This week we did several changes to weapon balancing and player progression/XP gain, in addition to further improvements and bug fixes. [b]Balancing[/b] [list] [*] The Vortex-5 and Pulser weapons received some balancing tweaks: [list] [*]VORTEX-5 Buff Shield Damage : 11 -> 13 Ammunition regeneration per second : 2 -> 3 [*]PULSER Nerf Number of projectiles : 8 -> 6 Shield damage : 8 -> 9 Impulse : 38 -> 41 [/list][*] Player progression was tweaked: [list][*] XP earned at the end of a game is now doubled [*] Your first game will give you level 2 of Core Mastery and Equipment Masteries [*] Coop vs AI now provides the same amount of XP[/list][/list] [b]UI/UX[/b] [list] [*] The damage direction indicators have been revamped [*] A "disable motion blur" button was added to the option/graphics settings [*] A "+" button was added to the main menu to more easily add friends to your party [/list] [b]Audio[/b] [list] [*] Some Audio tweaks and improvements [/list] [b]Bug Fixes[/b] [list] [*] The game window not being minimized when using ALT+TAB shortcut or WIN button in fullscreen mode was fixed [*] The "player reported" confirmation pop up staying on screen after the game ended is now disappearing correctly [*] Scroll boxes (season pass, equipment, career) have been fixed [*] Players' names are now being correctly displayed in the notifications when leaving a party [/list] [b]Other[/b] [list] [*] Removed FFA challenges for now [/list]