An audio quality pass was made and a lot of changes implemented. Go and amuse your ears and see if you can hear a difference! [b]UI[/b] Minor tweaks to colours, icons and buttons [b]Optimization[/b] Performance increases for high spec settings [b]Bug fixes [/b]It is no longer possible to get stuck in a false cannon in the tutorial In Q-Ball, getting flashed will now keep you from targeting an ally with a pass