Special Pockets & Dart Update
Author: 파룸,
published 4 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44848745/2bbd9f53936a956631ada06b189e3002e2938713.png[/img]
“In this patch, Special Pockets, Darts, and Pocket Packs have been added.
Special Pockets are abilities that add various effects to the roulette. They can be purchased from the shop, added to the roulette, and provide various abilities based on different concepts.”
- Star Pocket: Balls that enter this slot gain 50% more points. Price - 7 Coins.
- Gold Pocket: When a ball enters this slot, you gain 1 Gold. It can be activated once per round. Price - 4 Coins.
- Forge Pocket: Tokens from balls that enter this slot are leveled up. Price - 9 Coins
- Frozen Pocket: This slot is frozen at the start of the round. Price - 2 Coins
- Joker Pocket: This slot is treated as any number and color. Price - 7 Coins
- Portal Pocket: Balls that enter this slot are moved to another designated Pocket. Price - 6 Coins
- Chain Pocket: Select three Pockets at once. When a ball enters this slot, you gain 10% of the bet from all other Chain Pocket slots. Price - 6 Coins
- Gluttony Pocket: Consumes balls that enter this slot. Each consumed ball grants 15 points. Price - 5 Coins
“Darts are unlocked after clearing Stage 3 once and become available in the next game. They start appearing from Stage 2 and modify the roulette.”
“Darts add various positive or negative effects to the round, providing diversity to regular rounds. The number of Darts increases as you progress through the stages, with 0 to 3 Darts appearing per round.”
- Gold Pocket Dart: Adds 6 Gold Pockets during this round.
- Forge Pocket Dart: Adds 2 Forge Pockets during this round.
- Token Upgrade Dart: Upgrades the last used token.
- Token Downgrade Dart: Lowers the level of the first used token by 1.
- More Token Dart: Adds one more token for the round.
- More Target Score Dart: Increases the score required to clear the round by 20%.
- Color Pocket Dart: Changes the roulette's color to the specified color during this round.
- 0 Pocket Dart: The first slot where a ball lands becomes 0.
- Discard Reduce Dart: Reduces the number of discards by 2.
- Bet Freeze Dart: Freezes 33% of the Pockets in the first bet.
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“Additionally, Pocket Packs have been introduced, allowing a new way to adjust the numbers on the roulette. After selecting the corresponding bet, Pocket Packs provide multiple numbers related to that bet. They appear with low probability in the shop’s Pocket slots. With Pocket Packs, players can more actively modify the roulette to their desired form.”
“The overall system has been balanced accordingly due to the addition of these elements.”
[h3][b]Balance Adjustments:[/b][/h3]
“Until now, the game design allowed players to automatically get stronger as they progressed, with increases in round tokens, discards, and reward coins. This excess in later rounds overshadowed the sense of achievement from active strategies like using items or quests. To address this, we're standardizing resource amounts in the later game stages. This patch will introduce new features to help players grow stronger in a more balanced way.”
- Starting from Stage 2, round tokens and discards per round will be consistently 6 and 5, regardless of the stage
- Starting from Stage 2, each round will give 8 gold coins.
- Starting from Stage 2, boss rounds will provide 12 gold coins.
[h3][b]Ball or Bet Adjustments:[/b][/h3]
Balls
“The multi-ball was already the most valuable in earlier versions. With new special pockets, its value rose further, leading to adjustments. Now, while the multi-ball's base value is higher, its enhancement from scoring points has been moderated.”
- Corrected the issue where balls had lower point values at higher token levels.
- Super Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Repeat Ball Points: 10/15/15/20/25/25 > 10/15/20/25/35/45/60
- Ice Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Heart Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Large Ball Points: 15/20/25/35/45/55/75 > 15/20/25/30/45/60/80
- Target Ball Points: 15/20/25/30/35/40/45 > 15/20/25/30/45/60/80
- Wave Ball Points: 1/1/1/1/1/1/1 > 1/4/7/10/16/22/31
- Multi Ball Points: 5/7/9/11/15/19/25 > 10/15/20/25/35/45/60
- Multi Ball: now only score x0.5
- Multi Ball: number of balls 2/3/4/5 > 3/4/5/6 depending on the level.
“Although Mirror Bet was intended to be used with balls like the Target Ball or Large Ball, its power level was too weak, making it often better not to use it. This ambiguity in its usefulness led to it feeling like a poor choice and thus, it was rarely used. By enhancing its strength, it is intended to be used in a variety of ways.”
- Mirror Bet: x1.5/x2/x2.5/x3.5 > x2/x3/x4/x5
- New: Crown Bet
- Crown Bet: Provides additional chips when there are no other affecting bets in the same pocket. Chips x1.5/x2/x2.5/x3.5 depending on the level.
- Crown Bet Price: 8coins
- Flash Bet Price: 3coins > 7coins
- Echo Bet Price: 3coins > 6coins
- Ice Bet Price: 3coins > 6coins
- Color/ Even odd/ High low Bet Chips: 20/30/40/70/100/130/180 > 20/30/40/50/70/90/120
- Column/ Dozen Bet Chips: 30/45/60/100/140/180/240 > 30 50 70 90 130 170 230
- Line Bet Chips: 50/75/100/150/200/250/320 > 50/80/110/140/200/260/350
- Corner Bet Chips: 60/90/120/180/240/300/400 > 60/95/130/165/235/305/410
- Street Bet Chips: 70/105/140/210/280/350/460 > 70 110 150 190 270 350 470
- Split Bet Chips: 80/120/160/240/320/400/540 > 80/125/170/215/305/395/ 530
- Straight Bet Chips: 100/150/200/300/400/500/700 > 100/160/ 220/ 280/ 400/ 520/ 700
[h3][b]Badge Adjustments:[/b][/h3]
“The value of the Target Ball has been adjusted to match that of other balls, and the values of the following items have been accordingly modified.”
- Too many targets: points 80 > 40
- Bull’s eye: points x3 > x2.5
[h3][b]Boss Adjustments:[/b][/h3]
- Rapid cooling now applies by rounding up the number of frozen slots.
[h3][b]Quest and Reward Adjustments:[/b][/h3]
- Monochrome: Chips x3 > x4
[h3][b]House Edge or Challenge Mode Adjustments:[/b][/h3]
- The basic house edge no longer increases prices based on the number of the pocket.
- The basic house edge increases the price of rerolls by 1 coin every three rerolls.
- Reroll bellini: now increases the price of rerolls by 1 coin every two rerolls.
[h3][b]Bug Fixes:[/b][/h3]
- Fixed a bug where the game would crash if the Trickster started and then continued after an immediate exit.
- Fixed a bug where the "Repeat repeat" only worked when certain specific items were present.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug that caused the game to crash when hovering the mouse over color betting under specific conditions.
- Fixed a bug where the number of pockets was not displayed correctly when Monochrome was first acquired.
- Fixed a bug where a specific recently saved run file was preventing the game from progressing.