[img]https://clan.cloudflare.steamstatic.com/images//42145326/e96ccbb1152374b6b6bffc08b35f3ed6398701b5.jpg[/img] Good day to all of you! We have updated the demo of the game with some minor fixes, quality of life and a whole new trad to french! Have fun. [b]NEW FRENCH TRANSLATION[/b] The game is now playable in French ! You can switch languages in the settings menu [b]Quality of life:[/b] - Menu tabs are now displayed during narrative events. - A tutorial has been added during the first narrative event. - Characteristics and items gain have a proper feedback now. - The settings menu button is more visible in the title menu. - We clarified the randomness of some events by writing the results of hidden dice rolls [b]Balancing:[/b] - Alda's and Filomena's challenges are now subject to dice rolls to harmonize all behaviors in the game. - Fixed the stolen wine questline : you couldn't meet the sleeping bandit if you did not tell the bandits about the secret passage in the castle. There was also a bug allowing you to steal from the bandit and receive nothing. - The base difficulty threshold of all dice rolls has been raised a bit (from 7 to 8 ) - Added a system to prevent being trapped in a bad luck loop : the hard challenges with the salamanders are automatic successes if you try enough times. [b]Kickstarter update:[/b] Baladins is running a Kickstarter campaign right at the moment. We're already funded at 160% and we still have 22 days to go! Already 700 backers joined us in the adventure. Check the campaign to learn more about it: ► [url=https://www.kickstarter.com/projects/seedbyseed/baladins]SUPPORT ON KICKSTARTER[/url] ► [url=https://store.steampowered.com/app/1866320/]TRY OUT THE DEMO ON STEAM![/url]