[h2]Version 0.4 - Beautified monsters, menus, tower attacks, animations etc.[/h2] [list] [*] Changed and upgrade most of the monster 3d models and animations. [*] Changed and improved many of the tower attack/aura visuals for all 7 towers+paths [*] New Victory/Defeat summary screen (instead of squeezing stats into Main Menu) [*] Beautified (inc. adding images) windows for quest, class select, global buff, codex [*] Added animation and particle effect to “summon monster” spell (cast by monsters) [*] Added animation for Horde Elites attacking towers. [*] Made Corpse Explosion (from Stun tower) effect much more obvious. [*] Replaced Bloodlust visual with spinning red aura particle effect. [*] Added Particle effect (huge wave) for Sonic Boom [*] Transferred project from unity 2021.3.23 all the way to 2023.1.17 (2022 LTS was very crashy) to investigate and fix an occasional memory leak warning and crash. [*] Added hooks for structured testing. [*] [*] Bugfixes: [*] Map tooltip no longer goes out of map for tile features at the edges. [*] Made sure all particle effects (and sub-effects) are configured to ‘Destroy’ on ‘Stop’ [*] Added missing material for ‘Additional smoke’ component of Falling Star particle effect. [*] Fixed Cannon Shockwave sub-emitter size/range etc [*] Opening Encounter OR Select Tower windows closes most other open windows. [*] Slow icon on monster now reappears if slow is re-applied after it drops off. [*] Tutorial Step 3 (build tower) 1st tower could not be selected. Tutorial completion had no sound effect. [*] Spell spam tracking properly resets to 0 even after manual exit to main menu at night. [*] Exiting to main menu during night phase no longer autosaves (instead it autosaves right before night phase). Yes, this does allow limited save scumming. [/list] [h2]Version 0.31 - Encounter images, upgrade icon images, blood and HP bar[/h2] [list] [*] Beautified Event Dialogue Window - add images, rearranged description & choices, made choice outline clearer, made the event prompts flow more smoothly. [*] Beautified Tower Upgrade Window - replaced all upgrade buttons with Icons instead of Text, and moved every UI element around to fit the changes. [*] Added blood splatter to show locations of recent monster deaths. [*] Shrank monster HP bar display. 25% shorter, 80% thinner. [/list] [h2]Version 0.3 - Re-worked tutorial and special effects graphics[/h2] [list] [*] Upgraded effects for Falling Stars, Cannonball explosion, elites’ boulder, Poison explosion, Stun Tower, Lightning, Laser [*] Added tutorial for 1st day of game from camera control to explore to start wave [*] Removed all day 1 codex popups and made the rest instantly closeable. [*] Add a random Tip line at bottom of Main Menu screen [*] Fort attack now requires Day >=24 or (Day >=16 if victories > 0) [*] Info buttons mouseover tooltips added [*] [*] Bugfix - Gargantuan, Doom Bat facing wrong way [*] Spell tooltip adjusted back fully into screen [/list] [h2]Version 0.2 - UI Makeover[/h2] [list] [*] Re-organized all ‘main map’ UI elements into framed panels on left side of screen [*] Selected Tower, Bestiary (main and individual monster), Global Effects and Enchantment Shop panel no longer dim + occupy and disable entire map+UI. [*] Opening codex, bestiary, global effects and quests now auto pauses/resumes the game [*] Enchantment shop button appears only daytime when Day >= 21 and unlocked by quest [*] Pan/zoom slowed down, especially when zoomed in. Can no longer pan way off the map. [*] Upgraded texture for most map tiles and buildings [*] Enchantment shop (Shop UI only) 85% done. [*] Added a quit game button in main menu [*] Beta only: Popup asking player to join discord and give feedback at first victory/defeat screen [*] Housekeeping - Sorted out Textures and Materials folder into subfolders [*] Bugfix: Fixed Zombie material [/list] [h2]Version 0.11[/h2] [list] [*] Added Shaman quests [*] Bugfix: Prevented new games inheriting abandoned/completed run-specific stats, mana and global hp debuff. [/list]