Update 0.22.0: patch note
Author: mr.somick,
published 11 months ago,
Update 0.22.0 is available now!
We rebalanced operators, optimized and added 3D scopes for 42 characters, updated the battle HUD, added a Spectator mode for User Battles, fixed a number of bugs and performed other tweaks.
Enjoy playing the new version of Caliber!
[h1]GENERAL CHANGES[/h1]
[list]
[*] [url=https://playcaliber.com/en/news/704/3d-scopes-optimization-and-big-additions/]Optimized 3D scopes and added them for 42 operators.[/url]
[*] [url=https://playcaliber.com/en/news/710/version-0-22-0-interface-update/]Added new combat HUD.[/url]
[*] User Battles: [url=https://playcaliber.com/en/news/724/spectator-mode-manual/]Spectator mode added.[/url]
[*] Prestige: Reaching level 10 is now rewarded with the "Superiority" execution.
[*] [url=https://playcaliber.com/en/news/725/new-special-offers-in-update-0-22-0/]Updated most special offers,[/url] including their contents, pricing and the award process.
[*] Practice mode: Two "incapacitated" mannequins added to let players test executions and revivals.
[*] The term "ammunition load" has been replaced with "ammo" everywhere.
[*] Fixed a bug that caused Marksman bots to not have a laser sight glint.
[*] Replays, Threshold mode: Fixed a bug that prevented the respawn tooltip from disappearing.
[*] "Stay Vigilant" and "The Way of the Fist" emotes: Fixed a bug that would cause the operator’s arm to clip into their pouches.
[*] Ammo box Team Reserve: Fixed a bug that caused the reloading animation to play after interacting with the box.
[*] Surrendering: Fixed a bug that caused typing "Y" in the chat to be recognized as a vote against.
[*] Fixed a bug that allowed sergeant/officer bots to continue reloading after being incapacitated.
[*] User Battles: Fixed a bug that prevented player emblems from updating if they were changed while in the room.
[*] Threshold mode, Heavy Fighter bot: Fixed a bug that prevented damage from being dealt when hitting certain parts of the bot’s head.
[*] "Payback Time" and "Dashing Shooter" emotes: Rarity level raised to Rare.
[*] Added ribbons and medals for Threshold mode.
[*] Army Surplus Container: Added a guaranteed chance to receive an Epic Outfit. If you don’t receive an Epic Outfit after opening 69 containers, the 70th container will drop one with 100% probability.
[*] Ranked modes: Teams will now take turns selecting their bans during the ban stage. This will prevent situations where both teams ban the same operator.
[*] "Stay Vigilant" emote: Fixed a bug that caused the emote’s visual effects to appear on objects in front of the operator.
[*] "Remember me!" emote: Fixed visual effect issues.
[*] Medic Buggy, Iron Curtain special gear: Changed the visual effects when destroying grenades and rockets.
[*] Added visual effects for snow and sand surfaces that will be displayed on bullet hits and grenade and mine explosions.
[*] Containers: New Visual Effects.
[/list]
New [url=https://playcaliber.com/en/news/706/new-addition-to-army-surplus-container-version-0-22-0/]items[/url] purchasable for Fragments have been added to the Army Surplus Container:
[list]
[*] Epic Outfits: Pazur (Marksman Sztylet), Lotus (Support Hagana), and Druid (Support Bourbon)
[*] HQ Background: Favelas
[*] Emotes: "Flanking", "Kong", "Remember me!", and "Situation Control"
[*] Camos: Rags, Slime, River Pebbles, and Selva
[*] Emblems: Grin, Invincibility, Red Zone, and Trapping Net
[/list]
[h1]OPERATORS[/h1]
[h3]Check out a detailed description of the operator changes in a separate article: [url=https://playcaliber.com/en/news/720/re-balance-changes-update-0-22-0/]RE: Balance[/url].[/h3]
Other:
[list]
[*] Fixed a bug that caused glass equipment parts to disappear when rotating the models of certain operators: Buggy, Miguel, Sultan (Idahar outfit), Shersheret (Hoya outfit), and Watson (Hooligan outfit).
