The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch. v1.0.4 [list] [*]Froggie's level up options display in the correct order: Weapon - Survival - Bonus [*]Enemies pop like fireworks after stage completion [*]Horde Kill Count no longer continues to count after stage completion [*]Pickup Notification font change [*]Pickup Notifications stay on screen 1sec longer [*]Pickup Notification window takes up less space on screen [*]Pickup Notification end animation [*]World Names stay on screen 0.5sec longer [*]Stronger visualization for Eggs hatching [*]Lowered base volume for Player Hit SFX (affectionately called "the quack") [*]Lowered default starting volume to 60% for new players on initial boot-up [*]Pickup Notifications no longer draw when a menu is opened [*]Pickup Notifications no longer draw when quitting a stage while one is active [*]Cherries coin-pull effect has a new visualization [*]Improved enemy processing which should reduce load on game engine in late Endless stages [*]Control/Menu lockout on the World Map extended to match fade of World Name pop up [*]Control/Menu lockout on stages extended to match fade of stage objective [*]Corpse Bomb visualization update [*]New Corpse Bomb SFX to set it apart from other explosions [/list]