This winter, we’re delivering an update packed with groundbreaking features and Christmas cheer. With legendary weapons, immersive environments, and much-needed multiplayer fixes based on your feedback, there’s never been a better time to join the fray. Here’s what’s in store: [h1]Legendary Weapons[/h1] [h2]Excalibur[/h2] The legendary [b]sword in stone[/b] arrives to Battle Talent with devastatingly powerful abilities for both the 'Stone' and 'Sword' components! Use the sword to slay your enemies and the stone to strike any remaining ones down into dust. [img]https://clan.cloudflare.steamstatic.com/images//39405537/feb669832188db065128f1d2b16a62b116b36aa9.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//39405537/62f84fb5d193f0a7f0e53b48870f127d7b1ac0b1.gif[/img] [h2]Ancient Flying Sword[/h2] Now decimate hordes of enemies without lifting a foot via the ancient sword that mimics your hand gestures, but that’s not all — You can [b]take to the skies[/b] by jumping on the blade and controlling it, unleashing devastating aerial combos and maneuvers while you fly through the battlefield in style! [img]https://clan.cloudflare.steamstatic.com/images//39405537/e620b5e3b5872dbfa118d8c205e03313c7bc0d5f.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//39405537/7ef9e0588ab53b49dc7b1ae503e9b374105f20dc.gif[/img] [h1]Christmas Night Has Arrived![/h1] The [b]Sandbox Castle[/b] and [b]Multiplayer Hall of Homology[/b] have transformed into a magical [b]Christmas Night[/b] mode! Explore the festive charm under the starry skies, but watch out for the campfires—don’t let the flames catch you! [img]https://clan.cloudflare.steamstatic.com/images//39405537/d8685f96f6ec365b364ee841dffc3df7ca8dde46.gif[/img] [h1]Beware the Enchanted Enemies![/h1] Get ready for a tougher challenge as some goblins, skeletons, wraiths, and warriors now wield weapons imbued with [b]mystical elemental powers[/b]! From ice and fire to lightning and gripping enchantments, these weapons bring elemental power to the battlefield. In multiplayer, with [b]friendly fire[/b] enabled, even your teammates aren’t safe from these effects! Stay sharp—both friend and foe might bring the heat (or frost)! [img]https://clan.cloudflare.steamstatic.com/images//39405537/85f36e5982849c311cf4f319dcab96768c5a76ff.gif[/img] [h1]MR Mode: Features & Enhancements (Quest3) [/h1] [h2]Hands-On Gameplay Like Never Before: [/h2] Forget controllers! With new [b]hand tracking support[/b], you can grab objects by gripping with three fingers and use gestures like pinching your index finger and thumb to trigger actions. You can grab props in the real world while picking up weapons in the game and swing them, elevating your MR and VR gameplay to new levels of immersion! Please note, this is hand tracking feature, and you need to hold the props to [b]turn them into weapons[/b]. Currently, it is in the experimental stage, and only grip and trigger functions are supported. It cannot track individual fingers yet, and the tracking accuracy is still being improved. We will continue to refine it. [img]https://clan.cloudflare.steamstatic.com/images//39405537/96fccd07bf72423eab2259c4559757a16458b379.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//39405537/a781f5afce20177d1d84e074e9b7336b5c351a9e.gif[/img] [img]https://clan.cloudflare.steamstatic.com/images//39405537/aa3386c3c323bbbf2483c1a9cfbc0a526f01ffee.gif[/img] [h2]Seamless Integration with Your Environment[/h2] Experience the next level of immersion with our [b]Virtualized Environment[/b] feature, which automatically generates a game scene perfectly matched to your scanned room layout. Now you can freely engage in combat without worrying about bumping into walls! [img]https://clan.cloudflare.steamstatic.com/images//39405537/36efd5fe4a71c71152d9f377b2a311d0a93a220e.gif[/img] The visuals are also more life-like than ever with the addition of [b]adjustable lighting and shadows[/b] during passthrough. [img]https://clan.cloudflare.steamstatic.com/images//39405537/188dc7b6b7b8fb8571cad9f5bd31b9f83874f7e8.gif[/img] [h1]Exciting Enhancement for Adventure Mode and Beyond [/h1]We’ve made getting started easier with [b]new side quests and dialogues[/b] to