How We Killed Our UI | Devlog #3
Author: PanDibbler,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44366003/5e6100844137d2c66ababa7795e4ecd3fb36e777.png[/img]
[h2]Hello, minions![/h2]
Some might think that creating minimalistic games with limited information on the screen is easy. [b]Wrong. It requires a proper approach and a lot of work.[/b] From the very beginning, we wanted [b]Be My Horde[/b] to have almost no UI. However, we still needed to convey all the necessary information to the players so they could enjoy the gameplay and fulfill this fantasy of becoming a formidable necromancer. So, we had a long process of eliminating various on-screen elements, and… [b]we created a whole video devlog about it![/b]
[h2]How did we achieve the minimalistic user interface? What obstacles did we have to overcome to keep the game readable? In general, How We Killed Our UI?[/h2]
Check out the video below and let us know what you think about this devlog!
[previewyoutube=cO5RoQXgYsg;full][/previewyoutube]
[b]Praise be Moriana!
The Polished Games Team[/b]
https://store.steampowered.com/app/2499520/Be_My_Horde/