[/list]
[b]Assault Perun, Alpha[/b]
Fort Epic Outfit:
[list]
[*] Fixed a bug that caused the grip of the primary weapon to clip through the pouches.
[*] Fixed a bug that caused the primary weapon to use sounds from the standard outfit.
[/list]
[b]Assault Volk, Vympel[/b]
[list]
[*] Linear upgrade #13 ("45-round magazine"): The description now states the exact number of magazines Volk will lose if you select this upgrade.
[/list]
[b]Marksman Strelok, Vympel[/b]
[list]
[*] Guard Legendary Outfit: Fixed a bug that caused the operator’s hand to slip off the tactical grip of their primary weapon when crouching.
[/list]
[b]Support Sputnik, SSO[/b]
[list]
[*] Fixed a bug that prevented the values on the shooting efficiency graph from updating after selecting upgrade #10-2 (this was purely a visual bug).
[/list]
[b]Marksman Komar, SSO[/b]
[list]
[*] Upgrade #14-1: Fixed the incorrect icon.
[/list]
[b]Medic Karavai, 22 SpN[/b]
[list]
[*] Healing Capsule ability: Fixed a bug that caused a grenade sound to be played when the capsule hit the ground.
[*] Upgrade #9-1: Updated the description to make it clear that the ability can only be used once while incapacitated.
[/list]
[b]Marksman Tien, 22 SpN[/b]
[list]
[*] Escape ability: Expanded the description to mention that Sprint costs are halved while the ability is active.
[/list]
[b]Medic Schatz, KSK[/b]
[list]
[*] Upgrade #11: Updated the description to make it clear that the ability can only be used once while incapacitated.
[/list]
[b]Support Bourbon[/b]
[list]
[*] Hemostatic serum skill: Added Stamina decrease (-100 SP).
[/list]
[b]Assault Sly, CST[/b]
[list]
[*] Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.
[*] Treatment Factor skill: Fixed a bug that allowed Sly to copy more HP than the target had with her Impersonation ability.
[/list]
[b]Medic Bones, CST[/b]
[list]
[*] Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
[*] Buddy special gear: Fixed a bug that would cause the deploying animation to display incorrectly.
[/list]
[b]Assault Sterling, TFB[/b]
Unfinished Business ability:
[list]
[*] Fixed a bug that would allow the operator to perform a self-revive while under an effect that makes this impossible.
[*] Fixed a bug that prevented self-revive if incapacitated movement time had been extended by an allied Medic Açaí’s Ampoule Launcher.
[/list]
[b]Support Bishop, TFB[/b]
[list]
[*] Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.
[/list]
[b]Assault Aphela, Nesher[/b]
[list]
[*] Fixed a bend in the operator’s neck.
[/list]
[b]Support Hagana, Nesher[/b]
[list]
[*] Turret ability: Fixed a bug that made it impossible to use the ability immediately after picking up a deployed turret.
[*] Lightweight Chest Rig skill: Movement Speed increase bonus reduced from 15% to 5%.
[/list]
[b]Support Matador, EZAPAC[/b]
[list]
[*] Sand Devil Legendary Outfit: Fixed a bug that caused spent casings to be ejected from the gun’s receiver.
[/list]
[b]Medic Miguel, EZAPAC[/b]
Medical Drone ability:
[list]
[*] The description of the ability now mentions the drone’s movement speed.
[*] Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
[*] Fixed a bug that prevented the drone from flying towards an operator if they were behind a destructible cover.
[*] Fixed a bug that allowed issuing orders to a broken drone (a tooltip would appear on the screen).
[/list]
[b]Marksman Diablo, EZAPAC[/b]
[list]
[*] Inferno ability: Updated the description of the ability.
[/list]
[b]Medic Freyr, AMF[/b]
[list]
[*] Touch of Iðunn Primary Ability: Fixed a bug that caused the visual effects to be displayed incorrectly.
[/list]
[b]Assault Shàowèi, Jiaolong[/b]
[list]
[*] Xigou special gear: Fixed a bug that caused the drone pickup animation to end too soon.
