[h2]Map Features[/h2] [list] [*] Added Ruins Feature - can be removed for 50 gold or food to become plains (for placing towers) [*] Added Scrying Stones feature - choice to get info on nearest treasure, lair, gold or food [*] Improved exploration interactivity with multiple ‘hint’ mechanics and features leading players to map features eg. flowers/mushrooms, rumors, scrying stones [*] Procedural generation algorithms to even out map difficulty from path loopiness to map feature distribution. [/list] [h2]Sound/Music[/h2] [list] [*] Tower attack sounds now have improved variety and simultaneity. Replaced many other sound effects. [*] Music - Added and replaced many music tracks, and smoothed out transitions [/list] [h2]UI[/h2] [list] [*] Scout Window - interactive illustrated display of incoming monster wave. [*] Tutorial - Improved clarity, illustration, scripting. [*] New button designs and font sets to match the fantasy theme. [*] More compact UI elements/design, freeing up map display [*] Main Menu - improved splash screen and icons [*] Codex - Added illustrated strategy guides [*] Animated notifications for daily summary, base damage, income and spellcast. [*] QOL - Added mouse pan/zoom, right-click Escape [/list] [h2]Graphics[/h2] [list] [*] Tower models & particle effects - all replaced, with separate models/effects for each tower upgrade branch. [*] Upgraded models for trees, monsters, roads and many map features. [*] Improved many UI textures (Stats, quest, codex, bestiary, spawn arrow etc) [*] Towers and Forts now pitch black to indicate destruction. [/list] [h2]Miscellaneous[/h2] [list] [*] New mechanics - execute, targeting options, spell scaling [*] Monster wave design - improved variation and distribution amongst paths [*] Steam Cloud support [/list] [h2]Way ahead[/h2] [list] [*] SteamNext Fest (Feb 5-12) participation and public Demo [*] Late-game features - Enchantments, larger maps, more Quest Sets, classes, monsters (new abilities) [*] Steam Achievements, Trading Cards. [/list]