Update 0.22.0 is available now! We rebalanced operators, optimized and added 3D scopes for 42 characters, updated the battle HUD, added a Spectator mode for User Battles, fixed a number of bugs and performed other tweaks. Enjoy playing the new version of Caliber! [h1]GENERAL CHANGES[/h1] [list] [*] [url=https://playcaliber.com/en/news/704/3d-scopes-optimization-and-big-additions/]Optimized 3D scopes and added them for 42 operators.[/url] [*] [url=https://playcaliber.com/en/news/710/version-0-22-0-interface-update/]Added new combat HUD.[/url] [*] User Battles: [url=https://playcaliber.com/en/news/724/spectator-mode-manual/]Spectator mode added.[/url] [*] Prestige: Reaching level 10 is now rewarded with the "Superiority" execution. [*] [url=https://playcaliber.com/en/news/725/new-special-offers-in-update-0-22-0/]Updated most special offers,[/url] including their contents, pricing and the award process. [*] Practice mode: Two "incapacitated" mannequins added to let players test executions and revivals. [*] The term "ammunition load" has been replaced with "ammo" everywhere. [*] Fixed a bug that caused Marksman bots to not have a laser sight glint. [*] Replays, Threshold mode: Fixed a bug that prevented the respawn tooltip from disappearing. [*] "Stay Vigilant" and "The Way of the Fist" emotes: Fixed a bug that would cause the operator’s arm to clip into their pouches. [*] Ammo box Team Reserve: Fixed a bug that caused the reloading animation to play after interacting with the box. [*] Surrendering: Fixed a bug that caused typing "Y" in the chat to be recognized as a vote against. [*] Fixed a bug that allowed sergeant/officer bots to continue reloading after being incapacitated. [*] User Battles: Fixed a bug that prevented player emblems from updating if they were changed while in the room. [*] Threshold mode, Heavy Fighter bot: Fixed a bug that prevented damage from being dealt when hitting certain parts of the bot’s head. [*] "Payback Time" and "Dashing Shooter" emotes: Rarity level raised to Rare. [*] Added ribbons and medals for Threshold mode. [*] Army Surplus Container: Added a guaranteed chance to receive an Epic Outfit. If you don’t receive an Epic Outfit after opening 69 containers, the 70th container will drop one with 100% probability. [*] Ranked modes: Teams will now take turns selecting their bans during the ban stage. This will prevent situations where both teams ban the same operator. [*] "Stay Vigilant" emote: Fixed a bug that caused the emote’s visual effects to appear on objects in front of the operator. [*] "Remember me!" emote: Fixed visual effect issues. [*] Medic Buggy, Iron Curtain special gear: Changed the visual effects when destroying grenades and rockets. [*] Added visual effects for snow and sand surfaces that will be displayed on bullet hits and grenade and mine explosions. [*] Containers: New Visual Effects. [/list] New [url=https://playcaliber.com/en/news/706/new-addition-to-army-surplus-container-version-0-22-0/]items[/url] purchasable for Fragments have been added to the Army Surplus Container: [list] [*] Epic Outfits: Pazur (Marksman Sztylet), Lotus (Support Hagana), and Druid (Support Bourbon) [*] HQ Background: Favelas [*] Emotes: "Flanking", "Kong", "Remember me!", and "Situation Control" [*] Camos: Rags, Slime, River Pebbles, and Selva [*] Emblems: Grin, Invincibility, Red Zone, and Trapping Net [/list] [h1]OPERATORS[/h1] [h3]Check out a detailed description of the operator changes in a separate article: [url=https://playcaliber.com/en/news/720/re-balance-changes-update-0-22-0/]RE: Balance[/url].