Hello, everyone! In the new RE: Balance, we've buffed some of the not-so-popular operators to bring them back into the action. We've added the auto-fire upgrade for Bard, completely reworked Sztylet's firing, and made Corsair, Starkaðr, and Martelo's firing more comfortable. You can find the complete list of changes in this article. [img]https://clan.cloudflare.steamstatic.com/images//43793126/b27844e8e82652044ff8c3de28984dfd8dd793bd.jpg[/img] [h1]OPERATOR BALANCE CHANGES[/h1] [h2]VYMPEL[/h2] [b]Medic Ded[/b] [list] [*] Vega Legendary Outfit, primary weapon: fixed reticle movement. [/list] [h2]ALPHA[/h2] [b]Medic Travnik[/b] [list] [*] Primary weapon: increased reticle contrast. [/list] [h2]SSO[/h2] [b]Support Sputnik[/b] [list] [*] Primary weapon: Horizontal recoil decreased by 15%. [/list] [b]Medic Bard[/b] [list] [*] Added a new linear upgrade #13: full auto mode (primary weapon), damage decrease (-2), headshot damage decrease (-5), rate of fire decrease (-7), horizontal recoil (+5%), recoil decrease after first shot (-20%). [*] Primary weapon: 1 magazine added. [*] (new) Enthusiastic ability: activation time decreased from 1 second to 0,5 when pressing and holding the key. [*] (new) Enthusiastic ability: area of effect increased from 4 meters to 5. [*] (new) Enthusiastic ability: duration increased from 7 seconds to 8. [/list] [h2]22 SPN[/h2] [b]Support Kit[/b] [list] [*] Primary weapon: 1 magazine added. [*] Linear upgrade #10: "75-round magazine": now additionally decreases the magazines' amount by 1. [/list] [b]Medic Karavai[/b] [list] [*] Increased movement speed by +0.2. [/list] [h2]GROM[/h2] [b]Assault Koszmar[/b] [list] [*] Increased movement speed by 0.1. [*] Upgrade #15-2: “Increased damage radius of the special gear”: radius bonus increased from +1 m to +2 m. [/list] [b]Support Prorok[/b] [list] [*] Upgrade #14-2: “Special gear damage increase”: damage increase reduced from +2 to +4. [*] New upgrade #12-3 added: "Primary and secondary weapon damage increases when in smoke and while the ability is active. Damage: +10%". [/list] Medic Mikołaj [list] [*] Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": armor penetration bonus increased by +5%. It is now 40% instead of 35%. [*] Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": now additionally increases the effective range by +3 m. [*] Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12. [*] Emergency Care ability: activation cost decreased from 70 SP to 55 SP. [/list] [b]Marksman Sztylet[/b] [list] [*] Upgrade #8-2: Bolt carrier group modification": Rate of fire increased by +0.2, from +0.5 to +0.7. [*] Upgrade #8-3: "Supersonic ammo": damage penalty for body shots and headshots decreased from -5/-11 to -4/-9. [*] Primary weapon: reticle return to default position after firing speed increased by 30%. [*] Primary weapon: rate of fire increased by 10%, from 1.55 to 1.7. [*] Primary weapon: spread while moving is decreased by 30%. [*] Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12. [*] M500 Shorty special gear: body shot and headshot damage increased from 11х8/13х8 to 12х8/14х8. [*] Deep Wounds ability: the delay between damage application has been decreased from 2 seconds to 1. Total damage has not changed. [*] (new) Expanding bullets personal skill: duration increased from 3 seconds to 4. [/list] [h2]KSK[/h2] [b]Assault Rein[/b] [list] [*] Primary weapon: body shot and headshot damage increased from 22/38 to 23/40. [*] Primary weapon: rate of fire increased by 0.5 shots per second, from 10.5 to 11. [*] DM 51 special gear: decreased damage fall-off radius at a distance of 6.5 m, from 12 to 18. [/list] [b]Medic Schatz[/b] [list] [*] Upgrade #15-1: "Increased base Stamina of the operator": Stamina increased from +100 SP to +150. [*] First Aid ability: cooldown decreased by 2 seconds. [/list] [h2]SEAL[/h2] [b]Assault Corsair[/b] [list] [*] Primary weapon: vertical recoil decreased by 10%. [*] Primary weapon: horizontal recoil decreased by 15%. [*] Primary weapon: increased reticle contrast, fixed reticle throw while firing, and reticle is now centered. [/list] [b]Support Bourbon[/b] [list] [*] Primary weapon: decreased damage fall-off at a distance of 65 m, from 8.5 to 10.2. [/list] [b]Medic Monk[/b] [list] [*] Increased reticle contrast, fixed reticle throw while firing, and reticle is now