[h1]Version 1.2.0 The Roles Update[/h1] Greetings Survivors ! Betray your friends in all new ways in the new Roles Update! This update includes 5 new roles (3 for Survivors, 2 for Saboteurs). Each role has their own new abilities to mix up gameplay in new and interesting ways. You can control which roles appear and how often in the game settings. Detailed patch notes below, have fun and thank you all for the continued support! Oh, and the DLC with more roles and cosmetics is still in the works and will be releasing in a couple weeks. [img]https://clan.cloudflare.steamstatic.com/images//44706650/2bcd631499124aef8befc7d4db5cbb7cec3116f5.png[/img] [h2]Patch Notes[/h2] [list] [*] New Saboteur ability: See how many players are at each location on your map. [*] 5 Roles: [list] [*] Survivor, Tracker: See how many players are at each location on your map. [*] Survivor, Thief: Use your ability (3 day cooldown) to get a crowbar, which can be used to open saboteur caches. [*] Survivor, Marshal: After day 4, use your ability to get a gun, which can be used to kill any player. [*] Saboteur, Shade: Use your ability (3 day cooldown) to turn yourself and all other players into dark spirits. A Dark Spirit's identity is hidden, and they cannot speak. Useable only during the morning, effect lasts one phase. [*] Saboteur, Trickster: Use your ability (2 day cd) to get one of three cards. A snake that will poison food in the campfire and add 2 portions. Tar, which when added to the stockpile, will hide the contributor list. And a card that will turn a single player into a Dark Spirit for the phase. [/list] [*] Updated game rules for roles [list] [*] Each role has 4 levels that can be set. [*] Wont show. [*] Uncommon (30% chance to appear). [*] Common (70% chance to appear). [*] Guaranteed. [/list] [*] Updated Intro [list] [*] New UI that shows team and role. [*] New visuals for Saboteurs. [/list] [*] Updated UI [list] [*] Overhauled Crafting UI. [*] New UI for roles. [*] Updated discard button and hand count. [/list] [*] Local voice volume adjustment for all players in lobby. [*] Poisoned food rework: When eaten, will now give a random health / hunger value in a range. [*] Various other fixes, tweaks and changes. [list] [*] Food no longer stays in campfire overnight. [*] Saboteur Cache spawn chance increase [*] Hand full popup now closes on phase change. [*] Guidebook page for new roles. [*] Name will be properly updated in voice popups. [*] Can no longer join lobbies with a different game version. (And they wont appear in the lobby list). [*] And more! [/list] [/list]