We are launching a new marathon called New Horizons that features the updated rating system. The main reward of the marathon will be the Beluga Legendary Outfits for the GROM collection. There is a new game mode called Threshold and a new map called Polar Station as well as a number of bug fixes. [h1]GENERAL CHANGES[/h1] [list] [*] The New Horizons Marathon has started. [*] Added GROM Legendary Outfits: Beluga. These can be obtained with the New Horizons marathon currency until August 16. [*] Added the Threshold game mode. [*] Added the Polar Station map. [*] The Army Surplus Container objective has been made easier to complete. It now requires 3 victories per day instead of 5. [*] Added the dynamic nav mesh for robots, drones and bots. They are now able to travel more efficiently and through previously inaccessible routes. [*] The beta test for the User Battle game mode has begun. [*] The matchmaking system has been improved: additional filters have been added for account levels (above and below Level 25) and team composition. [*] Launcher settings data is now saved after reinstallation. [*] Fore! Emote: fixed a bug that caused the golf club to clip through the operator’s model. [*] Customization menu: fixed a bug that caused the mannequin to float in the air after finishing the execution animation. [*] Superiority Emote: Fixed a bug that caused the emote to display incorrectly on the operator preparations screen. [*] Fixed a bug that prevented the Armor Plate combat reserve from fully replenishing armor. The bug happened if the operator could have more than 80 AP. [*] Improved the "Dynamic props on characters" option. You can now choose between the "Off", "Low" and "High: settings. The "High" option improves hair animations for Sly and Shersheret. [*] Fixed a number of bugs that caused the game launcher to freeze with the "Processing request. Please wait..." message. [/list] [h1]OPERATORS[/h1] [b]Marksman Recruit[/b] [list] [*] RGD-5 special gear: the delay before explosion has been reduced 2-fold. [/list] [b]Assault Recruit[/b] [list] [*] Fixed a bug that caused the secondary weapon to become incorrect if it was switched for another one while in aiming mode. [/list] [b]Perun, Alpha[/b] [list] [*] Group A Legendary Outfits: Fixed a bug that caused the pistol model to clip through the holster. [/list] [b]Svarog, Alpha[/b] [i]Suppressing Fire ability: [/i] [list] [*] Reduced cooldown time. It is now 25 seconds instead of 35. [*] The effect on the enemy now lasts longer. It is now 5 seconds instead of 3. [/list] [i]PKP-M Pecheneg-M primary weapon: [/i] [list] [*] Increased effective range of fire. It is now 45 meters instead of 35. [*] Increased armor penetration. It is now 70% instead of 60%. [/list] [list] [*] Group A Legendary Outfits: Fixed the shooting sound effect of the primary weapon. It had previously been identical to the shooting sound effect of the primary weapon of the basic outfit. [/list] [b]Sputnik, SSO[/b] [list] [*] Fixed an error in the description of an ability upgrade. "Penetration" has been changed to "Armor penetration". [/list] [b]Karavai, 22 SpN[/b] [i]AKS-74U primary weapon:[/i] [list] [*] Increased effective range of fire. It is now 35 meters instead of 26. [*] Increased damage dealt by body shots. It is now 19 instead of 16. [*] Increased damage dealt by head shots. It is now 32 instead of 29. [*] Decreased armor penetration. It is now 50% instead of 52%. [*] Decreased rate of fire. It is now 10 instead of 11. [/list] [b]Koszmar, GROM[/b] [list] [*] Upgrade #12-2: the duration of Invisibility has been decreased from 5 to 3 seconds. [/list] [i]HK416 A5 primary weapon:[/i] [list] [*] Decreased damage dealt by body shots. It is now 20 instead of 22. [*] Decreased damage dealt by head shots. It is now 32 instead of 39. [/list] [b]Prorok, GROM[/b] [list] [*] Increased basic damage resistance in smoke. It is now 30% instead of 15%. [*] HK69A1 special gear: increased damage per second dealt by gas. It is now 20 instead of 15. [*] Smokescreen ability: Reduced cooldown time. It is now 20 seconds instead of 30. [*] Upgrade #12-2: "Special trait: while the ability lasts, teammates in the area of effect can see through