed a bug that allowed picking an operator from the Allies collection. [/list] Threshold mode: [list] [*] Heavy Fighter bot: the elimination bonus now expires after blowing up the enemy’s AA system or after the ability’s effective time runs out. [*] Heavy Weapons Cache: cooldown increased from 3 to 5 minutes. [*] Stamina recovery area: the area now also restores 20 HP per second. [/list] [h2]SHOPPING MALL[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that prevented players from walking on the cash register counter. [*] The ally bot does not shoot at enemies anymore. Instead, it now goes straight to the exit. [/list] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that prevented players from walking on the cash register counter. [/list] [h2]PALM ROAD[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed the incorrect positions of eliminated bots that fell into the shrubbery. [*] Fixed a bug that prevented the Ribbon for destroying the cars from being awarded. [/list] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that sometimes caused the server name to be displayed incorrectly. [/list] [h2]CARAVANSERAI[/h2] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that allowed players to leave the infiltration area before the timer ended. [/list] [h2]AMAL HARBOR[/h2] [b]PvE Version[/b] Point Sweep, Special Operation and Onslaught modes: [list] [*] Corrected the mode’s map geometry. [/list] Onslaught mode: [list] [*] Fixed the visual size of the data transfer area. It now aligns with the actual area size. [/list] [b]PvP Version[/b] Showdown mode: [list] [*] Fixed a bug that allowed getting inside one of the containers [/list] [h2]AL-MALIK HOTEL[/h2] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that prevented players from getting up close to Server A. [/list] [h2]OBJECT 903[/h2] [b]PvE Version[/b] Point Sweep, Special Operation and Onslaught modes: [list] [*] Corrected the durability stat of one of the destructible covers. [/list] [b]PvP Version[/b] Hacking mode: [list] [*] Onslaught mode: Fixed a bug that allowed drones to pass through some walls. [/list] Showdown mode: [list] [*] Corrected the durability stat of one of the destructible covers. [/list] [b]PvPvE Version[/b] Frontline mode: [list] [*] Onslaught mode: Fixed a bug that allowed drones to pass through some walls. [/list] [h2]DAM[/h2] [b]PvE Version[/b] Point Sweep mode: [list] [*] Fixed a bug that prevented players from jumping off at a certain spot on the map. [/list] Special Operation mode: [list] [*] Fixed a bug that prevented players from jumping off at a certain spot on the map. [*] Fixed a bug that caused drones to fall through a map object and get trapped inside. [/list] Onslaught mode: [list] [*] Fixed the visual size of the data transfer area. It now aligns with the actual area size. [/list] [h2]FOREST[/h2] [b]PvE Version[/b] Onslaught mode: [list] [*] Removed an invisible wall from one spot on the map. [*] Fixed a bug that prevented players from getting up close to the generator. [/list] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that sometimes caused the server name to be displayed incorrectly. [/list] [h2]DEPOT[/h2] PvE Version Onslaught mode: [list] [*] Fixed a bug that caused a bomb to float in the air. [*] Fixed a bug that prevented players from refilling their ammo if standing to the side of the ammo box. [/list] [b]PvP Version[/b] Annihilation mode: [list] [*] Fixed several errors that caused drones to move incorrectly on surfaces. [/list] [b]PvPvE Version[/b] Frontline mode: [list] [*] Fixed several bugs that sometimes caused bots to get stuck at their respawn points and inside each other. [*] Fixed several spots on the map where the jumping off mechanic worked incorrectly. [*] Fixed several errors that caused drones to move incorrectly on surfaces. [/list] [h2]AL-RABAD[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that incorrectly marked the antenna as a destructible cover. [/list] [h2]CROSSING[/h2] [b]PvE Version[/b] Onslaught mode: [list] [*] The map has been removed from Onslaught mode for reworking. [/list] [h2]RADAR[/h2] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that sometimes caused the server name to be displayed incorrectly. [/list] [b]PvPvE Version[/b] Threshold mode: [list] [*] Fixed a bug that sometimes caused bots to not leave their spawn points. [*] Corrected the barricade explosion radius. [/list] [h2]POLAR STATION[/h2] [b]PvP Version[/b] Hacking mode: [list] [*] Fixed a bug that caused bipods mounted on some covers to work incorrectly. [/list] Showdown mode: [list] [*] Fixed a bug that allowed players to shoot through one of the covers. [*] Fixed a bug that caused bipods mounted on some covers to work incorrectly. [/list] Annihilation mode: [list] [*] Fixed a bug that caused bipods mounted on some covers to work incorrectly. [*] Fixed a bug that allowed players to shoot through one of the covers. [*] Now, operators in the Frost effect area will be automatically executed. The enemy team will receive points from these executions. [/list] [b]PvPvE Version[/b] Threshold mode: [list] [*] Barred the entry points inside the two buildings near the respawn areas. [/list] [h1]KNOWN ISSUES[/h1] [list] [*] SAS operators: incorrect reload animation while incapacitated. [*] Assault Mustang, Hazmat Epic Outfit: the reticle is too small. [*] Several errors preventing SAS operators from drowning on the Crossing map. [*] Medic Spark, Defibrillator special gear: the «Zap» scream is audible across the entire map. [/list]