Big game update! v 1.1 LIVE!
Author: Seed by Seed,
published 4 months ago,
[h1]Hello Steam players!
[/h1]
It's been a little over a month now that Baladins has been out and seeing the response it’s received since has been a thrill!
We’ve read through all your comments, Discord messages, emails, Steam forums, and more; and we’ve worked on fixing the biggest issues that our community has been facing, as well as making some changes that you have been requesting.
Here are the major points that have been raised so far:
[list]
[*] [b]Multiplayer[/b]: The people demand Remote Play Together
[*] [b]Save system[/b]: Once-a-loop saves is too little.
[*] [b]Gamepad[/b]: There is a need for better precision and UX improvements.
[*] [b]Online[/b]: Disconnection issues
[/list]
Our dev & QA team have been hard at work, and we're very happy to present you all with this big new update 🥳
Here’s a breakdown of what it includes:
✅ The people have spoken, and we have listened: Remote Play Together is now available.
✅ New Save System: you can now save the game once per (in-game) week
✅ Gamepad support has been improved, and we’ve added a reticule.
✅ A lot of debugs have been made on disconnection issues.
Your feedback has been immensely helpful and encouraging to us, and we hope this update will make Baladins as enjoyable as we always wanted it to be.
[img]https://clan.cloudflare.steamstatic.com/images//42145326/d9223bd866d253942a220d92b7ff9f71ce45be4d.png[/img]
[b][h1]Patch Notes details:[/h1]
[/b]
[b]Features:
[/b][list]
[*] New Save System: The run will save at the beginning of each week. Every quest statues, rumor, and random encounter will save, as well all class stats, inventories, and locations. You can resume at any later point, alone or with the rest of your party, right where you left off. Even if the rest of you party does not join back at the same time, missing classes that were saved will return at the end of the loop and their progression will be acknowledged.
[*] End your loop: You can now end your loop at anytime by simply going to “Settings” and selecting “End the Loop”. If everyone in the party approves, you will directly go to confront Colobra.
[*] Controller: We have added a cursor to controllers on the board. No more tedious searching!
[*] Remote Play: After testing the feature to the best of our abilities, we are happy to announce that Remote Play Together is now available!
[/list]
[b]Bug fixes:[/b]
[list]
[*] Several save bugs have been fixed.
[*] We resolved a bug that desynchronized random draws, which in turn would desynchronize the entire run.
[*] Items kept after a run are now really kept - for real now!
[*] We solved dice roll autowin/autolose modifier synchronization.
[*] Several typos in the French version have been fixed.
[*] Several quests have been fixed.
[*] Camera can now pan lower in Mouliac, allowing better/easier selection of the guild hall.
[*] Crown is properly displayed during a vote.
[/list]