Gameplay Balancing Update
Author: liminallogic.dev,
published 2 months ago,
Hey,
Sorry for spamming with updates, but it’s me again! After the last patch for balancing entities, some players told me the game became almost unbeatable.
So, I’ve decided to work on it and tweak a few things. I’ve adjusted entity decision-making and behavior, improved strobe reactivity to repel them, and reworked the main path in the poolrooms, especially the part with the vehicles.
I hope the game feels more balanced now! Don’t hesitate to share your feedback on the community hub or right here in this thread. Have fun!