guide you through the adventure. Additionally, some talents in the [b]Talent Temple[/b] now feature [b]demonstration videos[/b] for better understanding, and each level will randomly spawn an extra weapon, unlocked through the Talent Temple, to keep your combat options fresh and exciting! [b]Mind Control Spell[/b] now supports voice recognition, allies can be controlled [b]using voice commands[/b]! Simply say commands like [b]stay, stop, idle, attack, go, follow, come, or back[/b] to seamlessly direct your NPC allies’ actions. Additionally, with [b]ModTK optimizations[/b], you can now create [b]voice-controlled mods[/b], opening up endless possibilities for custom gameplay experiences. Additionally, players can now [b]kick-jump off other players’ heads[/b], adding new tactical possibilities to combat. Alongside this, when taking damage, players will now see our newly designed **blood-splatter effects**, enhancing the visual feedback and immersion in every battle! [h1]Revamped Multiplayer Mode [/h1] We've addressed some of the most requested fixes and improvements for multiplayer mode, ensuring a smoother and more enjoyable experience. Here are the [b]key updates[/b] you've been waiting for: [h2]Network Latency Experience Optimization: [/h2] [list] [*] Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills. [*] Fixed enemy dragging issues caused by network latency. [*] Resolved issues around weapons being dropped randomly during multiplayer sessions. [/list] [h2]Others: [/h2] [list] [*] Added an option to create local LAN-only rooms. [*] Fixed occasional crashes in multiplayer maps. [*] Fixed frame drops in certain scenes. [*] Resolved the issue where elite and boss room doors would drag players when closed. [*] Challenge Dungeon Level 2 have been refined and enhanced. [/list] [h2]Known Issues [/h2] [list] [*] To optimize latency, there are some issues with using certain weapons (such as the Whip Sword) after joining multiplayer rooms. We will fix them soon. [*] Temporarily removed Sacrifice Spell. It will be reworked and added back later. [/list] [hr][/hr] [h3] New Features / Improvements beyond the announcement [/h3] [list] [*] Players will now see newly designed blood-splatter effects when taking damage. [*] Players can now kick-jump off other players’ heads. [*] Added an option to create local LAN-only rooms. [*] Improved smoothness for certain weapons and their behaviors during latency in multiplayer, such as shooting, bows, and projectile-based skills. [*] Challenge dungeon level 2 have been refined and enhanced. [*] Optimized the difficulty of MR combat levels. [*] Optimized the revolver to prevent jamming. [*] Optimized the mana cost for the Energy Transforming Bow. [*] Optimized the performance when multiple players use the lift together. [*] Optimized the experience of using the Scabbards in multiplayer. [*] Optimized flame effects. [*] Optimized the panel for selecting mods when creating multiplayer rooms. [/list] [h3] Bug Fixes [/h3] [list] [*] Fixed the issue where elite and boss room doors would drag players when closed. [*] Fixed occasional crashes in multiplayer maps. [*] Fixed frame drops in certain scenes. [*] Fixed the issue where the boss room would suddenly disappear upon startup. [*] Fixed the issue where Earth Spell could not be used properly in MR mode. [*] Fixed the issue with the TwinBlade of Slash's enchantment status when separating or joining. [*] Fixed shadow effects on Quest. [*] Fixed the Spell status issue with the Spell Gun in multiplayer. [*] Fixed environment/building errors and movement blockages in some scenes. [*] Fixed the issue where the lever on the Demon Tablet occasionally gets stuck at the bottom [*] Fixed the erroneous pop-up of the MR battle report panel. [*] Fixed the stuttering issue when switching to ground-only mode in MR. [*] Fixed the issue where enemies would occasionally be pulled backward when attacked. [*] Fixed the issue where the Scabbards would disappear when on the sword, in the hand, during saves, or upon death and respawn. [*] Fixed the issue where weapons would easily slip out of hands. [*] Fixed the incorrect orientation of shields when stored in the backpack. [/list]