[/h3] Other: [list] [*] Fixed a bug that caused glass equipment parts to disappear when rotating the models of certain operators: Buggy, Miguel, Sultan (Idahar outfit), Shersheret (Hoya outfit), and Watson (Hooligan outfit). [/list] [b]Assault Perun, Alpha[/b] Fort Epic Outfit: [list] [*] Fixed a bug that caused the grip of the primary weapon to clip through the pouches. [*] Fixed a bug that caused the primary weapon to use sounds from the standard outfit. [/list] [b]Assault Volk, Vympel[/b] [list] [*] Linear upgrade #13 ("45-round magazine"): The description now states the exact number of magazines Volk will lose if you select this upgrade. [/list] [b]Marksman Strelok, Vympel[/b] [list] [*] Guard Legendary Outfit: Fixed a bug that caused the operator’s hand to slip off the tactical grip of their primary weapon when crouching. [/list] [b]Support Sputnik, SSO[/b] [list] [*] Fixed a bug that prevented the values on the shooting efficiency graph from updating after selecting upgrade #10-2 (this was purely a visual bug). [/list] [b]Marksman Komar, SSO[/b] [list] [*] Upgrade #14-1: Fixed the incorrect icon. [/list] [b]Medic Karavai, 22 SpN[/b] [list] [*] Healing Capsule ability: Fixed a bug that caused a grenade sound to be played when the capsule hit the ground. [*] Upgrade #9-1: Updated the description to make it clear that the ability can only be used once while incapacitated. [/list] [b]Marksman Tien, 22 SpN[/b] [list] [*] Escape ability: Expanded the description to mention that Sprint costs are halved while the ability is active. [/list] [b]Medic Schatz, KSK[/b] [list] [*] Upgrade #11: Updated the description to make it clear that the ability can only be used once while incapacitated. [/list] [b]Support Bourbon[/b] [list] [*] Hemostatic serum skill: Added Stamina decrease (-100 SP). [/list] [b]Assault Sly, CST[/b] [list] [*] Fixed a bug that sometimes caused the execution animation to be displayed incorrectly. [*] Treatment Factor skill: Fixed a bug that allowed Sly to copy more HP than the target had with her Impersonation ability. [/list] [b]Medic Bones, CST[/b] [list] [*] Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location. [*] Buddy special gear: Fixed a bug that would cause the deploying animation to display incorrectly. [/list] [b]Assault Sterling, TFB[/b] Unfinished Business ability: [list] [*] Fixed a bug that would allow the operator to perform a self-revive while under an effect that makes this impossible. [*] Fixed a bug that prevented self-revive if incapacitated movement time had been extended by an allied Medic Açaí’s Ampoule Launcher. [/list] [b]Support Bishop, TFB[/b] [list] [*] Fixed a bug that sometimes caused the execution animation to be displayed incorrectly. [/list] [b]Assault Aphela, Nesher[/b] [list] [*] Fixed a bend in the operator’s neck. [/list] [b]Support Hagana, Nesher[/b] [list] [*] Turret ability: Fixed a bug that made it impossible to use the ability immediately after picking up a deployed turret. [*] Lightweight Chest Rig skill: Movement Speed increase bonus reduced from 15% to 5%. [/list] [b]Support Matador, EZAPAC[/b] [list] [*] Sand Devil Legendary Outfit: Fixed a bug that caused spent casings to be ejected from the gun’s receiver. [/list] [b]Medic Miguel, EZAPAC[/b] Medical Drone ability: [list] [*] The description of the ability now mentions the drone’s movement speed. [*] Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location. [*] Fixed a bug that prevented the drone from flying towards an operator if they were behind a destructible cover. [*] Fixed a bug that allowed issuing orders to a broken drone (a tooltip would appear on the screen). [/list] [b]Marksman Diablo, EZAPAC[/b] [list] [*] Inferno ability: Updated the description of the ability. [/list] [b]Medic Freyr, AMF[/b] [list] [*] Touch of Iðunn Primary Ability: Fixed a bug that caused the visual effects to be displayed incorrectly. [/list] [b]Assault Shàowèi, Jiaolong[/b] [list] [*] Xigou special gear: Fixed a bug that caused the drone pickup animation to end too soon. [*] Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location. [*] Hylan