Update 0.22.1: patch note
Author: mr.somick,
published 10 months ago,
The New Year version turned out to be large. We added the Knights of the Crown Battle Pass with SAS operators, Caliber+, player statistics, a new mission for the Radar map, a new map Frozen Town; conducted a rebalance of various maps and fixed a lot of bugs. And there’s more.
Learn more about the update from a patch note.
[h1]GENERAL CHANGES[/h1]
[list]
[*] [url=https://playcaliber.com/en/news/771/british-sas-collection/]Added the new SAS collection[/url]
[*] [url=https://playcaliber.com/en/news/776/the-knights-of-the-crown-battle-pass-manual/]Added the Knights of the Crown Battle Pass.[/url]
[*] [url=https://playcaliber.com/en/store/caliber-plus/]Added Caliber+.[/url]
[*] [url=https://playcaliber.com/en/news/753/player-statistics-manual/]Added player statistics.[/url]
[*] [url=https://playcaliber.com/en/news/763/snowy-shop-new-year-showcase-and-daily-objectives/]Began the Snowy Shop event.[/url]
[*] [url=https://playcaliber.com/en/news/764/twitch-drops-season-four-operation-snowfall/]Prepared the fourth season of Twitch Drops: Operation Snowfall.[/url]
[*] [url=https://playcaliber.com/en/news/744/new-mission-on-radar/]Added a new mission on the Radar map.[/url]
[*] [url=https://playcaliber.com/en/news/761/frozen-town-map-features-screenshots-and-videos/]Added the new Frozen Town map for Showdown, Annihilation and Ranked Battle (Hacking) modes.[/url]
[*] [url=https://playcaliber.com/en/news/756/re-balance-update-0-22-1/]Carried out operator rebalancing. Added the new Weak Sprint mechanic.[/url]
[*] [url=https://playcaliber.com/en/news/748/rebalancing-six-maps-in-pvp-modes/]Rebalanced six maps in PvP modes.[/url]
[*] Onslaught mode: fixed several errors in the final cutscenes.
[*] Changed some operators’ upgrade icons.
[*] Ranked Battle: fixed a bug that allowed entering the mode with one Level 10+ operator.
[*] Replays, gamepad controls: fixed a bug that prevented scrolling through lists in menus with the analog stick during a replay.
[*] Operator upgrades: corrected upgrade descriptions for some operators.
[*] All modes: fixed a bug that prevented the camera from automatically switching to an ally after the player had been executed.
[*] Ranked Battle: fixed a bug that prevented players from changing their choice during the Picks and Bans stage.
[*] Fixed incorrect visuals on the Winter HQ Background.
[/list]
Effects:
[list]
[*] Medic Travnik, primary weapon: decreased the amount of gunpowder clouds from shots.
[*] Onslaught mode, sapper robot: added the visual damage resistance effect.
[*] Green laser designators: fixed a bug that caused the aiming dot to display as a semi-circle.
[*] The Weapon of Victory HQ background: fixed a bug that caused the wrong lightning to appear on the HQ background.
[*] Onslaught and Annihilation modes: fixed a bug that prevented the indication of an activated Field Bonus.
[*] Fixed the incorrect display of operators’ XP gauges filling up on the Operators screen.
[*] Fixed a bug that sometimes caused the visual effect of the incendiary cartridges to disappear.
[*] Replays. Fixed incorrect positions of some of the HUD elements.
[*] Fixed a bug that allowed players to report themselves.
[/list]
[h1]OPERATORS[/h1]
Check out a detailed description of the operator changes in a separate article: [url=https://playcaliber.com/en/news/756/re-balance-update-0-22-1/]RE: Balance.[/url]
MODELS AND OUTFITS:
[list]
[*] Medic Bard (Ice-Breaker Epic Outfit): fixed the incorrect hand position while firing the primary weapon in aiming mode.
[*] Medic Karavai (Afghan Legendary Outfit): fixed the incorrect hand position while firing the primary weapon in aiming mode.
[*] Assault Corsair (Jolly Roger Epic Outfit), Assault Faro (Pyro Epic Outfit): fixed the incorrect display of the primary weapon’s reticle.
[*] Assault Plut (Doppelgänger Epic Outfit): fixed the outfit’s model.
[*] Assault Starkaðr (Woodward Legendary Outfit): corrected the standard scope model (without upgrade #2).
[/list]
Changed the angle of the secondary weapon field of vision for the following outfits:
[list]
[*] Alpha — Mermen Legendary Outfits.
[*] SSO — all outfits.
[*] 22 SpN — standard outfits.
[*] GROM — Beluga Legendary Outfits.
[*] KSK — standard outfits.
[*] EZAPAC — standard outfits.
[*] SSO RB — standard outfits.
[*] AMF — standard outfits.
