Hi everyone! Back after a short break with a bunch of changes, improving the Azoove experience one step at a time! [h2]Change list[/h2] [h3]Action Cards renamed to Energy Cards[/h3] [h3]Hero Barks[/h3] - Heroes speak when being targeted, such as healing, inspiration and bless. - Day transition tips changed to be from the perspective of heroes. [h3]UI changes[/h3] - Shared Opportunity shows next to target ally! - Misfortune now represent their difficulty by the icons on the top left of the card. - Confirmation dialogs improved for readability, added new one for wasteful assist. - Camp action particles animations improved. - Spite effect list improved. - better animation for sharing and selecting opportunities. - Tooltips updated for clarity. [h3]Balance changes[/h3] - Mesa Mishap: changed to be an Injury choice, and moved to hard difficulty from normal. - Nourishing Dish: Increased cost from 23 to 24. Heal amount increased from 1 to 2. - Found Forage: Decreased cost from 23 to 22. - Safe Sands: Increased cost from 18 to 26, Orientation gained increased from 1 to 2. [h3]bug fixes[/h3] - skip button now disabled on start of game. - spamming spacebar no longer able to skip sharing. - Fixed AI disregarding assists. - Fixed cards showing wrong deck origins for cards shared with non-hosts while resolving actions. [h3]Discord[/h3] Discord rich presence is now showing when you play Azoove! [h2]What's next[/h2] We're working on Controller support. While most players play with a mouse + keyboard, accessibility is important to us so we are making sure every controller can be mapped to play Azoove. [h2]And as always, Stay Hydrated![/h2]