What a week!
Author: Seed by Seed,
published 5 months ago,
Hello, Wanderers of the regions of Gatherac,
[b]It's officially been a week since the release of Baladins[/b], and what a week!
The reception of the game has been extremely positive. We've seen incredible streams of the game, and a lot of feedback from all of you. That's very heartwarming and encouraging.
[list]
[*] [url=https://www.twitch.tv/chilledchaos/clip/ArbitraryCourteousHerbsDatSheffy-jn3tNV72lvUcpvhF?filter=clips&range=24hr&sort=time]Chilled Chaos incredible voice acting[/url]
[*] [url=https://www.youtube.com/watch?v=ZILCckBz9pY]Wanderbot with friends![/url]
[*] [url=https://www.youtube.com/watch?v=uvuT0SJVkCw]Stumpt is back on Baladins![/url]
[/list]
So we're continuing working on the project and making better. You bug reports and feedback are not useless, we read them and try to implement them in our todo list.
We've pushed two patches this week already, fixing some issues with the game.
[b]What's new in the v 1.0.14/15?[/b]
- You can now access the Credits directly from the menu!
- Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point
- Now possible to end the cork mission after loop 0.
- Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long.
- Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline).
- Now saving items based on your class, not on player, which solves issues with items kept from run to run.
- Now possible to loop through the Player menu tabs using the gamepad triggers
- Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save
- Fixed the game not starting when playing on an OS with Turkish culture
- Fixed a localization issue in the Join Friend menu
- Fixed some missing French localization
- Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop
- Fixed Dice rolls modifiers Auto-win & Auto-fail that were unsynchronized
Thanks again for your support, and keep in touch for future updates!
Seed by Seed team
[img]https://clan.cloudflare.steamstatic.com/images//42145326/10938ba6a2b3b6a42511851de1486bcd12285e0a.png[/img]