centered. [*] Upgrade #3-1: "Reduced cost of Sprinting": SP cost reduced from -2 SP/sec. to -3. [/list] [b]Marksman Scout[/b] [list] [*] Decreased SP required for Sprinting from 16 SP to 12. [*] Flare ability: activation cost decreased from 70 SP to 60. [/list] [h2]TFB[/h2] [b]Medic Watson[/b] [list] [*] Primary weapon: mouse sensitivity while aiming decreased by -20%. [*] Primary weapon: increased reticle contrast. [/list] [h2]NESHER[/h2] [b]Support Hagana[/b] [list] [*] Primary weapon: 1 magazine added. [*] Linear upgrade #10: "100-round magazine": the upgrade now decreases the number of magazines by 3 instead of 2. [/list] [b]Medic Shersheret[/b] [list] [*] Harpy Legendary Outfit, primary weapon: increased reticle contrast. [*] Primary weapon: mouse sensitivity while aiming decreased by 10%. [*] Primary weapon: body shot and headshot damage increased from 15/24 to 16/25. [/list] [b]Marksman Eima[/b] [list] [*] Primary weapon: increased reticle contrast. [*] Primary weapon: mouse sensitivity while aiming decreased by 20%. [*] Primary weapon: reduced reticle size. [*] (new) Crippling Shot ability: cooldown reduced from 24 seconds to 20. [*] (new) Crippling Shot ability: activation cost decreased from 75 SP to 60. [/list] [h2]SSO RB[/h2] [b]Assault Lazootchick[/b] [list] [*] Base Stamina increased from 500 SP to 550 SP. [*] Basic stamina recovery speed increased from 1 SP/sec. to 2. [*] Decreased stamina required for Sprinting from 14 SP to 12. [*] Primary weapon: increased reticle contrast, and reticle is now centered. [*] Primary weapon: vertical recoil decreased by 10% and horizontal recoil decreased by 50%. [*] Secondary weapon: armor penetration increased by 10%, from 30% to 40%. Secondary weapon: rate of fire increased by 0.5, from 7 to 7.5. [*] Secondary weapon: body shot and headshot damage increased from 16/38 to 18/43. [*] New upgrade #8-3 added: "Weapon damage while in smoke increases by +10%". [/list] [h2]AMF[/h2] [b]Assault Starkaðr[/b] [list] [*] Primary weapon: vertical recoil decreased by 15%. [*] Primary weapon: horizontal recoil decreased by 10%. [*] Primary weapon: recoil after first shot decreased by 12%. [*] Primary weapon: reduced reticle size. [/list] [b]Support Odin[/b] [list] [*] (new) Primary weapon: 1 magazine added. [*] (new) Stamina increased from 500 SP to 550. [*] (new) Upgrade #2-1: "Increased base Stamina of the operator": Stamina increased from +25 SP to +50. [*] (new) Upgrade #6-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +75. [*] (new) Upgrade #11-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +100. [/list] [b]Medic Freyr[/b] [list] [*] Touch of Iðunn ability: HP restoration time has been decreased, from 4 seconds to 3. The total amount of HP restored has not changed. [*] Primary weapon: body shot and headshot damage increased from 17/28 to 18/29. [/list] [h2]JIAOLONG[/h2] [b]Assault Shàowèi[/b] [list] [*] Xigou special gear: turret turn speed increased by 20%. [/list] [b]Medic Yàowáng[/b] [list] [*] Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases the delay between shots by 10%. [*] Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases secondary weapon spread in burst-firing mode. [*] Healing Plate ability: healing increased by 15%, from 28 HP to 32. [*] Healing Plate ability: the plate's healing rate has been increased by 20%. The total amount of HP restored has not changed. [/list] [h2]BOPE[/h2] [b]Assault Martelo[/b] [list] [*] Upgrade #15-2: "Special trait: incapacitating an enemy using the Chop ability restores the operator's HP". HP recovery has been increased from 30 HP to 40. [*] Primary weapon: vertical recoil decreased by 15%. [*] Primary weapon: horizontal recoil decreased by 18%. [*] Primary weapon: recoil after first shot decreased by 15%. [/list] [h2]SAS[/h2] [b]Assault Lumen[/b] [list] [*] Primary weapon: body shot and headshot damage increased from 18/32 to 19/34. [/list] [b]Medic Spark[/b] [list] [*] Chain Healing ability: activation cost decreased from 60 SP to 50. [/list] [h2]Arystan[/h2] [b]Assault Mustang[/b] [list] [*] (new) Advanced training personal skill: for each 120/100/70 SP (instead of 150/125/100 SP) of their maximum capacity the operator gains +1 to maximum HP. Maximum Stamina increased by 100 SP. [/list] --- Please share your thoughts about the rebalance in the comments. Your opinion matters.