RE: Balance: Update 0.24.1
Author: mr.somick,
published 1 month ago,
Hello, everyone!
In the new RE: Balance, we've buffed some of the not-so-popular operators to bring them back into the action. We've added the auto-fire upgrade for Bard, completely reworked Sztylet's firing, and made Corsair, Starkaðr, and Martelo's firing more comfortable.
You can find the complete list of changes in this article.
[img]https://clan.cloudflare.steamstatic.com/images//43793126/b27844e8e82652044ff8c3de28984dfd8dd793bd.jpg[/img]
[h1]OPERATOR BALANCE CHANGES[/h1]
[h2]VYMPEL[/h2]
[b]Medic Ded[/b]
[list]
[*] Vega Legendary Outfit, primary weapon: fixed reticle movement.
[/list]
[h2]ALPHA[/h2]
[b]Medic Travnik[/b]
[list]
[*] Primary weapon: increased reticle contrast.
[/list]
[h2]SSO[/h2]
[b]Support Sputnik[/b]
[list]
[*] Primary weapon: Horizontal recoil decreased by 15%.
[/list]
[b]Medic Bard[/b]
[list]
[*] Added a new linear upgrade #13: full auto mode (primary weapon), damage decrease (-2), headshot damage decrease (-5), rate of fire decrease (-7), horizontal recoil (+5%), recoil decrease after first shot (-20%).
[*] Primary weapon: 1 magazine added.
[*] (new) Enthusiastic ability: activation time decreased from 1 second to 0,5 when pressing and holding the key.
[*] (new) Enthusiastic ability: area of effect increased from 4 meters to 5.
[*] (new) Enthusiastic ability: duration increased from 7 seconds to 8.
[/list]
[h2]22 SPN[/h2]
[b]Support Kit[/b]
[list]
[*] Primary weapon: 1 magazine added.
[*] Linear upgrade #10: "75-round magazine": now additionally decreases the magazines' amount by 1.
[/list]
[b]Medic Karavai[/b]
[list]
[*] Increased movement speed by +0.2.
[/list]
[h2]GROM[/h2]
[b]Assault Koszmar[/b]
[list]
[*] Increased movement speed by 0.1.
[*] Upgrade #15-2: “Increased damage radius of the special gear”: radius bonus increased from +1 m to +2 m.
[/list]
[b]Support Prorok[/b]
[list]
[*] Upgrade #14-2: “Special gear damage increase”: damage increase reduced from +2 to +4.
[*] New upgrade #12-3 added: "Primary and secondary weapon damage increases when in smoke and while the ability is active. Damage: +10%".
[/list]
Medic Mikołaj
[list]
[*] Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": armor penetration bonus increased by +5%. It is now 40% instead of 35%.
[*] Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": now additionally increases the effective range by +3 m.
[*] Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
[*] Emergency Care ability: activation cost decreased from 70 SP to 55 SP.
[/list]
[b]Marksman Sztylet[/b]
[list]
[*] Upgrade #8-2: Bolt carrier group modification": Rate of fire increased by +0.2, from +0.5 to +0.7.
[*] Upgrade #8-3: "Supersonic ammo": damage penalty for body shots and headshots decreased from -5/-11 to -4/-9.
[*] Primary weapon: reticle return to default position after firing speed increased by 30%.
[*] Primary weapon: rate of fire increased by 10%, from 1.55 to 1.7.
[*] Primary weapon: spread while moving is decreased by 30%.
[*] Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
[*] M500 Shorty special gear: body shot and headshot damage increased from 11х8/13х8 to 12х8/14х8.
[*] Deep Wounds ability: the delay between damage application has been decreased from 2 seconds to 1. Total damage has not changed.
[*] (new) Expanding bullets personal skill: duration increased from 3 seconds to 4.
[/list]
[h2]KSK[/h2]
[b]Assault Rein[/b]
[list]
[*] Primary weapon: body shot and headshot damage increased from 22/38 to 23/40.
[*] Primary weapon: rate of fire increased by 0.5 shots per second, from 10.5 to 11.
[*] DM 51 special gear: decreased damage fall-off radius at a distance of 6.5 m, from 12 to 18.
[/list]
[b]Medic Schatz[/b]
[list]
[*] Upgrade #15-1: "Increased base Stamina of the operator": Stamina increased from +100 SP to +150.
[*] First Aid ability: cooldown decreased by 2 seconds.
[/list]
[h2]SEAL[/h2]
[b]Assault Corsair[/b]
[list]
[*] Primary weapon: vertical recoil decreased by 10%.
[*] Primary weapon: horizontal recoil decreased by 15%.
[*] Primary weapon: increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
[/list]
[b]Support Bourbon[/b]
[list]
[*] Primary weapon: decreased damage fall-off at a distance of 65 m, from 8.5 to 10.2.
[/list]
[b]Medic Monk[/b]
[list]
[*] Increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
[*] Upgrade #3-1: "Reduced cost of Sprinting": SP cost reduced from -2 SP/sec. to -3.
