thanks to woods from the QSS-M project, he checked some code stuff and seems to have fixed the issue with load and save making the last boss go bananas and switching to deathmatch, now it seems to have been solved, thank you so much for the help, Woods! God bless u mate! Woods also made some big changes do QSS-M at the same time, now, qss-m has mod folder support and also level selection support, with that, you can select the levels of the game on the main menu for single player just like multiplayer, and also, now, you can select from the main menu a folder from a quake engine mod, and use it in this game! So, semi-mod support is now live, wouldn't call full mod support cuz there isn't a workshop implemented into this game, but I'll research on how to implement it, but if you download around the internet and put into your game folder, you can access mods directly from the main menu! Cool, right? Also, if you record some quake esque demos, you can watch your machinimas from the main menu! Also, some may have noticed that the file size kinda almost doubled, that's because I made some big changes to file naming for maps so that the level selection appears in the correct order, so, to prevent u guys from losing ur progress because of save name incompatibility, I kept the maps with the same names, sorry for that, i'm really bad at coding, maybe in the future I'll find a solution for that or just keep the new files or something. Game now goes from 188 MB to around 300 MB. Sorry for the inconvenience. Thanks again to Woods for the help, this is now the most feature complete version of the game yet, the ironwail update comes in the future, but now most features from that update are also now in this version :) CHOVEEEE CHUVAAAA CHOVE SEM PARARRR