[h1][b]Blackthorn Arena V2.4 Major Update Patch[/b][/h1] [h3][b]A new Supporter Pack has been released. It contains a wealth of game development materials, such as original soundtracks, arts, world settings, etc. It also includes a set of legendary armour and a legendary weapon, which can be redeemed for Gortus' favour at the Gortus' Shrine. [/b][/h3] [b]The link is as follows:[/b] [url=https://store.steampowered.com/app/3363660/Blackthorn_Arena_Reforged__Supporter_Pack/]Blackthorn Arena: Reforged - Supporter Pack[/url] [b]Here’s what’s included:[/b] [olist] [*] [b]Full set of Legendary Armour:[/b] Equip your gladiator with the Kingdom Glory set [*] [b]Unique Legendary Weapon:[/b] Equip your gladiator with the Royal Heritage [*] [b]16 pages of Concept Art:[/b] Gain insight into the artistic process of shaping the game's world and characters. [*] [b]17 Pages of Design Concepts:[/b] Explore the creative inspirations behind the game's systems and features. [*] [b]5 4K Wallpapers:[/b] Add an arena atmosphere to your desktop with these 4K wallpapers. [/olist] [img]https://clan.cloudflare.steamstatic.com/images//45172175/3c3a3a0b30cd43b214f0402c8b36e6908b662aac.png[/img] We've added a new Steam Trading Cards feature to Blackthorn Arena: Reforged, which allows players to earn Champion's trading Cards as they play through the game! Collect badges, and backgrounds! [img]https://clan.cloudflare.steamstatic.com/images//45172175/02e9b38d637788baa7e2be7589d6329b7472c2b3.jpg[/img] [h2][b]New Content:[/b][/h2] [list] [*] Two new champion gladiators have been added: the Free Knight Roland and the Scholar Mage Maggie. They will appear in the game world as leaders of the freeman challengers, and will not join the player's arena, but will become very powerful opponents. [*] A new Legendary Staff has been added, which can be found in the treasure hunt quest. [*] Added a special effect to Leif's Shield and upgraded it to legendary quality [*] Added a Legendary Wand that you can find in the Treasure Hunt quest. [/list] [h2][b]Improvements[/b][/h2] [h3][b]Overall:[/b][/h3] [list] [*] [b]The execution of triggers has been significantly optimised, and new event and target types have been added. [/b] [olist] [*] After modifying the trigger content, the check box is no longer automatically unchecked. [*] New event: Units enter combat [*] New condition: Unit weapon damage type [*] New action: Switch weapons [*] Condition and action improvements: “Any enemy”, “Any ally” and “Farthest enemy” have been added to condition and action objects. [*] Condition improvement: The character has a buff/debuff has been changed to whether the character has a certain type of buff. [*] Condition improvement: Added all damage types to the damage type. [*] Condition improvement: Added the unarmored type to the unit armor type judgment. [*] Action improvement: The action of casting a skill with no target no longer displays the target. [/olist] [*] The number of guards that the player can hire has been increased from 6 to 8. [*] The frequency of physics calculations has been increased, making the physics effects appear smoother and less prone to errors. [/list] [h3][b] UI:[/b][/h3] [list] [*] You can now choose custom colours in the character customzation. [img]https://clan.cloudflare.steamstatic.com/images//45172175/85242b80180562f46767053c62c010d1c16cf41c.png[/img] [*] The display of character portraits has been optimised. Champions now have a distinctive golden background, while non-champions have an orange background after reaching level 25. [img]https://clan.cloudflare.steamstatic.com/images//45172175/62b9935b9049812bb1930f81b602e4d72b66279e.png[/img] [*] When viewing a character, you can now clearly see the affinity/reputation level with other characters. [img]https://clan.cloudflare.steamstatic.com/images//45172175/f1b9614eb4182d32a912329d6c5d8b5c2bf67ba0.png[/img] [*] The display of attribute values has been improved, and now shows up to two decimal places. The colour of the value display has also been modified to make the text easier to read. [*] The prompt effects for the six basic attributes have been modified, and some of the value display errors have been fixed. [*] The UI display method for the background story of the arena has been fixed, and the font size is now fixed. [*] Some quick access buttons for our social media have been added to the main menu. [/list] [h3][b]Scenes:[/b][/h3] [list] [*] Fixed some unreasonable monster configurations in some side quest scenes (e.g. piles of poisonous snakes in a sewer scene). [/list] [h3][b]Other:[/b][/h3] [list] [*] Optimised the special effects of some magic skills. [/list] [h2][b]Bug fixes:[/b][/h2] [h3][b]System:[/b][/h3] [list] [*] Fixed the problem of abnormal growth of game saves, now the size of later saves is reduced by about 50%. [*] Fixed a series of errors caused by loading an archive in the training ground. [b][*] Fixed a problem that would cause the character to get stuck in repeated casting.[/b] [*] Fixed a problem where the character would transition too close to the target if unable to attack. [b][*] Fixed some issues that may cause the character to get stuck outside the battle area.