[*] Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
[*] Hylan Legendary Outfit: Fixed a bug that prevented the primary weapon’s bolt from moving while shooting.
[/list]
[b]Medic Yàowáng, Jiaolong[/b]
[list]
[*] Hylan Legendary Outfit: Fixed a bug that caused the operator’s left thumb to clip through the tactical flashlight on their primary weapon.
[/list]
[b]Support Yíngzhōu, Jiaolong[/b]
[list]
[*] Hylan Legendary Outfit: Fixed a bug that caused the radio to partially clip into the operator’s arm.
[/list]
[b]Marksman Cánglóng, Jiaolong[/b]
[list]
[*] Fixed visual issues in the Operators section.
[/list]
[b]Support Barreira, BOPE[/b]
[list]
[*] Threshold Mode, opening cutscene: Fixed a bug that caused the shield to partially clip into the helicopter model.
[*] Stimulant Box special gear: Fixed an incorrect voice notification which played while marking the box with (C).
[*]Primary weapon: now inflicts the Slowed effect if firing continuously without the bipod. Each shot increases the effect by 1%. Maximum Movement Speed decrease: 50%.
[/list]
[b]Medic Açaí, BOPE[/b]
[list]
[*] Reloading ability: Fixed visual effect issues.
[*] Pneumatic Ampoule Launcher special gear: Fixed the reticle.
[/list]
[h1]MAPS, MODES AND BOTS[/h1]
[list]
[*] Prologue: Medic and Prologue: Assault modes: Fixed a missing texture in the map.
[*] Threshold mode: Fixed a bug that caused the Heavy Fighter bot to ignore Assault Sly if she was impersonating it.
[*] Threshold mode: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed.
[*] Onslaught mode: Fixed visual effect issues with Field Bonuses.
[*] Prologue mode, all roles: Fixed incorrect impact marks on certain objects.
[*] Threshold mode: Fixed a bug that caused incorrect impact marks to be displayed and incorrect firing sounds to play while firing at AA systems.
[*] Practice mode: Fixed a bug that caused the drones to ignore bots.
[*] Annihilation and Threshold modes: Fixed a bug that prevented points from being awarded for the executions "Hello from Hong Kong" and "A trusty tool".
[*] Onslaught mode: Fixed a bug that allowed bots to pass through walls.
[*] Onslaught mode: Fixed a bug that made a Field Bonus disappear together with the eliminated bot that had dropped it.
[/list]
[h2]SHOPPING MALL[/h2]
[list]
[*] Fixed incorrect collision of one of the shelf units.
[/list]
[b]PvE Version[/b]
[list]
[*] Point Sweep and Special Operation modes: Fixed a bug that caused the wall to stay intact after being rammed by a tank in the final cutscene.
[/list]
[h2]PALM ROAD[/h2]
[list]
[*] All modes: Fixed visual issues with models of certain objects on the map.
[*] Frontline, Ranked Battles and Showdown modes: Fixed incorrect impact sounds for some objects.
[/list]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed animation issues with the operators’ eyes during the cutscene.
[*] Fixed a bend in the operator’s neck in the cutscene.
[*] Replays: Fixed a bug that allowed being pushed outside of the map.
[*] Fixed visual effect issues in the failure cutscene.
[/list]
[h2]CARAVANSERAI[/h2]
[list]
[*] Fixed incorrect impact sounds for vases and pots.
[/list]
[b]PvE Version[/b]
[list]
[*] Point Sweep and Special Operation modes: Fixed a bug that caused audio delays during the interrogation.
[/list]
[h2]HOSPITAL[/h2]
[list]
[*] Fixed a bug that made it possible to climb over the barrel from only one side.
[*] Fixed a bug that made it impossible to jump down from the second floor of the hospital.
[/list]
[b]PvP Version[/b]
[list]
[*] Annihilation: Fixed a bug that made it impossible to destroy one of the destructible covers.
[/list]
[h2]AMAL HARBOR[/h2]
[list]
[*] Fixed incorrect collision of one of the covers, which made it impossible to walk between the cover and the wall.
[/list]
[b]PvP Version[/b]
[list]
[*] Ranked Battles: Fixed a bug that allowed drones to pass through one of the covers.
