Blackthorn Arena: Reforged v 2.3A Update Patch
Author: Muffin XXL,
published 1 month ago,
[h1][b]Blackthorn Arena: Reforged v 2.3A Update Patch[/b][/h1]
[h2][b]Bug fixes:[/b][/h2]
[h3][b]System:[/b][/h3]
[list]
[*] *Fixed an issue where the options menu would not work properly if the player's computer System language was Russian.
[*] *Fixed an issue where some displacement skills could go through the walls of the scene.
[*] *Fixed an issue where the character would be knocked up(hanging in the air) by an abnormal physics effect when the jump skill was interrupted.
[*] *Interrupted skills will now enter a 1 second CD to avoid getting stuck in repeated casting.
[*] Fixed an issue where the Freeman champion Xuefei would not appear.
[*] Fixed an error where Slora the Carefree would gain an extra level in the first quest of age of magic (DLC content).
[*] Fixed an issue where the Inborn Healer would not take effect.
[*] Fixed an issue where the running animation of the YanGuan Sword became a sliding step.
[*] Fixed some monsters with incorrect or unreasonable loot configuration.
[*] Fixed an issue where using the Amnesia Potion would cause the passive effects provided by legendary equipment and weapons to become invalid.
[*] Fixed an issue where the characters created in the Role library were sometimes incorrect.
[*] Fixed an issue where the burning effect would not disappear.
[/list]
[h3][b]UI:[/b][/h3]
[list]
[*] Fixed an issue where the blacksmith's level was not displayed correctly at certain resolutions.
[*] Fixed some missing localisations.
[/list]
[h3][b]Scenes:[/b][/h3]
[list]
[*] Fixed an issue where Visual effect in the Desolate Fort was incorrect.
[/list]
[h3][b]Equipment:[/b][/h3]
[list]
[*] Fixed an issue where the chest model of the herbalist's robe was not displayed correctly.(DLC Content)
[/list]
[h3][b]Skills:[/b][/h3]
[list]
[*] Fixed the issue where the one-handed weapon ‘Dodge Attack’ did not take effect when equipped with a small round shield.
[*] Fixed the issue where the Marksman's ‘Armor Piercing Arrow’ always critted.
[*] Fixed the issue where the Ronin's ‘Smoke Bomb’ blinded himself.
[*] Fixed the incorrect description of the Commander's ‘Condemn’.
[*] Fixed the Commander's ‘Harasser’ passive skill not taking effect.
[*] Fixed the incorrect level effect description for the Air magic ‘Air Shield’.
[*] Fixed the Light magic ‘Sphere of Light’ not healing Life and Stamina.
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[h2][b]Balancing:[/b][/h2]
[h3][b]General:[/b][/h3]
[list]
[*] Damage taken now also increases the experience gained by the character in the game.
[*] Slightly increased the probability of the audience demanding the defeated gladiator survives (players were always asked to execute their enemies in the past).
[*] The price of the Mystery Gift in the Gortus shrine has been increased from 100 to 500, but will no longer offer uncommon quality gears, and the chance of getting other quality equipment has been greatly increased.
[*] The duration of the ‘light’ and ‘heavy’ statuses has been adjusted, making it easier for both to take effect.
[*] The number of monsters in the dungeon of the side mission has been balanced to avoid problems such as monsters being too dense and powerful.
[/list]
[h3][b]
Equipment:[/b][/h3]
[list]
[*] The quality of the Knight's Chainmail has been changed from Common to Rare.
[*] The quality of the Knight's Plate Mail has been changed to Epic.
[*]
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[h3][b]Units:[/b][/h3]
[list]
[*] The small stone golem has been slightly strengthened.
[*] The scorpion lion has been strengthened.
[*] The minotaur's loot has been increased.
[/list]
[h3][b]
Animations:[/b][/h3]
[list]
[*] The animation speed of some ranged skills has been slightly increased.
[/list]
[h3][b]Skills:[/b][/h3]
[list]
[*] Ranger: Backflip shots now stuns the target for 1 second.
[*] Defender: Passive damage resistance increased from 3% per level to 2% per level (Defender was too versatile and powerful compared to the other genres).
[/list]
[h2][b]Improvements[/b][/h2]
[h3][b]General:[/b][/h3]
[list]
[*] All types of quests now automatically pick up loot from enemy corpses.
[*] When a hunting quest ends, the player can now choose whether to kill the main target or not (if they choose not to kill, they will be captured in the Arena).
[*] The player can now skip the entire execution process with one click.
[*] Characters will no longer be deactivated by disengaging during side mission and match.
[*] More instructions have been added to the tutorial for triggers.
[*] The order of gladiators is now saved after they have been sorted in a specific order.
[*] There is now a degree of randomness when unlocking recipes.
[/list]
[h3][b]UI:[/b][/h3]
[list]
[*] Added hover tips for the genre/class when buying gladiators/slaves in the market.
[*] You can now press ESC in the market to bring up the setting menu.
[*] Optimised the descriptions of some items that were too long.
[*] The effects of injuries can now be seen in the surgery room.
[*] The descriptions of the removable traits can now be seen in the dark room.
[*] Optimised the slots in the training ground and torture chamber, which now display the most noteworthy information for the corresponding slot.
[img]https://clan.cloudflare.steamstatic.com/images//45172175/6ce6fbd37f56e0cb3a3a500b68a49f9e9f50c3de.png[/img]
[*] The staff information for each function scene has been optimised, and an experience bar display for relevant professional skills has been added.(DLC Content)
[*] The hover tooltip for the gladiator's head frame now includes the display of the target's magic types.
[*] Added the function of selling items of the selected type and quality with one click (Bulk Sale).
[img]https://clan.cloudflare.steamstatic.com/images//45172175/d171292266e66995a704ca479dcab36b186cb3ae.png[/img]
[*] Added the function of random name generation for the role library.
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[h3][b]Scenarios:[/b][/h3]
[list]
[*] Improved the lighting and navigation of some cave quest scenarios.
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[h2][b]
New content:[/b][/h2]
[list]
[*] A legendary weapon, Awn of Light, has been added. Players can obtain it by completing high-level dungeon treasure hunts.
[/list]
[h2][b]
Age of Magic DLC:[/b][/h2]
[list]
[*] 1. A new innate trait has been added that allows a non-magical character to pass the magical trials.
[*] 2. An option has been added at the start of the game, so that players can now unlock the functions related to the magic tower at the beginning.
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