Patch Note 0.5.0 (beta)
Author: jh6573782,
published 2 months ago,
[h2]Notice[/h2]
While the save data bug has been resolved, we recommend backing up your save data just in case. The save data file path can be found in the [b]Save Data Backup Notice[/b] below.
Additionally, this beta includes a [b]variety of new items[/b], rewards, and initial bonus badges. The newly revamped shop system, ongoing class and item balancing, and house edge adjustments are also part of this update.
Please note that this beta is only available for Windows users and is only supported in English.
[h3]Save Data Backup Notice:[/h3]
The save data location is as follows:
`user/appdata/roaming/knittinggames/binglebingle/Save.json`
[i](You can easily access the path by typing `%appdata%/knittinggames/binglebingle` into the Run command (Win+R)).[/i]
For save data that hasn't completed the tutorial in the previous version, conflicts may occur. We recommend testing for users who have completed the tutorial.
Please refer to this [url=https://store.steampowered.com/news/app/2789810/view/4208127528902566991?l]link[/url] on how to join the beta branch.
[h3]Shop Adjustments:[/h3]
- The shop structure has been changed.
- The reroll price increase, which was previously a house edge feature, is now applied to the base game.
- The shop lock feature has been removed.
- A new feature has been added that allows you to choose the type of the next shop.
[h3]Balance Adjustments:[/h3]
- All classes now start with one fewer default token (5 tokens).
- One of the default tokens has a different bet applied compared to the others.
- Special pockets now appear in the special discount shop.
- Pocket packs are now available in the special discount shop.
[h3]Ball or Bets Adjustments:[/h3]
- Mirror Bet has been replaced with Chaos Bet.
- Chaos Bet randomly selects one of the available bet areas and applies the bet.
- Chaos Bet has a value multiplier of 1.5/2/2.5/3x.
- Multi Ball price increased by 1 coin (6 > 7).
- Super Ball price decreased by 1 coin (6 > 5).
- Ice Ball price decreased by 1 coin (5 > 4).
- Heart Ball price increased by 1 coin (6 > 7).
- Large Ball price increased by 1 coin (6 > 7), and Large Ball now has the same 0.5x multiplier as Multi Ball.
- Pocket Ball price decreased by 1 coin (6 > 5).
- Pocket Ball's base points increased from {5,7,9,11,15,19,25} to {10,15,20,25,35,45,60}.
- Wave Ball price decreased by 1 coin (6 > 5).
- Wave Ball's base points increased from {1,4,7,10,16,22,31} to {7,12,17,22,29,36,45}.
[h3]Badge Adjustments:[/h3]
- Various new badges have been added!
[h3]Pocket Adjustments:[/h3]
- The Joker Pocket's multiplier reduction has been changed from 50% to 20%.
[h3]Class Adjustments:[/h3]
- Classes no longer have unique gold abilities, and as a result, the Trickster's ability to store round tokens has been removed. All classes now earn extra gold based on the number of leftover round tokens.
- While this patch reduces the distinctiveness of each class, we found that having different gold abilities was a major obstacle to adding new badges with diverse abilities. In the future, we plan to address this issue by adding badges that make class abilities more interesting.
[h3]Quest and Reward Adjustments:[/h3]
- Rainbow Token no longer changes the bet type, but only changes the Bet Ability.
- Pocket Fixer has been divided into five versions: straight, split, street, corner, and line. Each version is provided with the corresponding bet.
- Two new starting items have been added.
- The Stake Raise has been removed from the game and replaced with around 10 new badges that increase round tokens while imposing various penalties.
[h3]House Edge Adjustments:[/h3]
- The default house edge (Pizza) now starts with 0 points. The previous selection method was confusing, and adjustments have been made to fit with recent value changes. The increasing reroll price is no longer a house edge function but a base feature.
- In the default house edge (Pizza), the price of items increases gradually after purchasing 10 or more items.
- Zero Verde no longer starts with a 0 pocket in round 1-1. Although intended, it was simplified for clarity.
- Dwindling Rose no longer permanently weakens a token. Instead, one token is randomly selected at the start of the shop, and its value is reduced to 0.5x for the next round.
- Sealing Hipflask was highly frustrating when it didn't align with a player's strategy. With the removal of the shop lock, it had the potential to become even more frustrating, so its function has been changed to lock a token after it has interacted once.
- The three house edges related to RunStreak, previously at the bottom, have been removed. They didn't add gameplay interest and caused confusion. The WinStreak system will return in a different form later.
- Three new house edges have been added.
- Unlucky Martini’s value has been changed from 30 to 20.
[h3]Bug Fixes:[/h3]
- Fixed a bug where the Wood Puck could gain points when rolling the ball.
- Fixed a bug where Super Hero could trigger twice simultaneously.
- Fixed a bug where the game would freeze if the betting layout was closed while using a Pocket Pack.
Try out the new items and share your feedback in our [url=https://discord.gg/UqCjpDFT8d]Discord[/url] community!