[u]This patch [b]adds [/b]the following:[/u] - A brand new character: [b]Craiga the Stonemancer. [/b] So check out her six new spells and six new passives! - 5 new achievements! [u]This patch [b]changes [/b]the following:[/u] - Changed the XP-tick-sound for a better and creamier one. Also added an option to turn off that sound effect altogether. - Targeting and area symbols are now slightly outlined, making them easier to read. - Balanced sound effects for terrain destruction. (Limited the number of effects played at once) - Drowning only happens in deeper water, not at the edges. - FPS now shown in menus too, when toggled ON. - Burnie's leap now counts as AOE and scales with the base spec. - 'Field of Mayhem' now costs less mana, and 'Berserk' effects lasts the right duration. (Also makes sure the sound effect is only played once, since it could stack way too much in certain cases.) - Improved sound and added a small effect for skill increases. - Graethal's 'Necroblast' now deals blunt damage to buildings, instead of 0 poison damage. - Units resurrected by Holy Mother, will not lose their weapon sprite + have a nice 'reverse dying'-animation. [u]This patch [b]fixes [/b]the following:[/u] - There will not be invisible "walls" in the castle, causing the player to not launch spells sometimes. - The base-skill increasing area no longer affects summons health. - 'Blizzard' now aims correctly when auto-attacking! - Grass particle effects appearing in water – gone for good! - Fixed spell aiming so they don't "bounce" away when missing their target. (At least not nearly as often) - It is much easier to knock enemies into water to drown them. - Fixed invisible solid objects in the castle. - Improved the sound- and visual effects for gaining mana/health through items or skills. - Improved detection for ground ice and fires. - Adjusted item depth for better layering. - Pause menu now remembers animation speed, so certain animations no longer stay frozen when unpausing. - Cain’s conversion ability now bypasses defense more effectively. (There psychic-defense check was done twice (not intended), so that was the reason why it was almost impossible to certain units.) - There should no longer be trees which anyone can pass straight through. I think that was it for this patch. I really enjoy playing this character so please try her out! As always: a billion thanks for the feedback, bug-reports and general support! [i]If you experience any issues: let me know ASAP and I will hotfix the game![/i] Best wishes and lots of love! <3 //Mattias [i]PS: If you like this game: [b]please [/b]share it with your friends and/or leave a review! [/i]