Apex Legends' Team Deathmatch mode has been available for around a week now and it's proving to be a popular way for this battle royale players' to kick back and enjoy some Apex Legends action without the stresses of an ever-closing circle - and any of the annoyance that comes with looting. However, that doesn't mean this alternative game mode is perfect; in fact, it's far from it. Apex Legends' Team Deathmatch still needs a key feature almost every other one of the best competitive FPS games has: lobby backfilling.
If you're wondering what this is, and why it's important that it's missing from Apex Legends' Team Deathmatch mode, allow us to explain.
Apex Legends' Team Deathmatch mode has a quitting problem. Initially, this iteration of TDM was round-based; without any leave penalties, if one team was losing badly in round one, they would leave and unbalance the teams even further going into the second round. Unexpectedly, Respawn Entertainment did implement some changes where Apex Legends' Team Deathmatch got a speedy and vital update - essentially removing the round-based scoring in favour of a traditional one-round system.
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