Minor Update : Level 150
Author: liminallogic.dev,
published 2 days ago,
[h3]Changes[/h3]
[list]
[*] I’ve added a new checkpoint near the garage door at the entrance of Level 150 to improve player progression.
[*] I’ve made slight adjustments to the level generation settings to introduce more variation to some of the walls.
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[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where the second valve was sometimes unreachable due to specific level generation configurations.
[*] Resolved a bug where a wall occasionally spawned in front of the garage door at the beginning of the level.
[*] Entities can now pass through open doors correctly. Watch out—doors no longer act as barriers for them!
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