smoke" has been changed. It now grants +1 to the special gear’s ammo. [*] The previous effect of upgrade #12-2 is now included in upgrade #5-1. [/list] [b]Stern, KSK[/b] [list] [*] MG4 primary weapon: increased the rate of fire. It is now 9.5 instead of 9. [*] Upgrade #9-1: "The operator’s primary weapon rate of fire increases if they apply the ability to a teammate" has been improved. It is now 15% instead of 10%. [/list] [b]Corsair, SEAL[/b] [list] [*] C4 special gear: decreased basic ammunition. It is now 1 instead of 2. [*] Upgrades #5-1 and #9-1: Decreased the duration of effects inflicted on the enemy. It is now 5 seconds instead of 10. [/list] [b]Bourbon, SEAL[/b] [list] [*] Decreased basic stamina depletion required for sprint. It is now 14 SP instead of 18 SP. [/list] [b]Monk, SEAL[/b] [list] [*] Injection ability: reduced basic cooldown. It is now 20 seconds instead of 25. [*] Fixed the incorrect eye display when choosing some of the camo options. [/list] [b]Sly, CST[/b] [list] [*] Upgrade #14-1: Replaces the XM84’s Stunned effect with the Suppressed, Disoriented and Slowed effects. [*] Impersonation ability: the copied look is now displayed correctly with the "Hide non-historical camo used by other players" option active. [/list] [b]Fortress, CST[/b] [list] [*] Increased basic stamina depletion required for sprint. It is now 16 SP instead of 13 SP. [*] Linear upgrade #10 "30-round magazine": decreased stamina required for sprint by 3 SP. [*] Incendiary Ammo special gear: the burning duration has been decreased from 4 to 2 seconds. [*] Fixed an error in the description of an ability. "Penetration" has been changed to "Armor penetration". [/list] [i]M27 primary weapon:[/i] [list] [*] Decreased damage dealt by body shots. It is now 20 instead of 22. [*] Decreased damage dealt by head shots. It is now 32 instead of 39. [/list] [b]Bones, CST[/b] [list] [*] UPM40 primary weapon: decreased effective range of fire. It is now 22 meters instead of 32. [/list] [b]Avalanche, CST[/b] [list] [*] M14 EBR primary weapon: decreased rate of fire. It is now 5.5 instead of 6. [*] Desert Eagle secondary weapon: added the "instant hit" (hitscan) effect. [/list] [b]Sterling, TFB[/b] [list] [*] Fixed a bug that allowed Sterling to restore SP during self-revival while the Refined formula skill was active. [/list] [b]Bishop, TFB[/b] [i]Jammer ability: [/i] [list] [*] Reduced slowdown. It is now 10% instead of 25%. [*] Increased the ability’s cost. It is now 70 SP instead of 45 SP. [*] Reduced area of effect. It is now 4 meters instead of 5. [*] Upgrade #11-1 "Ability cooldown acceleration": decreased the effect. It is now 5 seconds instead of 12. [/list] [b]Watson, TFB[/b] [list] [*] L74A2 primary weapon: added the "instant hit" (hitscan) effect. [/list] [b]Archer, TFB[/b] [list] [*] Fixed an error in the description of an ability. "Penetration" has been changed to "Armor penetration". [/list] [b]Avant-garde, RAID[/b] [list] [*] Linear upgrade #10: fixed a bug that caused the operator’s menu characteristics sidebar to display incorrect data. [*] In-battle info panel [F1]: fixed a bug that displayed incorrect damage parameters for the GLI-F4 special gear. [/list] [b]Vagabond, RAID[/b] [list] [*] Manurhin MR-73 secondary weapon: added the "instant hit" (hitscan) effect. [/list] [b]Aphela, Nesher[/b] [list] [*] Risk ability: increased incoming damage. It is now 155% instead of 145%. [*] Increased activation cost of the Last Stand special trait: it is now 175 SP instead of 140 SP. [*] Decreased movement speed when aiming with the primary weapon on the move: it is now 80% instead of 100%. [*] Linear upgrade #10 "40-round magazine": fixed a bug that displayed incorrect parameters on the info side panel. [/list] [b]Hagana, Nesher[/b] [i]Turret ability: [/i] [list] [*] Increased basic durability. It is now 120 instead of 70. [*] Fixed a bug that caused the Turret to continue firing after hitting an ally. [*] Fixed an error in the description of an ability. "Penetration" has been changed to "Armor penetration". [/list] [b]Shersheret, Nesher[/b] [list] [*] Upgrades #10-1 and #15-1: decreased resistance. It is now 10% instead of 15%. [/list] [b]Faro, EZAPAC[/b] [list] [*] Sand