v1.0.4
Author: Clyde Frog,
published 3 weeks ago,
The focus of this patch was Readability, which took several contexts. Whether it was making notifications easier to read, making power-ups easier to discern, or processing load reduction for when the game has 1000s of objects on screen at once. It's a good patch.
v1.0.4
[list]
[*]Froggie's level up options display in the correct order: Weapon - Survival - Bonus
[*]Enemies pop like fireworks after stage completion
[*]Horde Kill Count no longer continues to count after stage completion
[*]Pickup Notification font change
[*]Pickup Notifications stay on screen 1sec longer
[*]Pickup Notification window takes up less space on screen
[*]Pickup Notification end animation
[*]World Names stay on screen 0.5sec longer
[*]Stronger visualization for Eggs hatching
[*]Lowered base volume for Player Hit SFX (affectionately called "the quack")
[*]Lowered default starting volume to 60% for new players on initial boot-up
[*]Pickup Notifications no longer draw when a menu is opened
[*]Pickup Notifications no longer draw when quitting a stage while one is active
[*]Cherries coin-pull effect has a new visualization
[*]Improved enemy processing which should reduce load on game engine in late Endless stages
[*]Control/Menu lockout on the World Map extended to match fade of World Name pop up
[*]Control/Menu lockout on stages extended to match fade of stage objective
[*]Corpse Bomb visualization update
[*]New Corpse Bomb SFX to set it apart from other explosions
[/list]