[7/18 (Thurs) 1.1 Patch Notes] (Updated)
Author: seankim861,
published 3 months ago,
Hello, Crush Crew! 🙌
Here is a sneak peek at the patch notes for our 1.1 Update, which will go live on July 18 (Thurs) PDT! 🗒️
In this update, various improvements and bug fixes will be made along with Calixer balancing adjustments.
For more information regarding the patch details, please refer below.
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[h3][b]■ Calixer Balancing Adjustments ⚖️[/b][/h3]
[b]- Poseidon [/b]
● Prevented the situation where Poseidon unintentionally performs combos after performing a Heavy Attack once.
[b]- Diana [/b]
● Reduced the Delay time after using Dodge Attack / Heavy Attack / Light Attack / Special
● Reduced the time it takes to retrieve the arrows after using Diana’s Special
[i]: Improved overall post-action delay of Diana due to the movement speed improvement. Additionally, Diana's Special has been improved to allow for the execution of more aggressive combos. [/i]
[b]- Freyja [/b]
● Adujsted Freyja’s Light Attack Strikes 1 & 2 to hit 25% faster
● Reduced the delay time of Light Attack Strike 3 / Heavy Attack
[i]: Due to improvements in movement speed, Freyja’s Divinity magic speed has been increased. Given the nature of her light attacks, which are piercing and have additional effects, this adjustment aims to enhance her ability to both attack enemies and support allies effectively, even if the activation timing is delayed. [/i]
[b]- Seri [/b]
● Increased the amount of Stamina consumed for Seri’s Heavy Attacks
Stamina Consumed Before: 35
Stamina Consumed After: 40
- [b]Dandi [/b]
● Increased the amount of Stamina consumed when Dandi begins Charging upon using Heavy Attacks
Stamina Consumed Before: 10
Stamina Consumed After: 15
● Increased the Cooldown of Dandi’s Special
Cooldown Before: 12 Sec
Cooldown After: 18 Sec
[b]- Hercules [/b]
● Increased the amount of Stamina consumed for Hercules’ Heavy Attack Strike 2
Stamina Consumed Before: 25
Stamina Consumed After: 30
● The activation time for Hercules’ Super Armor after performing Heavy Attack Strike 2 has been slightly delayed
[i]: It was not intended for the Super Armor effect to occur immediately after using Heavy Attack Strike 2, so the activation time for Super Armor has been adjusted. [/i]
[b]- Lops [/b]
● Increased the Cooldown of Lops’ Special
Cooldown Before: 24 Sec
Cooldown After: 30 Sec
[i]: Due to the significant impact and frequent generation of the Consumable Items, the cooldown had to be adjusted. [/i]
● [strike]Adjusted the damage Lop’s Ultimate does depending on the charging stage[/strike] (Will be adjusted in the future)
[strike]Before: 190 / 190 / 190[/strike]
[strike]After: 160 / 190 / 220[/strike]
[b]- King Arthur [/b]
● The Heavy Attack, Special, and Light Attack combos of King Arthur were adjusted to function more naturally.
[i]: Fixed the issue where King Arthur’s Heavy Attack > Special > Light Attack combos did not land properly. A problem existed with the height of King Arthur's Light Attack. [/i]
[b]- Urus [/b]
● Adjusted Urus’ Ultimate so that he can multi-hit enemies better after pulling them in.
● The time it takes Urus to land his final strike after multi-hitting has increased.
[i]: We've improved the ultimate ability to keep enemies immobilized for a longer duration, allowing allies to induce additional stun and land the final hit. The previous ultimate ability's effectiveness was low, so we enhanced it to maintain stuns for an extended period and enable combo attacks. [/i]
[b]- Hermes [/b]
● The pull effect on the first 1-3 hits of the Heavy attack has been adjusted to only deal damage. The pull effect will now occur after the first 3 hits.
● Increased the initial delay on 2nd hit of Heavy Attack.
● Changed the Dodge Attack effect from Airborne > Knockback
[b]- Lancelot [/b]
● Delayed timing for Dodge Attack to be landed
● Increased the time it takes to Dodge after using Dodge Attack.
