Below is a more detailed summary of how Betrayal Beach is played! Note that the game is still in early development. Some gameplay elements are subject to change, and more content and features will be added. When the game starts, players are put into one of two teams: Survivors or Saboteurs. [b]Survivors (3~6):[/b] After their plane crash landed just off shore, survivors must work together to live long enough for rescue to come. Ward off starvation, avoid the hazards of the island, and work together to prevent catastrophic events. The survivors’ goal is to live through a number of days until rescue comes. [b]Saboteurs (1~2):[/b] Servants of the island, the saboteur's job is to make sure no survivors make it off the island and that any time they do spend on the island is full of suffering. Lie, deceive, and sabotage to achieve your goal. Each game takes place over a series of days, and each day is split into multiple phases. Morning, Afternoon, Evening, and Night. [h2]Morning[/h2] The Morning is the longest phase. The new daily night event is revealed and players have the opportunity to traverse the island in search of resources. During this phase, players may choose an island location to go to: Beach, Forest, or Plateau. Each of which has its own resource loot pools. [b]Night Events:[/b] Each day, players face a new peril in the form of night events. Night events detail negative effects that will happen at the end of each day if the players do not work together to prevent them. These events can be stopped by collecting enough of the required resources, so be on the lookout for them in the next phase! [b]Forage:[/b] Different resource cards can be found at each location by foraging. When foraging, the player will be dealt three cards and can choose one to take. Whether you need resources to prevent the night event, food to ward off starvation, or the last piece to craft a useful item, what you take here is up to you. [b]Hazards:[/b] Players are able to forage as many times as they want to get the resources they need. However, the more a player does, the higher the risk they put themselves in. Each time you forage, your danger level increases. The higher your danger level, the more likely you are to run into hazards. These hazards have a variety of negative effects, all of which will hinder your progress in some way. [b]Craft:[/b] Various helpful items can be crafted with foraged resource cards. Examples include weapons such as a spear or dagger that may prevent hazards. Or a basket that allows for increased card carrying capacity. [h2]Afternoon[/h2] During the afternoon phase, players meet back up at camp to pool their resources to stop the night event and cook the raw food they have gathered. [b]The Campfire:[/b] While foraging, players may collect raw food, which can only be eaten once cooked in the campfire. The campfire is a communal resource, meaning any player may contribute raw food in the afternoon and take out cooked food in the evening. Communicating with your fellow survivors to see who should get how much food is important if you want to increase your odds of survival. If a player goes into the night phase hungry enough, they will starve and take damage. [b]The Stockpile:[/b] In order to prevent the consequences of the night event, players must contribute cards to the stockpile. Any card may be added to the stockpile by any player. If enough of the required cards are added to the stockpile, the night event consequences will be prevented. However, each added card that was not required by the night event will count against the correct resources added. So it's possible for players to sabotage the stockpile by adding incorrect cards! All contributions to the stockpile are anonymous, and the results of night event prevention are shown in the next phase. [h2]Evening[/h2] During the evening phase, players will find out the results of the stockpile, may take cooked food from the fire, and vote to exile players. [b]Exiling:[/b] Any player may call for an exile vote, then all players will get to vote on who they wish to exile, if anyone. Once all players have submitted their votes, the results are tallied, and the player who received the most votes is exiled from camp. Once exiled from camp, the player succumbs to the horrors of the dark and dies. Exiling players is a great way to get rid of the saboteurs. However, if done wrong, it can lead to innocent survivors being killed. [h2]Night[/h2] The night phase is rather brief. For the survivors, the night phase summarizes the results of the night event and enacts any negative consequences if it was not prevented. Saboteurs are unaffected by the consequences of night events, and during this phase are able to choose the next day’s night event from three available possibilities.