[/list]
[h2]AL-MALIK HOTEL[/h2]
[list]
[*] All modes: Fixed a bug that allowed falling through into the van.
[/list]
[b]PvPvE Version[/b]
[list]
[*] Threshold mode: Fixed visual issues in the opening cutscene.
[/list]
[h2]OBJECT 903[/h2]
[list]
[*] Fixed a series of bugs related to the bipods.
[/list]
[b]PvE Version[/b]
[list]
[*] Onslaught mode: Fixed a bug that allowed bots to pass through one of the destructible covers.
[/list]
[b]PvP Version[/b]
[list]
[*] Ranked Battles: Fixed a number of bugs related to climbing and bipods.
[/list]
[h2]DAM[/h2]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed a bug that caused the operators’ movement along the bridge to display incorrectly.
[*] Fixed a bug that allowed non-flying drones to move through the air in one location.
[*] Fixed a bug that caused two engineer bots to spawn, which made it impossible to complete the mission.
[*] Fixed a bug that caused the camera to work incorrectly when attempting to climb onto the flowerbeds.
[/list]
[h2]FOREST[/h2]
All modes:
[list]
[*] Removed an invisible barrier next to the big boulder. Now, players should be able to get up close and admire the boulder in all of its natural beauty.
[*] Fixed incorrect jumping-down locations.
[/list]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed incorrect spawning of an Ammo box.
[*] Fixed a bug that made it impossible to press the button if one of the players left the game.
[*] Fixed visual effect issues in the room with gas.
[*] Fixed the incorrect knocking noise volume that could be heard next to the room with gas.
[/list]
[h2]DEPOT[/h2]
[b]PvP Version[/b]
[list]
[*] Fixed collision issues with the concrete cover, which interfered with navigation.
[/list]
[h2]AL-RABAD[/h2]
[list]
[*] Fixed collision issues with one of the climbs.
[/list]
[b]PvE Version[/b]
Point Sweep and Special Operation modes:
[list]
[*] Fixed a bug that caused a bot to be stuck in mid-air in the opening cutscene.
[*] Fixed visual issues in the failure cutscene.
[*] Fixed a bug that caused an antenna marker to be displayed and mission voice lines to be played during the failure cutscene.
[/list]
[h2]RADAR[/h2]
[b]PvPvE Version[/b]
[list]
[*] Fixed a bug that sometimes prevented the shooter bot from being able to fire at enemies.
[*] Fixed a bug that made it possible to pick up the intel through a wall.
[/list]
[h2]POLAR STATION[/h2]
All modes:
[list]
[*] Fixed the collision of the concrete cover by shrinking its hitbox.
[*] Fixed a bug that allowed the player to receive two Frost effects at the same time.
[/list]
[h2]OIL PLATFORM[/h2]
All modes:
[list]
[*] Fixed a bug that allowed climbing on top of the bridge over the railing.
[*] Fixed a bug that allowed refilling ammo from the ammo box through a barrier.
[*] Fixed a bug that sometimes caused weapons to clip through a wall, which revealed the player’s position.
[/list]
[h1]SOUND[/h1]
[list]
[*] Added a new sound for the sergeant bot’s drone.
[*] Threshold mode: Fixed a bug that prevented the voice notification from playing when marking a bomb with (C).
[*] Ranked Battles: Fixed a bug that prevented the voice notification from playing when picking up/dropping the hacking device.
[*] Threshold mode: Fixed a bug with the voice notification about the Stamina restoration zone.
[*] Added new cracking sounds for supersonic bullets.
[*] Added a sound for destroying the Karkhad sergeant bot’s first aid kit.
[*] Caravanserai, PvE version: Added a sound for the car in the mission.
[*] Fixed a bug that caused the revive sound to keep playing if the revive was cancelled.
[*] Fixed a bug that sometimes caused footstep sounds to disappear.
[/list]
[h1]KNOWN ISSUES[/h1]
Medic Yàowáng
[list]
[*] Healing Plate ability: If used on an operator several times for a short period of time, the plates will heal less HP than they should.
[/list]