Devil Legendary Outfit: Fixed a bug that prevented the outfit’s shooting sound effects from changing. [/list] [b]Miguel, EZAPAC[/b] [list] [*] Medical Drone ability: the drone can now be controlled with the [Q] button. [*] Injection pistol special gear: added the "instant hit" (hitscan) effect. [*] Fixed a bug that caused the secondary weapon to become incorrect if it was switched for another one while in aiming mode. [/list] [b]Mustang, Arystan[/b] [list] [*] Radar ability: Fixed a bug that applied the "Marked" effect on Mustang faster than intended. It is now back to 7 seconds instead of 2. [*] GLX160 with DART rounds special gear: fixed incorrect description of the magazine’s capacity. [/list] [b]Kaval, SSO RB[/b] [list] [*] XM84 special gear: now applies the Suppressed effect. [/list] [b]Starkaðr, AMF[/b] [list] [*] Fixed an error in the description of an ability. "Penetration" has been changed to "Armor penetration". [/list] [b]Odin, AMF[/b] [list] [*] Upgrades #12-1 and #15-1: removed the increase in firearms damage. The increase in explosion damage remains the same. [*] KULSPRUTA-58 primary weapon: added spread after firing. [/list] [i]Omen ability:[/i] [list] [*] Increased the ability’s cost. It is now 100 SP instead of 75 SP. [*] Decreased basic radius. It is now 18 meters instead of 22. [*] Increased basic cooldown time. It is now 55 seconds instead of 50. [/list] [b]Freyr, AMF[/b] [list] [*] Onslaught mode: fixed a bug that caused Freyr’s ability to remove the debuff from the chemical case while using upgrade #11 [*] Fixed a bug that caused Freyr’s ability to remove self-inflicted negative effects from other players. For example, the negative effects of Assault Aphela’s Risk ability. [/list] [b]Shàowèi, Jiaolong[/b] [i]Xigou special gear: [/i] [list] [*] Fixed a bug that caused the Xigou to continue firing after hitting an ally. [*] Increased the drone’s basic durability. It is now 150% instead of 120%. [/list] [b]Yíngzhōu, Jiaolong[/b] [list] [*] Upgrade #10-1: fixed an incorrect icon. [/list] [b]Yàowáng, Jiaolong[/b] [list] [*] Healing Plate ability: throw distance doubled. [/list] [b]Cánglóng, Jiaolong[/b] [list] [*] Concealment ability: fixed a bug that prevented bots from shooting at the uncovered operator if they were more than 5 meters away. [/list] [b]Martelo, BOPE[/b] [list] [*] IMBEL IA2 primary weapon: the collimator sight has been made brighter to improve visibility on night-time maps. [*] Fixed the descriptions of upgrade #15-2. It now states that the enemy operator must be incapacitated instead of executed. [*] Fixed a bug that caused the secondary weapon to become incorrect if it was switched for another one while in aiming mode. [*] Fixed a bug that prevented enemy incapacitation with an ability from being recognized and displayed. [*] Fixed a bug that prevented the primary weapon’s bolt from moving. [/list] [i]Chop ability: [/i] [list] [*] Added the effect that now visually indicates the hitting range of the ability. [*] Fixed the descriptions of the ability. [/list] [b]Barreira, BOPE[/b] [i]Taurug Raging Hunter secondary weapon: [/i] [list] [*] Added the "instant hit" (hitscan) effect. [*] Fixed a bug that caused Barreira’s arm to twitch incorrectly while firing. [/list] [list] [*] Fixed a bug that caused the shield to fall through Barreira’s body while sprinting. [/list] [b]Açaí,BOPE[/b] [list] [*] Upgrade #10-2: fixed a bug that prevented the healing parameters in the special gear’s description from changing after activating the upgrade. [*] Fixed a bug that caused allies’ outlines to turn blue during ability cooldown time. [*] Fixed a bug that caused the secondary weapon to become incorrect if it was switched for another one while in aiming mode. [*] Upgrade #8-2: fixed a bug that caused the Bleeding effect to activate only after hitting the enemy with 3 pellets. It now requires at least 2 pellets to activate instead. [*] Fixed an animation bug that caused the operator’s arm to move incorrectly while firing the primary weapon. [*] Pneumatic Ampoule Launcher special gear: fixed a bug that caused blood to fly out of an ally upon hitting them with the ampoule. [*] Fixed a bug that broke double