[/b] [*] Fixed an issue where the entered amount would not take effect immediately when hosting a competition. [*] Fixed an issue where the character's magic power may drop to a negative value. [*] Fixed an issue where gladiators will recover health if they eat automatically in the lobby. [*] Fixed an issue where the colours of the character may change automatically when editing the character. [*] Fixed the issue where using potions quickly would cause multiple effects. [*] Fixed the issue where the player could not capture special champions in an expedition after the number of normal gladiators reached the upper limit. [b][*] Fixed the issue where trigger actions were not executed completely.[/b] [*] Fixed the issue where characters would not continue fighting after casting an activated skill when attacking scarecrows/poles. [*] Fixed an issue where the command prompt line is displayed incorrectly. [*] Fixed an issue where the “Enter Battle” event of the trigger did not take effect. [*] Fixed an issue where the trigger could cause the character to damage itself under certain settings. [*] Fixed the issue where the default value of the trigger action target did not take effect. [*] Fixed the issue where the trigger did not work when the trigger condition relationship selected “or” and there was no specific condition. [/list] [h3][b]UI:[/b][/h3] [list] [*] Fixed the problem where Aoi's weapon effects did not display. [*] Fixed the bug where the player's team avatar did not display after watching a match. [*] Fixed the incorrect avatar of Elva and improved the avatars of some champions. [*] Stamina Points are now uniformly abbreviated as ‘SP’ in the text, and no longer as ‘EP’. [*] Corrected some incorrect descriptions of skills. [*] Fixed some localization errors in the English text. [*] Fixed an issue where the character selection UI would cover the character hover hint UI. [/list] [h3][b]Scenes:[/b][/h3] [list] [*] Fixed an issue where the Skeleton Warrior's effect of drilling out of the ground was incorrect. [/list] [h3][b] Equipment:[/b][/h3] [list] [*] Fixed an issue where some equipment did not display effects. [*] Fixed an issue where some equipment would block the character when it fell off a dead character. [*] Fixed the model of some equipment. [/list] [h3][b]Skills:[/b][/h3] [list] [*] Fixed the issue where the shield's counterattack did not deal damage. [*] Fixed the issue where the AI would not automatically use the commander's rescue skill. [/list] [h2][b]Balancing:[/b][/h2] [h3][b]Overall:[/b][/h3] [list] [*] [b]Wearing armour now reduces the character's maximum mana, with different types of armour reducing it to a different extent. [/b] [/list] [olist] [*] Light armour: Helmet 5%, Chest 10% , Legs 5% = 20% total [*] Medium armour: Helmet 10% , Chest 20% , Legs 10% = 40% total [*] Heavy armour: Helmet 15% , Chest 30% , Legs 15% = 60% total [/olist] [list] [*] In multi-round matches, the winner of each round now recovers 5% health. [/list] [h3][b] Equipment:[/b][/h3] [list] [*] All one-handed weapons have had their damage increased by 2–2 (in previous versions, one-handed, dual wield and shield characters had significantly lower damage and were noncompetitive compared to two-handed, polearm and ranged characters) [*] Adjusted the abnormal movement speed bonus of Whisper of the Wind [*] Added attributes to the Assassin's Top Piece [*] Adjusted some unique weapons that had an additional damage that did not match the text description. [*] Enhanced some of the amulets that can be exchanged at the Gortus' Shrine, and also increased their prices. [/list] [b][h3]Units:[/h3][/b] [list] [*] Adjusted the difficulty of each wave of the Endless Trial of Gortus, and added some new enemy types. To provide players with a more challenging experience later. [img]https://clan.cloudflare.steamstatic.com/images//45172175/593cf195860d989e733e9d1c9b14e7589bbaccca.png[/img] [*] The maximum magic of the Werequid has been reduced from 1500 to 1000. [*] The Sludge Arrow debuff of the Murloc Archer has been modified to be non-stackable. [*] Enhanced the attributes and skills of the Vampire. [*] Enhanced the attributes of the Mountain Troll. [*] Enhanced the attributes of the Lizardman Warrior. [*] Minor balance adjustments to other monsters. [/list] [h3][b]Animations:[/b][/h3] [list] [*] Enchanting and Shield spells have had their cast time increased by 30%. [/list] [h3][b]Skills:[/b][/h3] [list] [*] One-handed weapons – Sidestep attack: Now forces a dodge against all incoming attacks while casting. [*] Polearms – Swift thrust: Critical strike chance greatly increased, but damage reduced from 30/40/50% weapon damage every 0.25 seconds to 20/25/30% weapon damage. [*] Shield – Shield Counterattack: Trigger chance increased from 10/15/20% to 20/25/30%. [*] Rogue – Back Attack: Now forces a dodge during the casting of the spell. [*] Duelist – Disarm: Now has a 100% chance to apply the disarm effect on hit. [*] Ranger – Slide Strafe: Now forces a dodge during the casting of the spell. [*] Ranger – Backflip Shoot: Now fires 4 arrows at once. [*] Ice magic – Cold Fury: Damage reduced from 45/60/75 to 30/40/50, but now completely freezes surrounding enemies. [*] Air magic – Wind Jump replaced by Levitation: The caster flies into the air for a short time, using the power of the wind to avoid enemy attacks and to cast some spells and attack from a distance. [*] The mana cost of all magic shields is reduced. From 1.25/1/0.75 mana per point of damage, it is reduced to 1/0.75/0.5 mana per point of damage, while the damage absorption rate is adjusted from 100% to 75%. [/list]