[*] Jiaolong — Hylan Legendary Outfits.
[/list]
Perun, Alpha
[list]
[*] Fixed a bug that caused the Snug Fit skill to work permanently without the Basic Reserve Stock Increase upgrade. The skill should work only while the operator’s armor is full.
[/list]
Rein, KSK
[list]
[*] The Dead Calm ability: fixed a bug that prevented the alternative ability usage from destroying Marksman Vagabond’s Parkan drone.
[*] The Dead Calm ability: fixed a bug that prevented the ability from cancelling Assault Sterling’s Unfinished Business ability’s effect.
[/list]
Schatz, KSK
[list]
[*] Primary weapon: fixed a bug that caused the aiming point and bullet entry point to not align correctly.
[*] Corrected the descriptions of upgrade #8-2.
[/list]
Kurt, KSK
[list]
[*] Primary weapon: fixed visual errors in the scope models.
[/list]
Bones, CST
[list]
[*] Upgrade #9-2: Fixed a bug that caused the Buddy drone to destroy projectiles while broken.
[*] Fixed a bug that caused the Buddy drone to turn in a random direction after reaching its’ destination.
[/list]
Archer, TFB
[list]
[*] The Dumdum Bullet ability: fixed a bug that prevented the explosion when firing with the Counterattack and Snug Fit skills active.
[/list]
Avant-garde, RAID
[list]
[*] Corrected the descriptions of upgrade #15-1.
[/list]
Aphela, Nesher
[list]
[*] Upgrade #5-1: added a note to the ability description that the operator cannot move while using the special trait.
[/list]
Eima, Nesher
[list]
[*] Upgrade #1-1: fixed a bug that caused the upgrade to provide an incorrect amount of stamina.
[/list]
Matador, EZAPAC
[list]
[*] The Fold-out Cover special gear: fixed a bug that allowed stacking covers on top of each other.
[/list]
Mustang, Arystan
[list]
[*] Primary weapon: fixed a bug that caused the aiming point and bullet entry point to not align correctly.
[/list]
Kaval, SSO RB
[list]
[*] Fixed a bug that caused the Snug Fit skill to work permanently without the Basic Reserve Stock Increase upgrade. The skill should work only while the operator’s armor is full.
[*] The XM84 special gear: added the Slowed effect definition to the description.
[/list]
Shàowèi, Jiaolong
[list]
[*] Fixed a bug that caused the Xigou drone to turn in a random direction after reaching its destination.
[/list]
Yàowáng, Jiaolong
[list]
[*] Fixed a bug that caused the activation of upgrade #6-1 to appear as the negative change of the Healing Plate ability on the sidebar.
[/list]
Cánglóng, Jiaolong
[list]
[*] The Hylan Legendary Outfit, primary weapon: fixed a bug that prevented the clicking sound from playing while preparing a piercing shot.
[/list]
Açaí,BOPE
[list]
[*] Upgrade #10-2: fixed the display of the stat changes upon activation on the sidebar.
[/list]
Caçador, BOPE
[list]
[*] Upgrade #2: fixed the display of the stat changes upon activation on the sidebar.
[/list]
Skills:
[list]
[*] The Hemostatic Serum Skill: fixed description errors.
[/list]
[h1]MAPS, MODES AND BOTS[/h1]
[list]
[*] The Crossing map: removed the fire effect from the shed.
[*] Frontline and Threshold modes: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed.
[*] Ranked Battle: fixed a bug that allowed players to leave the match without any penalties when leaving at the Picks and Bans phase.
[*] Onslaught mode, Dam map: fixed a bug that caused memory leak.
[*] Hacking mode, all maps. It is impossible to get up close to the terminal from the front.
[*] Radar map, all modes. Fixed the incorrect sounds that played when bullets hit some of the surfaces.
[*] Improved bot interactions with the covers and cars. Added the spray and pray shooting mechanic.
[*] Practice mode: the mannequins on the shooting range can now move from side to side. Use the laptop to activate them.
[*] Practice mode: fixed a bug that allowed picking an operator from the Allies collection.
[/list]
Threshold mode:
[list]
[*] Heavy Fighter bot: the elimination bonus now expires after blowing up the enemy’s AA system or after the ability’s effective time runs out.
[*] Heavy Weapons Cache: cooldown increased from 3 to 5 minutes.
[*] Stamina recovery area: the area now also restores 20 HP per second.
[/list]
[h2]SHOPPING MALL[/h2]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed a bug that prevented players from walking on the cash register counter.
[*] The ally bot does not shoot at enemies anymore. Instead, it now goes straight to the exit.
[/list]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that prevented players from walking on the cash register counter.
[/list]
[h2]PALM ROAD[/h2]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed the incorrect positions of eliminated bots that fell into the shrubbery.
