Hello friends, itโ€™s us! We've been busy working on the full release of Astral Tracks, but it's about time that we give you an update on where we are in development and what you can expect. But first of all - Astral Tracks is currently available for 20% off until Monday, 16th September! This is your chance to try out our game and help us improve it for the full release, if you've been hesitant until now ๐Ÿ˜‰ [img]https://clan.cloudflare.steamstatic.com/images//44367915/03c48905c7cb1ddd6c3d6c20f69ada1cecf8108d.jpg[/img] Alright, the dev update... Since the Early Access release of our indie game, we've been hard at work to polish up the existing features, like the different multiplayer modes, fine-tuned character abilities, improved the highscore system and of course fixed a lot of bugs. We also added new content like new accessories, new track elements and level decorations and new visual effects on the character. But that's not all! It's important to have our game as good as it can be during Early Access already, but it's also very important to us to give you an (hopefully) even better game for the full release! We want to achieve that not only by making what exists better or more but also by adding completely new things. There are several additions, changes and improvements coming your way for the full release, so let's highlight a few of them to give you some insights! ๐Ÿ‘€ [h3]Challenges[/h3] One new feature that will be included in the full release are featured [b]Challenges[/b]. They highlight specific tracks and compilations of tracks prominently in the main menu, with the purpose of making your runs more engaging, bring players together on the tracks, and most importantly increase competition ๐Ÿ [h3]Tracks & Accessories[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44367915/69db1744edc126fcb3f3713f6d20e95cb6411048.jpg[/img] We are also working on a completely new Stage to unlock! This new Stage will feature new level elements, bigger structures, will require other combinations of abilities, and thus will hopefully contribute to more variety in gameplay. And for even more content, we already have several new accessories for you in stock, that will hopefully make your experience even more fun and give you even more incentive to collect as many ducks as you can to unlock your very favorite hat, backpack or shoes ๐Ÿ˜ [h3]...and more![/h3] There are other things currently in progress that would go beyond the scope of this post. For example, we are looking into making Astral Tracks available on other platforms, and we are also working a lot on the background visuals inside the tracks with the goal of making the track environments more appealing and diverse! Our small team does have its hands full, continuing on the road from Early Access to full release for Astral Tracks, as well as working on other projects, but not too full to say thank you for your support and following our journey! We are always supper happy and grateful to hear your feedback, comments and thoughts, so donโ€™t be shy to let us know what you think, either in the Community Hub, or via our other social channels! All the best, - LAB132 team