shot firing. The bug appeared if Açaí had previously been incapacitated with an explosion. [*] Upgrade #13-2: corrected the technical text in the English version of the game client. [/list] [b]Caçador, BOPE[/b] [list] [*] Fixed a bug that caused upgrades #13-1 and #13-2 to work incorrectly. [*] Taurug Raging Hunter secondary weapon: added the "instant hit" (hitscan) effect. [*] Fixed a bug that caused the secondary weapon to become incorrect if it was switched for another one while in aiming mode. [/list] [h2]SKILLS[/h2] [list] [*] Emergency Aid: fixed a bug that caused the skill to influence revivals with the special gear and abilities. [/list] [h1]INTERFACE[/h1] [list] [*] The "Operator Camera" option can now be opened by pressing and holding the [H] button by default. [*] Added a new Utility Specialist Ribbon. [*] Corrected the hint on the Hacking device’s required disarming type. It was previously listed as 4 seconds instead of 5. [*] Fixed visual bugs on the loading screens. [*] Showdown, Hacking and Annihilation modes: fixed a bug that reset the preliminary choice of an operator if the enemy had also chosen them. [*] The gray BATTLE button: added a hint that it is impossible to start the battle due to inactive anti-cheat. [*] Corrected the hint about operator rotation. It now states that only operators costing 200,000 Credits will be included in the rotation. [*] Operator window: fixed a bug that caused the "Not bound" message to appear in the slots when quickly changing combat reserves. [*] Portuguese (Brazilian) language: Fixed visual bugs in the tutorial windows. [*] Spanish (LatAm) language: Fixed visual bugs in the tutorial windows. [/list] [h1]MAPS, MODES AND BOTS[/h1] [list] [*] Prologue mode: Assault: fixed a bug that caused debris to float in the air. [*] Prologue mode: Medic: corrected the text of one of the hints. [*] Improved bots’ behavior: choice of covers, reloading decisions, navigating drones (Sergeants), etc. [*] Improved the bot system of disappearing from the map after being eliminated. [*] Prologue mode: Support: added the check-up section to the operator’s ability tutorial segment. If the player uses the ability on themselves instead of a bot, the ability’s cooldown time resets and the player is placed at the starting position again. An additional hint will also appear now. [*] Prologue mode: Marksman: added a check-up section for choosing the right path. If the player doesn’t move to the second floor, they will be moved to the starting position again. The wrong route will be blocked with an invisible wall. [/list] [i]Prologue mode, all roles: [/i] [list] [*] Fixed visual bugs that appeared when firing at the iron gates and the area around them. [*] Fixed a bug that allowed players to pass through the pipes. [/list] [h2]SHOPPING MALL[/h2] [b]All versions[/b] [list] [*] Fixed a bug that prevented the use of bipods near covers close to the fountain. [*] Fixed a bug that caused Assault Plut’s target to pass through some of the shooting marks. [/list] [b]PvE version[/b] [list] [*] Onslaught mode: fixed a bug that prevented the ChemLight from appearing near the ammo box. [*] Point Sweep and Special Operation modes: fixed a bug that prevented players from climbing over some of the covers. [/list] [h2]CARAVANSERAI[/h2] [b]PvE version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that caused the Harvest execution’s sound effect to play during the Sergeant’s interrogation if the player had it installed. [/list] [h2]PALM ROAD[/h2] [b]All versions[/b] [list] [*] All modes: fixed a bug that allowed players to see and shoot operators through breakable walls. [/list] [b]PvP version[/b] [list] [*] Showdown mode: fixed a bug that caused the robots and drones to drive into the closed-off area. [/list] [h2]HOSPITAL[/h2] [b]All versions[/b] [list] [*] Fixed a bug that allowed players to see and shoot operators through breakable walls. [/list] [b]PvE version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that allowed the player to force their operator into an inescapable area behind a crate inside the building. [/list] [h2]AMAL HARBOR[/h2] [b]PvE version[/b] [list] [*] Onslaught mode: fixed a bug that caused the operator