[*] Fixed a bug that prevented the Ribbon for destroying the cars from being awarded.
[/list]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that sometimes caused the server name to be displayed incorrectly.
[/list]
[h2]CARAVANSERAI[/h2]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that allowed players to leave the infiltration area before the timer ended.
[/list]
[h2]AMAL HARBOR[/h2]
[b]PvE Version[/b]
Point Sweep, Special Operation and Onslaught modes:
[list]
[*] Corrected the mode’s map geometry.
[/list]
Onslaught mode:
[list]
[*] Fixed the visual size of the data transfer area. It now aligns with the actual area size.
[/list]
[b]PvP Version[/b]
Showdown mode:
[list]
[*] Fixed a bug that allowed getting inside one of the containers
[/list]
[h2]AL-MALIK HOTEL[/h2]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that prevented players from getting up close to Server A.
[/list]
[h2]OBJECT 903[/h2]
[b]PvE Version[/b]
Point Sweep, Special Operation and Onslaught modes:
[list]
[*] Corrected the durability stat of one of the destructible covers.
[/list]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Onslaught mode: Fixed a bug that allowed drones to pass through some walls.
[/list]
Showdown mode:
[list]
[*] Corrected the durability stat of one of the destructible covers.
[/list]
[b]PvPvE Version[/b]
Frontline mode:
[list]
[*] Onslaught mode: Fixed a bug that allowed drones to pass through some walls.
[/list]
[h2]DAM[/h2]
[b]PvE Version[/b]
Point Sweep mode:
[list]
[*] Fixed a bug that prevented players from jumping off at a certain spot on the map.
[/list]
Special Operation mode:
[list]
[*] Fixed a bug that prevented players from jumping off at a certain spot on the map.
[*] Fixed a bug that caused drones to fall through a map object and get trapped inside.
[/list]
Onslaught mode:
[list]
[*] Fixed the visual size of the data transfer area. It now aligns with the actual area size.
[/list]
[h2]FOREST[/h2]
[b]PvE Version[/b]
Onslaught mode:
[list]
[*] Removed an invisible wall from one spot on the map.
[*] Fixed a bug that prevented players from getting up close to the generator.
[/list]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that sometimes caused the server name to be displayed incorrectly.
[/list]
[h2]DEPOT[/h2]
PvE Version
Onslaught mode:
[list]
[*] Fixed a bug that caused a bomb to float in the air.
[*] Fixed a bug that prevented players from refilling their ammo if standing to the side of the ammo box.
[/list]
[b]PvP Version[/b]
Annihilation mode:
[list]
[*] Fixed several errors that caused drones to move incorrectly on surfaces.
[/list]
[b]PvPvE Version[/b]
Frontline mode:
[list]
[*] Fixed several bugs that sometimes caused bots to get stuck at their respawn points and inside each other.
[*] Fixed several spots on the map where the jumping off mechanic worked incorrectly.
[*] Fixed several errors that caused drones to move incorrectly on surfaces.
[/list]
[h2]AL-RABAD[/h2]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed a bug that incorrectly marked the antenna as a destructible cover.
[/list]
[h2]CROSSING[/h2]
[b]PvE Version[/b]
Onslaught mode:
[list]
[*] The map has been removed from Onslaught mode for reworking.
[/list]
[h2]RADAR[/h2]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that sometimes caused the server name to be displayed incorrectly.
[/list]
[b]PvPvE Version[/b]
Threshold mode:
[list]
[*] Fixed a bug that sometimes caused bots to not leave their spawn points.
[*] Corrected the barricade explosion radius.
[/list]
[h2]POLAR STATION[/h2]
[b]PvP Version[/b]
Hacking mode:
[list]
[*] Fixed a bug that caused bipods mounted on some covers to work incorrectly.
[/list]
Showdown mode:
[list]
[*] Fixed a bug that allowed players to shoot through one of the covers.
[*] Fixed a bug that caused bipods mounted on some covers to work incorrectly.
[/list]
Annihilation mode:
[list]
[*] Fixed a bug that caused bipods mounted on some covers to work incorrectly.
[*] Fixed a bug that allowed players to shoot through one of the covers.
[*] Now, operators in the Frost effect area will be automatically executed. The enemy team will receive points from these executions.
[/list]
[b]PvPvE Version[/b]
Threshold mode:
[list]
[*] Barred the entry points inside the two buildings near the respawn areas.
[/list]
[h1]KNOWN ISSUES[/h1]
[list]
[*] SAS operators: incorrect reload animation while incapacitated.
[*] Assault Mustang, Hazmat Epic Outfit: the reticle is too small.
[*] Several errors preventing SAS operators from drowning on the Crossing map.
[*] Medic Spark, Defibrillator special gear: the «Zap» scream is audible across the entire map.
[/list]