VIDEO DEVLOG #05 - Turning the game UPSIDE DOWN
Author: PanDibbler,
published 2 weeks ago,
[img]https://clan.cloudflare.steamstatic.com/images//44366003/cf78fce2845aa2542396a5d1753951a9b845e52a.png[/img]
[h2]Greetings, minions![/h2]
We’re starving down here. Moriana still has us locked in the basement, forcing us to make a game about her, where...
[i]Moriana enters the room[/i]
[b]Nah, just kidding![/b] Hehe, yes, everything is totally fine. We’ve got some exciting news about the future of Be My Horde coming soon, so stay tuned! But to make the wait a little sweeter, we’d like to share [b]a new video devlog with you[/b]!
To be honest, we wanted to release this video much earlier, around the time of our last major update. But we were so focused on polishing the patch—and later, on improving it based on your feedback—that we didn’t have time to finish the video. [b]Well, now it’s finally here![/b] In this devlog, we dive into the perk system. Why did we decide to introduce it? What were the main challenges? How did we approach the design? And were we terrified about changing how you play Be My Horde?
All these questions are answered in the devlog, [b]featuring our game designer, Michał Chwistek[/b], who takes you behind the scenes of our design process. So go ahead, check out the video, and get ready for an exciting announcement coming your way soon!
[previewyoutube=Wr1UriiQ-WQ;full][/previewyoutube]
[b]Praise be Moriana!
The Polished Games Team[/b]
https://store.steampowered.com/app/2499520/Be_My_Horde/