Legendary Outfit: Fixed a bug that prevented the primary weapon’s bolt from moving while shooting. [/list] [b]Medic Yàowáng, Jiaolong[/b] [list] [*] Hylan Legendary Outfit: Fixed a bug that caused the operator’s left thumb to clip through the tactical flashlight on their primary weapon. [/list] [b]Support Yíngzhōu, Jiaolong[/b] [list] [*] Hylan Legendary Outfit: Fixed a bug that caused the radio to partially clip into the operator’s arm. [/list] [b]Marksman Cánglóng, Jiaolong[/b] [list] [*] Fixed visual issues in the Operators section. [/list] [b]Support Barreira, BOPE[/b] [list] [*] Threshold Mode, opening cutscene: Fixed a bug that caused the shield to partially clip into the helicopter model. [*] Stimulant Box special gear: Fixed an incorrect voice notification which played while marking the box with (C). [*]Primary weapon: now inflicts the Slowed effect if firing continuously without the bipod. Each shot increases the effect by 1%. Maximum Movement Speed decrease: 50%. [/list] [b]Medic Açaí, BOPE[/b] [list] [*] Reloading ability: Fixed visual effect issues. [*] Pneumatic Ampoule Launcher special gear: Fixed the reticle. [/list] [h1]MAPS, MODES AND BOTS[/h1] [list] [*] Prologue: Medic and Prologue: Assault modes: Fixed a missing texture in the map. [*] Threshold mode: Fixed a bug that caused the Heavy Fighter bot to ignore Assault Sly if she was impersonating it. [*] Threshold mode: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed. [*] Onslaught mode: Fixed visual effect issues with Field Bonuses. [*] Prologue mode, all roles: Fixed incorrect impact marks on certain objects. [*] Threshold mode: Fixed a bug that caused incorrect impact marks to be displayed and incorrect firing sounds to play while firing at AA systems. [*] Practice mode: Fixed a bug that caused the drones to ignore bots. [*] Annihilation and Threshold modes: Fixed a bug that prevented points from being awarded for the executions "Hello from Hong Kong" and "A trusty tool". [*] Onslaught mode: Fixed a bug that allowed bots to pass through walls. [*] Onslaught mode: Fixed a bug that made a Field Bonus disappear together with the eliminated bot that had dropped it. [/list] [h2]SHOPPING MALL[/h2] [list] [*] Fixed incorrect collision of one of the shelf units. [/list] [b]PvE Version[/b] [list] [*] Point Sweep and Special Operation modes: Fixed a bug that caused the wall to stay intact after being rammed by a tank in the final cutscene. [/list] [h2]PALM ROAD[/h2] [list] [*] All modes: Fixed visual issues with models of certain objects on the map. [*] Frontline, Ranked Battles and Showdown modes: Fixed incorrect impact sounds for some objects. [/list] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed animation issues with the operators’ eyes during the cutscene. [*] Fixed a bend in the operator’s neck in the cutscene. [*] Replays: Fixed a bug that allowed being pushed outside of the map. [*] Fixed visual effect issues in the failure cutscene. [/list] [h2]CARAVANSERAI[/h2] [list] [*] Fixed incorrect impact sounds for vases and pots. [/list] [b]PvE Version[/b] [list] [*] Point Sweep and Special Operation modes: Fixed a bug that caused audio delays during the interrogation. [/list] [h2]HOSPITAL[/h2] [list] [*] Fixed a bug that made it possible to climb over the barrel from only one side. [*] Fixed a bug that made it impossible to jump down from the second floor of the hospital. [/list] [b]PvP Version[/b] [list] [*] Annihilation: Fixed a bug that made it impossible to destroy one of the destructible covers. [/list] [h2]AMAL HARBOR[/h2] [list] [*] Fixed incorrect collision of one of the covers, which made it impossible to walk between the cover and the wall. [/list] [b]PvP Version[/b] [list] [*] Ranked Battles: Fixed a bug that allowed drones to pass through one of the