Hi godlings! The June Next Fest is [b]next week[/b] and Astrodle is participating. This means it's a good time to update the demo with some fixes and QOL changes. You have been 850 to play the demo so far, for a total number of 1700 hours played! [b]Thank you so much[/b] for the interest you have shown in the game. As you may have noticed, the release date on the store page reads "June 2024". That means Astrodle is coming real soon! I will announce the [b]release date[/b] in a few days, so keep reading this announcements! Robin https://store.steampowered.com/app/3003440/Astrodle_Demo [h2]Demo Changelog[/h2] [h3]Major changes[/h3] [list] [img]https://clan.cloudflare.steamstatic.com/images//44895048/cd75f097a02fb66fd7694962f0ffbd3f5bea4f59.gif[/img] [*] [b]Gunner[/b]: the velocity bonus is now only applied once the drone is ready to fire. The base velocity has been reduced and the bonuses from upgrades have been increased. [list] [*] This will prevent the gunner from zooming past a target right before it's ready to shoot. [*] This will make the velocity upgrades more useful in early game. [*] The initial velocity has been reduced by 34%. [*] Upgrades increase velocity by [strike]35%[/strike] → 50% each. [*] Upgrades cost [strike]25/.../18,000[/strike] → 15/.../15,000. [*] A new visual effect is applied to the gunner when the bonus is active. [*] A new visual element shows the drone loading the next shot. [/list][/list] [h3]Minor changes[/h3] [list] [img]https://clan.cloudflare.steamstatic.com/images//44895048/1fcf0830977e2c15e1b291624a6d8a320e0bd17b.png[/img] [*] [b]Missions[/b]: secret code missions are now unlocked after the column above has been completed since they cannot be completed before that. [list] [*] This only affects players who have not unlocked these missions yet. [*] To emphasize their difference, they have a different color and description than the regular missions when locked.[/list] [img]https://clan.cloudflare.steamstatic.com/images//44895048/8b4b48dadc51baae60f3d6faed9020226859883b.gif[/img] [*] [b]Travel[/b]: new visual effects have been added to help understand when traveling has been unlocked and when new objectives have been reached. [list] [*] Unlocking traveling after Taurus's dialogue will now trigger a full animation with a distinctive sound effect. [*] Reaching an essence objectives will now play a similar visual effect with text that emphasizes the doubling of the essence on the next star. This effect also happens within the travel UI when this one is opened. [/list][/list] [h3]Bug fixes[/h3] [list] [*] [b]Bullets[/b]: are now correctly destroyed when traveling to another star. This didn't much impact on the demo as bullets are short-lived in it. [*] [b]Gunner[/b]: will not sometimes fire twice in a row after an upgrade. [*] [b]Texts[/b]: some texts are now properly hyphenated. More to come in future patches. [*] [b]Missions[/b]: [list] [*] Fixed the background arrows not having the right color in the mission interface [*] [b]Dinner is served[/b]: "Gemini Blob" is now properly formatted in the mission description. [*] [b]Grounded[/b]: rephrased the description to insist on releasing the chaser. [/list][/list] [h3]Version[/h3] [list] [*] Save format: [strike]0[/strike] → 1. [/list] Thanks for reading, here's a cookie 🍪