[h1][b]September 23rd[/b][/h1] All of us here at Team Beef Cat are absolutely stoked to be in the last legs of our journey with Beef Cat Ultra. So stoked that we've set a date - September 23rd - as the day Beeflandia is available to the public. Next Fest was an amazing event for us to take part in and we obviously loved hearing all the great feedback people had. We are confident that BCU is a highly polished, highly entertaining title. The feedback from Next Fest led to some huge upgrades to the game as well! Most people struggled to find the Beeflandopedia - the book of lore and stats - so it's easier to find now. A simple button press from a simple UI prompt anywhere on the World Map! Neat! Some people thought leveling up could get a bit stale - so we added the Sticker system which adds an extra layer of RNG on top of our Paper Mario style level up screens. You still choose from 1 of 3 character specific level up options - but now they can be adorned with stickers that further grow a slew of stats each match. We added high scores that are recorded and can be chased for every single stage. These will be bolstered by Steam Achievements for beating a developer score on every single stage. Adding another level of replayability for those more competitively inclined. We added two local multiplayer modes - Volleyball and Deathmatch. No, there will not be local co-op of the main game of BCU but these simple, bite sized party style games will whet the whistle of folks looking to beat their friend at BCU. And we finalized the Soundtrack album art, which will also release on September 23rd. I'll show that at the bottom of the post. As for the other bullet points? I'll do an in depth dive on each one in the coming weeks to show off the several layers of added depth we've heaped onto the BCU experience! Thanks everyone for following along, we will see you on September 23rd!! Kyle [img]https://clan.cloudflare.steamstatic.com/images//44934816/21be79a6acdbc4a9132e6bc240fa7e85febb8e1e.png[/img]