[h3]Changes[/h3] [list] [*] I’ve added a new checkpoint near the garage door at the entrance of Level 150 to improve player progression. [*] I’ve made slight adjustments to the level generation settings to introduce more variation to some of the walls. [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed an issue where the second valve was sometimes unreachable due to specific level generation configurations. [*] Resolved a bug where a wall occasionally spawned in front of the garage door at the beginning of the level. [*] Entities can now pass through open doors correctly. Watch out—doors no longer act as barriers for them! [/list]