Version 0.1 through 0.4
Author: Oaklin,
published 1 year ago,
[h2]Version 0.4 - Beautified monsters, menus, tower attacks, animations etc.[/h2]
[list]
[*] Changed and upgrade most of the monster 3d models and animations.
[*] Changed and improved many of the tower attack/aura visuals for all 7 towers+paths
[*] New Victory/Defeat summary screen (instead of squeezing stats into Main Menu)
[*] Beautified (inc. adding images) windows for quest, class select, global buff, codex
[*] Added animation and particle effect to “summon monster” spell (cast by monsters)
[*] Added animation for Horde Elites attacking towers.
[*] Made Corpse Explosion (from Stun tower) effect much more obvious.
[*] Replaced Bloodlust visual with spinning red aura particle effect.
[*] Added Particle effect (huge wave) for Sonic Boom
[*] Transferred project from unity 2021.3.23 all the way to 2023.1.17 (2022 LTS was very crashy) to investigate and fix an occasional memory leak warning and crash.
[*] Added hooks for structured testing.
[*]
[*] Bugfixes:
[*] Map tooltip no longer goes out of map for tile features at the edges.
[*] Made sure all particle effects (and sub-effects) are configured to ‘Destroy’ on ‘Stop’
[*] Added missing material for ‘Additional smoke’ component of Falling Star particle effect.
[*] Fixed Cannon Shockwave sub-emitter size/range etc
[*] Opening Encounter OR Select Tower windows closes most other open windows.
[*] Slow icon on monster now reappears if slow is re-applied after it drops off.
[*] Tutorial Step 3 (build tower) 1st tower could not be selected. Tutorial completion had no sound effect.
[*] Spell spam tracking properly resets to 0 even after manual exit to main menu at night.
[*] Exiting to main menu during night phase no longer autosaves (instead it autosaves right before night phase). Yes, this does allow limited save scumming.
[/list]
[h2]Version 0.31 - Encounter images, upgrade icon images, blood and HP bar[/h2]
[list]
[*] Beautified Event Dialogue Window - add images, rearranged description & choices, made choice outline clearer, made the event prompts flow more smoothly.
[*] Beautified Tower Upgrade Window - replaced all upgrade buttons with Icons instead of Text, and moved every UI element around to fit the changes.
[*] Added blood splatter to show locations of recent monster deaths.
[*] Shrank monster HP bar display. 25% shorter, 80% thinner.
[/list]
[h2]Version 0.3 - Re-worked tutorial and special effects graphics[/h2]
[list]
[*] Upgraded effects for Falling Stars, Cannonball explosion, elites’ boulder, Poison explosion, Stun Tower, Lightning, Laser
[*] Added tutorial for 1st day of game from camera control to explore to start wave
[*] Removed all day 1 codex popups and made the rest instantly closeable.
[*] Add a random Tip line at bottom of Main Menu screen
[*] Fort attack now requires Day >=24 or (Day >=16 if victories > 0)
[*] Info buttons mouseover tooltips added
[*]
[*] Bugfix - Gargantuan, Doom Bat facing wrong way
[*] Spell tooltip adjusted back fully into screen
[/list]
[h2]Version 0.2 - UI Makeover[/h2]
[list]
[*] Re-organized all ‘main map’ UI elements into framed panels on left side of screen
[*] Selected Tower, Bestiary (main and individual monster), Global Effects and Enchantment Shop panel no longer dim + occupy and disable entire map+UI.
[*] Opening codex, bestiary, global effects and quests now auto pauses/resumes the game
[*] Enchantment shop button appears only daytime when Day >= 21 and unlocked by quest
[*] Pan/zoom slowed down, especially when zoomed in. Can no longer pan way off the map.
[*] Upgraded texture for most map tiles and buildings
[*] Enchantment shop (Shop UI only) 85% done.
[*] Added a quit game button in main menu
[*] Beta only: Popup asking player to join discord and give feedback at first victory/defeat screen
[*] Housekeeping - Sorted out Textures and Materials folder into subfolders
[*] Bugfix: Fixed Zombie material
[/list]
[h2]Version 0.11[/h2]
[list]
[*] Added Shaman quests
[*] Bugfix: Prevented new games inheriting abandoned/completed run-specific stats, mana and global hp debuff.
[/list]