to partially clip through the wall while climbing over one of barricades. [/list] [h2]OBJECT 903[/h2] [list] [*] The lighting has been optimized and frame rates should now increase (the increase depends on your computer’s configuration). [/list] [h2]AL-MALIK HOTEL[/h2] [b]PvE version[/b] [list] [*] Point Sweep and Special Operation modes: fixed a bug that caused the doors to disappear during the mission’s finale. [/list] [b]PvPvE version[/b] [list] [*] Frontline mode: fixed a bug that allowed medic Bones’ Buddy special gear to break covers at a greater distance than intended. [/list] [h2]DAM[/h2] [b]All versions[/b] [list] [*] The lighting has been optimized and frame rates should now increase (the increase depends on your computer’s configuration). [/list] [b]PvE version[/b] [list] [*] Point Sweep and Special Operation modes: the engineer’s car is now indestructible. Previously, its’ destruction caused players to lose the match. [/list] [h2]FOREST[/h2] [b]All versions[/b] [list] [*] Fixed a bug that broke the camera near the green crate close to the barrels. This happened if the player got too close to it. [*] Fixed a bug that caused the operator to partially fall through the wooden floor and stones. [/list] [b]PvE version[/b] [list] [*] Onslaught mode: fixed a bug that caused bots to sometimes get stuck on the rocks and inside each other. [/list] [i]Point Sweep and Special Operation Modes:[/i] [list] [*] Fixed a bug that caused the bot positioned at the rock to shoot at the sky. [*] Added the "Take the position near the door" objective before the Delgado segment. [*] Fixed a bug that caused the doors near the bridge to clip through the walls after being opened. [/list] [h2]DEPOT[/h2] [b]All versions[/b] [list] [*] The lighting has been optimized and frame rates should now increase (the increase depends on your computer’s configuration). [/list] [h2]AL-RABAD[/h2] [b]All versions[/b] [list] [*] Fixed a bug that broke the camera if the player got too close to the stairs near the generator. [*] Added the missing textures for one of the columns. [*] Fixed a bug that caused thrown objects to fall through the floor. This happened at one of the spots on the wall. [/list] [b]PvE version[/b] [i]Point Sweep and Special Operation modes rebalancing:[/i] [list] [*] Corrected the bot waves in all segments. The difficulty will now be less random. [*] Point Sweep mode now differs significantly from Special Operation mode in the enemy types. [*] Added explosive barrels to the roofs of the buildings during the final segment of the mission. [*] Changed the map geometry. [/list] [i]Point Sweep and Special Operation Modes:[/i] [list] [*] Fixed a bug that allowed the medic Bones’ Buddy special gear to destroy the AA guns. [*] Fixed a bug that caused the second AA gun to blow up automatically if the first one was destroyed. [*] Fixed a bug that allowed players to see the moment of the bot vehicle spawning. Destroying the vehicle at that exact moment would leave the gates open. [*] Fixed a bug that caused Support Barreira’s shield to clip through his body during the losing animation. [*] Onslaught mode: fixed a bug that caused the bot to partially clip through the truck. [/list] [b]PvP version[/b] [list] [*] Showdown mode: fixed a bug that caused the operator to partially clip through the wall after jumping off a tall object. [*] Hacking, Showdown and Annihilation modes: removed the excessive open space between the gates and the arches. [/list] [h2]CROSSING[/h2] [b]All versions[/b] [list] [*] All modes: fixed a bug that caused the camera to break while incapacitated near one of the objects. [/list] [b]PvE version[/b] [list] [*] Onslaught mode: fixed a bug that caused the operator to jump over the brick cover instead of the log cover. Both of the covers are right next to each other. [/list] [b]PvP version[/b] [list] [*] Showdown and Hacking modes: fixed a bug that broke the camera and caused the operator to clip through the wall when jumping over one of the covers. [/list] [h1]SOUND[/h1] [list] [*] Added a new sound for breakable objects. [*] Added the new bot shooting sound effects: АК-47, М14: [*] Added the sound of bullets flying near the player. [/list]