covers. [/list] [h2]AL-MALIK HOTEL[/h2] [list] [*] All modes: Fixed a bug that allowed falling through into the van. [/list] [b]PvPvE Version[/b] [list] [*] Threshold mode: Fixed visual issues in the opening cutscene. [/list] [h2]OBJECT 903[/h2] [list] [*] Fixed a series of bugs related to the bipods. [/list] [b]PvE Version[/b] [list] [*] Onslaught mode: Fixed a bug that allowed bots to pass through one of the destructible covers. [/list] [b]PvP Version[/b] [list] [*] Ranked Battles: Fixed a number of bugs related to climbing and bipods. [/list] [h2]DAM[/h2] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that caused the operators’ movement along the bridge to display incorrectly. [*] Fixed a bug that allowed non-flying drones to move through the air in one location. [*] Fixed a bug that caused two engineer bots to spawn, which made it impossible to complete the mission. [*] Fixed a bug that caused the camera to work incorrectly when attempting to climb onto the flowerbeds. [/list] [h2]FOREST[/h2] All modes: [list] [*] Removed an invisible barrier next to the big boulder. Now, players should be able to get up close and admire the boulder in all of its natural beauty. [*] Fixed incorrect jumping-down locations. [/list] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed incorrect spawning of an Ammo box. [*] Fixed a bug that made it impossible to press the button if one of the players left the game. [*] Fixed visual effect issues in the room with gas. [*] Fixed the incorrect knocking noise volume that could be heard next to the room with gas. [/list] [h2]DEPOT[/h2] [b]PvP Version[/b] [list] [*] Fixed collision issues with the concrete cover, which interfered with navigation. [/list] [h2]AL-RABAD[/h2] [list] [*] Fixed collision issues with one of the climbs. [/list] [b]PvE Version[/b] Point Sweep and Special Operation modes: [list] [*] Fixed a bug that caused a bot to be stuck in mid-air in the opening cutscene. [*] Fixed visual issues in the failure cutscene. [*] Fixed a bug that caused an antenna marker to be displayed and mission voice lines to be played during the failure cutscene. [/list] [h2]RADAR[/h2] [b]PvPvE Version[/b] [list] [*] Fixed a bug that sometimes prevented the shooter bot from being able to fire at enemies. [*] Fixed a bug that made it possible to pick up the intel through a wall. [/list] [h2]POLAR STATION[/h2] All modes: [list] [*] Fixed the collision of the concrete cover by shrinking its hitbox. [*] Fixed a bug that allowed the player to receive two Frost effects at the same time. [/list] [h2]OIL PLATFORM[/h2] All modes: [list] [*] Fixed a bug that allowed climbing on top of the bridge over the railing. [*] Fixed a bug that allowed refilling ammo from the ammo box through a barrier. [*] Fixed a bug that sometimes caused weapons to clip through a wall, which revealed the player’s position. [/list] [h1]SOUND[/h1] [list] [*] Added a new sound for the sergeant bot’s drone. [*] Threshold mode: Fixed a bug that prevented the voice notification from playing when marking a bomb with (C). [*] Ranked Battles: Fixed a bug that prevented the voice notification from playing when picking up/dropping the hacking device. [*] Threshold mode: Fixed a bug with the voice notification about the Stamina restoration zone. [*] Added new cracking sounds for supersonic bullets. [*] Added a sound for destroying the Karkhad sergeant bot’s first aid kit. [*] Caravanserai, PvE version: Added a sound for the car in the mission. [*] Fixed a bug that caused the revive sound to keep playing if the revive was cancelled. [*] Fixed a bug that sometimes caused footstep sounds to disappear. [/list] [h1]KNOWN ISSUES[/h1] Medic Yàowáng [list] [*] Healing Plate ability: If used on an operator several times for a short period of time, the plates will heal less HP than they should. [/list]