[h2]GENERAL OVERVIEW[/h2] This update focuses on refining boss fights, fixing critical bugs, and improving overall gameplay. Key changes include improving hitboxes and better telegraphing for Sakura Shogun, Asahi, and Kiri Kiri Bozu, along with platforming and camera improvements to enhance immersion. Several bugs, including UI navigation issues and game completion tracking, have been fixed, and visual effects for attacks have been improved. These changes aim to provide a smoother, more balanced experience across the board. [h3]Bug Fixes:[/h3][list] [*][b]Omamori Healing Fix:[/b] Fixed an issue where the Elegance and Progress Omamori healing effects would conflict with each other when both were equipped simultaneously.[/*] [*][b]Game Completion Percentage:[/b] Refactored the backend calculation of game completion percentage to improve accuracy.[/*] [*][b]Steam Sync:[/b] On save file load, game completion percentage on Steam is updated if the Steam percentage is lower than the local save file, to resolve cases where game completion failed to sync to Steam servers.[/*] [*][b]UI Navigation Fix:[/b] Potentially fixed an issue causing all UI elements in menus to become unselectable at random, especially for console and controller users.[/*] [*][b]Forge Scroll Camera:[/b] Fixed an issue where the camera for the Forge Scroll would not show the player when interacting with the scroll.[/*][/list][h3]Gameplay Adjustments:[/h3][list] [*][b]Boss Fight Changes:[/b][/*] [list] [*][b]Sakura Shogun:[/b] [list] [*][b]Hitbox Adjustments:[/b] Increased the hitbox size of both the Sakura Shogun and the mask satellites to better reflect where damage can be dealt.[/*] [*][b]Shogun Clone Projectiles:[/b] Projectiles now increase in speed over time, starting with a slower velocity to prevent players from being insta-hit when too close to an attacking clone.[/*] [*][b]Shogun Projectiles Bat Icon:[/b] All Shogun projectiles now show a bat action icon when close enough to the player.[/*] [*][b]Sword Metronome Attack:[/b] Decreased the travel speed of the metronome attack and increased the sword arc travel time. The sword no longer clips into the ground during this attack, improving visibility for the player.[/*] [*][b]Laser Attack Changes:[/b] Lasers no longer reset the player’s position on hit but deal a pip of damage. The lasers start in a static rotation and then rotate clockwise after the telegraph. A new visual effect was added to indicate the laser direction during the telegraph.[/*] [*][b]Shogun Health Adjustment:[/b] Shogun’s health has been slightly decreased in phases 1 and 2 to make these phases pass more quickly on subsequent attempts.[/*] [*][b]Shogun Satellite Destruction:[/b] Grapple action can now destroy Shogun satellites completely without needing a secondary staff hit on vulnerable satellites.[/*] [/list] [/*] [*][b]Kiri Kiri Bozu:[/b] [list] [*]Health increased from 30 to 33. Phase two now triggers when health reaches 15 (previously 10).[/*] [*][b]Slam Attack Telegraph:[/b] Kiri Bozu no longer tracks the player’s x-axis during the telegraph of the phase two slam attack.[/*] [*]Added additional visual effects to better indicate when the boss will begin dealing collision damage.[/*] [/list] [/*] [*][b]Asahi:[/b] [list] [*][b]Asahi Hitbox:[/b] Increased Asahi’s hitbox size to better reflect the sprite.[/*] [*][b]Asahi Laser Lock on time:[/b] Asahi’s laser now locks on slightly sooner, giving players a bit more breathing room to dodge.[/*] [/list] [/*] [/list][/list][h3]Additional Gameplay and Level Design Adjustments:[/h3][list] [*][b]Improved Platforming Quality of Life Improvements:[/b][/*] [list] [*]Added a bump lantern before Kiri Kiri Bozu to aid new players during attempts.[/*] [*]Slightly modified the ground colliders leading up to Kiri Kiri Bozu to assist new players in navigating the platforming section.[/*] [*][b]Dodomeki Room Adjustment:[/b] Added an Armakillo and bump lantern to prevent a potential softlock in Uzumaki Cave for players attempting sequence breaks. A spike pit lantern has been repositioned for easier traversal.[/*] [/list] [*][b]Camera Adjustments:[/b][/*] [list] [*][b]Boss Fight Camera:[/b] Cameras in the Sakura Shogun fight now include parallax scrolling instead of a static camera.[/*] [*][b]Camera Hitches:[/b] Smoothed out jarring camera hitches in the following areas: [list] [*]Lower Kitsune Burrows, near the arena.[/*] [*]First floor of Imperial Castle.[/*] [/list] [/*] [/list] [*][b]Other Changes:[/b][/*] [list] [*][b]Accessibility Option Change:[/b] Renamed the “Infinite Mana” accessibility option to “Infinite Tea” in English.[/*] [*][b]Samurai Stag Bug Trap:[/b] Added additional visual effects to indicate when the trap is aggroed in Uzumaki Cave.[/*] [/list][/list]