Feedback on level 2 has been consistent that it's a bit too hard for newcomers, mostly do to the fact that the knowledge of the item loot pool and core strategies haven't been figured out. This makes sense. Adjustments were made to the stage to accommodate mistakes without changing the core difficulty of the stage. This includes: changing the locations of a few spawners to reduce initial push, additional mushroom pickups throughout the stage to help heal in tight areas, and more jars at the start of the stage to further guarantee a couple early level ups. Essentially, this will make the start of the stage let the player breathe a bit more without meaningfully changing how the rest of the stage feels. v.1.0.2 [list] [*]Several tweaks to World 1 Stage 2 "Gauntlet Legacy" [/list]