● Base HP has been slightly lowered
Base HP Before: 800
Base HP After: 700
[i]: Although Lancelot was classified as a Divine Support Calixer, his parry and follow-up hit resulted in a very high kill ratio. To address this, we have reduced his survivability and prevented successive Dodge Attacks from being an advantageous tactic. [/i]
[b]- Medusa [/b]
● [strike]Decreased the damage for Light Attack Strikes 1, 2, & 3[/strike] (Will be adjusted in the future)
[strike]Damage Before: 70 / 70 / 50 / 130
Damage After: 60 / 60 / 30 / 130[/strike]
[b]- Hades [/b]
● [strike]Decreased the damage for Light Attack Strikes 1, 2, & 3[/strike] (Will be adjusted in the future)
[strike]Damage Before: 70 / 70 / 70 / 100[/strike]
[strike]Damage After: 60 / 60 / 60 / 100[/strike]
[h3][b]■ Improvements🔨 [/b][/h3]
[b]- Lops and Freyja have been added as base characters [/b]
● The rewards for Tutorial Stages 2 & 3 will be changed to 5,000 Gold.
[i]*Accounts that have completed Tutorial Stages 2 & 3 will be given 5,000 Gold each. [/i]
[b]- Increased the base movement speed of the Calixers [/b]
● The base movement speed of Calixers will increase by 10%, but Dandi’s movement speed will remain the same.
● The base swimming speed of Calixers will increase by 20%.
: [i]In the last patch, we increased the stamina regeneration by 25% and with the 1.1 patch, we are going to address the frustration of movement controls one by one.
The first improvement was the movement speed. Next, we will consider adjusting the stagger (or hit-stun) upon being hit, so that the player does not find it unpleasant, and actions will connect more smoothly.
A lot of improvements need to be made, and we expect to change the overall tempo of the game. However, since it cannot be done in a quick manner, we are going to adjust Calixers one by one.
We’ll keep an eye on things by continuously monitoring the game and keep making improvements after these adjustments are implemented. We hope that these constant improvements will result in a more enjoyable experience by improving the control responsiveness. [/i]
[b]- Changed the number of Daily Missions and the number of Daily missions you can change [/b]
● Number of Daily Missions : 7 > 17
● Number of Daily Mission changes: 10 > 50
[i]: Feel free to change the Daily missions that you couldn’t complete to newer ones. [/i]
[b]- When linking accounts, the platform and nickname will be displayed. Also, the account with more Crystals will be selected by default. [/b]
[b] - Increased all weapon’s attack damage by 5% [/b]
[b]- Decreased the Wand of Enormous Mana’s appearance rate and damage [/b]
[b]- Reduced the Weekly Ranking Points for the Weekly Tournament from 200 > 50 Points [/b]
[i]: We decided to lower the conditions to the required points as it might be a hurdle to players who earned high ranking points. [/i]
[b]- In the Style menu, players can now use Costumes, Emotes, and Poses for Calixers you do not own.
- Improved loading speed
- Changed AFK time
- Made changes so that Emotes can be used more easily in-game
- Changed server name of North America > America
- Changed mode selection alignment and added navigation
- Global Invalidation feature will be provided (BETA) [/b]
[i]: The features provided by the Unreal Engine will help improve the frame rate by optimizing the UI. (However, since this is just in the Beta stage, there may be some bugs such as the overlap of the UI)[/i]
[h3][b]■ Bug Fix 🐛[/b][/h3]
- Fixed the issue where players could not jump or dash even though they have stamina when the terrain falls.
- Fixed the issue where players could not match normally when they were in a party.
- Fixed the issue where Dandi reflected incoming projectiles even though Dandi’s Special was canceled after Dodging
- Fixed the issue where Ares kept on slipping after performing an Aerial Attack
- Fixed the issue where the Ultimate of Poseidon and Diana was launched in an unexpected direction
- Fixed the issue where Freyja’s Special did not activate even though the targets had Divinity stacked
- Fixed the issue where ranking points were not calculated correctly in the results screen
- Fixed the issue where voice chat did not work from time to time
- Fixed the issue if all team members are dead and the menu is open, exiting through the ESC button is unresponsive.
- Fixed the issue where selecting “Leave” after all team members have died shows rank and kill scores as 0.
- Fixed minor bugs
We are committed to providing you with a stable and enjoyable service.
Thank you! ❤️