[/list]
[b]Marksman Scout[/b]
[list]
[*] Decreased SP required for Sprinting from 16 SP to 12.
[*] Flare ability: activation cost decreased from 70 SP to 60.
[/list]
[h2]TFB[/h2]
[b]Medic Watson[/b]
[list]
[*] Primary weapon: mouse sensitivity while aiming decreased by -20%.
[*] Primary weapon: increased reticle contrast.
[/list]
[h2]NESHER[/h2]
[b]Support Hagana[/b]
[list]
[*] Primary weapon: 1 magazine added.
[*] Linear upgrade #10: "100-round magazine": the upgrade now decreases the number of magazines by 3 instead of 2.
[/list]
[b]Medic Shersheret[/b]
[list]
[*] Harpy Legendary Outfit, primary weapon: increased reticle contrast.
[*] Primary weapon: mouse sensitivity while aiming decreased by 10%.
[*] Primary weapon: body shot and headshot damage increased from 15/24 to 16/25.
[/list]
[b]Marksman Eima[/b]
[list]
[*] Primary weapon: increased reticle contrast.
[*] Primary weapon: mouse sensitivity while aiming decreased by 20%.
[*] Primary weapon: reduced reticle size.
[*] (new) Crippling Shot ability: cooldown reduced from 24 seconds to 20.
[*] (new) Crippling Shot ability: activation cost decreased from 75 SP to 60.
[/list]
[h2]SSO RB[/h2]
[b]Assault Lazootchick[/b]
[list]
[*] Base Stamina increased from 500 SP to 550 SP.
[*] Basic stamina recovery speed increased from 1 SP/sec. to 2.
[*] Decreased stamina required for Sprinting from 14 SP to 12.
[*] Primary weapon: increased reticle contrast, and reticle is now centered.
[*] Primary weapon: vertical recoil decreased by 10% and horizontal recoil decreased by 50%.
[*] Secondary weapon: armor penetration increased by 10%, from 30% to 40%. Secondary weapon: rate of fire increased by 0.5, from 7 to 7.5.
[*] Secondary weapon: body shot and headshot damage increased from 16/38 to 18/43.
[*] New upgrade #8-3 added: "Weapon damage while in smoke increases by +10%".
[/list]
[h2]AMF[/h2]
[b]Assault Starkaðr[/b]
[list]
[*] Primary weapon: vertical recoil decreased by 15%.
[*] Primary weapon: horizontal recoil decreased by 10%.
[*] Primary weapon: recoil after first shot decreased by 12%.
[*] Primary weapon: reduced reticle size.
[/list]
[b]Support Odin[/b]
[list]
[*] (new) Primary weapon: 1 magazine added.
[*] (new) Stamina increased from 500 SP to 550.
[*] (new) Upgrade #2-1: "Increased base Stamina of the operator": Stamina increased from +25 SP to +50.
[*] (new) Upgrade #6-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +75.
[*] (new) Upgrade #11-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +100.
[/list]
[b]Medic Freyr[/b]
[list]
[*] Touch of Iðunn ability: HP restoration time has been decreased, from 4 seconds to 3. The total amount of HP restored has not changed.
[*] Primary weapon: body shot and headshot damage increased from 17/28 to 18/29.
[/list]
[h2]JIAOLONG[/h2]
[b]Assault Shàowèi[/b]
[list]
[*] Xigou special gear: turret turn speed increased by 20%.
[/list]
[b]Medic Yàowáng[/b]
[list]
[*] Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases the delay between shots by 10%.
[*] Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases secondary weapon spread in burst-firing mode.
[*] Healing Plate ability: healing increased by 15%, from 28 HP to 32.
[*] Healing Plate ability: the plate's healing rate has been increased by 20%. The total amount of HP restored has not changed.
[/list]
[h2]BOPE[/h2]
[b]Assault Martelo[/b]
[list]
[*] Upgrade #15-2: "Special trait: incapacitating an enemy using the Chop ability restores the operator's HP". HP recovery has been increased from 30 HP to 40.
[*] Primary weapon: vertical recoil decreased by 15%.
[*] Primary weapon: horizontal recoil decreased by 18%.
[*] Primary weapon: recoil after first shot decreased by 15%.
[/list]
[h2]SAS[/h2]
[b]Assault Lumen[/b]
[list]
[*] Primary weapon: body shot and headshot damage increased from 18/32 to 19/34.
[/list]
[b]Medic Spark[/b]
[list]
[*] Chain Healing ability: activation cost decreased from 60 SP to 50.
[/list]
[h2]Arystan[/h2]
[b]Assault Mustang[/b]
[list]
[*] (new) Advanced training personal skill: for each 120/100/70 SP (instead of 150/125/100 SP) of their maximum capacity the operator gains +1 to maximum HP. Maximum Stamina increased by 100 SP.
[/list]
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Please share your thoughts about the rebalance in the comments. Your opinion matters.